I noticed today after playing with my friend in MP a large discrepancy with he supply limit mechanic between single player and multiplayer.
I play on very hard exclusively, and in single player I'm pretty used to the 15 percent upkeep increase when recruiting another general.
So i was surprised to find out that in Multiplayer, also playing on very hard, the upkeep increase for another general is only a 2 percent increase.
Me and my friend are playing coop i will add, I didn't test out head to head today, but i thought that was really weird. Not sure that is working as intended.
I find coop to already inherently be easier then playing single player so I'm not sure why the supply limit penalty would be even more lax in MP coop then it would be in single player.
Not playing with any mods, and playing on the ME map.
A response from the dev's would be much appreciated. Just very curious if this is working as intended, and if so why?