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What are the current Quick Battle limitations with the Aye, Aye patch

AwesomeLionAwesomeLion MemberPosts: 1,128Registered Users
What are the unit caps and limitations set by quick battle match currently? Thanks for any help with this information.
Total War: Warhammer <3

Comments

  • ExarchExarch Posts: 575Registered Users
    Quick answer off the top of my head, so not necessarily 100% correct:

    2 heros max
    Max 5 skirmish cav
    Max 4 of any unit
    Max 9 total ranged units? (Not sure about this one)
  • Lotus_MoonLotus_Moon Posts: 7,931Registered Users
    Exarch said:

    Quick answer off the top of my head, so not necessarily 100% correct:

    2 heros max
    Max 5 skirmish cav
    Max 4 of any unit
    Max 9 total ranged units? (Not sure about this one)

    2 hero max
    Max 6 of any unit
    Max 9 ranged or cav
    max 5 missile cav
    Some monsters have max of 2 or even 1
    Max 4 deck droppers hangunns
  • Elder_MolochElder_Moloch Posts: 1,793Registered Users
    According to pre-Coast patch it was something like this, but can't confirm, since I don't play MP:


    Missile infantry - max 9
    Cavalry & Chariots - max 9
    Monsters & Beasts - max 9
    Artillery & Warmachines - max 6
    Missile Cavalry & Chariots - max 5
    Missile Monsters & Beasts - max 4
    Flying War Machines - max 4
    Rare Monsters & Beasts - max 3
    Heroes - max 2

    Then most units are capped at max 6 each, but some rare and powerful units have caps between 1-3.

    For example, Doomwheels limited to max 2 in Quick Battle.
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