Good morning one and all, I hope y'all are having a ball.
I'd like to have a discussion around Garrisons and how they can be improved. Right now they're pretty okay (within how the game works) but they can like all things (except the Mattock) be improved. Discussion of the ideas presented here are welcome, as are presentations of ideas, all opinions are welcome, just be civil yo.
I'd also like to see the player be able to choose their own Garrison. It'd be very simple; you get a set amount of funds to purchase units and you purchase them with limit being that the max tier of unit is the same tier as the city. It'd make me actually get involved in my cities and it'd allow for clever players to maximize the value of their garrisons by catering them to counter the enemies of that region.
This is roughly along the same lines, but if we can't customize them then I'd like this;
Make all garrisons roughly equal value. Compare Brettonia's top garrison to say the Dark Elves. the DE have far more expensive garrisons. The fix is easy; have a set value for Garrisons which is roughly stuck to. I say roughly because it's hard to be exact due to the nature of things and because values will change with balance passes, but within a couple hundred points.
Custom Garrisons would be awesome. It'd be a neat way to make individual settlements feel important as you decide who it's most likely to face and what the best lineup to face those opponents is.
Game 3 must have variety in its core races. Ogres, Chaos Dwarfs, Kislev, and Demons of Chaos in its full iconic, glorious, undivided glory.
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1 · 1LikeSo... here I go again.
I miss the garrisons from older TW where you just hired units and left them in the city at a drastically reduced upkeep. I don't know why they ever got rid of that. This is basically how you "garrison" a black ark.
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3 · 3LikeMore options for settlement fortifications would be nice. Investing into top tier garrisons for strategic positions would be sweet, I am tired of investing into garrison, which never stand a chance against any late game army anyway.
Like Itharus said, in Shogun 2 you could recruit units without a lord, allowing you the freedom to strengthen key locations the way you need. I dont want to recruit entire lords everytime I want to defend a region.
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1 · 1Like-just bulding military buildings in the settlement, probably with extra upkeep
-delegating those units from other settlements, extra upkeep depending on distance from origin settlement
-just by building special defensive structures/technologies (this I would like the least)
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0 · LikeYou have to pay higher upkeep for better units so you can manage your defence according to the threads in the regions.
Of course, it would be great if they update the sieges as well. I don't hate them right now but I think they should be done more dynamic.
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1 · 1LikeGarrisons definitely need some work. The whole campaign aspect of Warhammer in general is pretty shallow.
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1 · 1LikeFYI Y'all, any discussion general Garrison / Siege idea is fine here. I'd consider that all in topic as long as it revolves around Garrisons.
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0 · LikeThere's also many mods that cover these core ideas that are largely suggested. Personally, I have no problems late game by which time I have good armies, and I have good defences already built along with well trained agents. By late game, I find myself looking for mods that increase threats to my empire, rather than making it easier for me to defend it. More invasions, beastmen and harder chaos for example.
"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
My steam workshop Warhammer II mods
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0 · Like-Using all caps is the equivalent of shouting. Please don't.
-The "Spam" flag is not a "disagree" flag. Have a care.
-...No, no the "Abuse" flag isn't a "disagree" flag either!
-5.7 Summon a moderator if someone seems to be out of line, or use the report button. Do NOT become another party to misbehaviour
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1 · 1LikeI also think that we should get more choie between larger garrisons or economy for minor settlements
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0 · LikeI can see it where regular garrisons exists as usual, but depending on factors like the tier of the settlement and/or province ownership, additional slots per settlement are made available to bulk them up. This way, a province capital with defense structure can have its remaining slots be filled with whatever units you consider desirable; the initial garrison units can be transferred to regular armies, but since they are level zero basic units this is usually not someting players would bother doing, plus it is only allowed once, so it is not some infinite supply of free noob troops.
The drawbacks are simple, they do not get typical army buffs the way they would under a Legendary Lord, so even if you manage to pump a settlement full of level 9 Ironbreakers they lack the bonuses from Red and Blue skills, so no additional leadership, or other things like replenishment or upkeep bonuses- you want all your settlements to have elite units fine, but the upkeep would be tremendous, so only the most strategic places get them, like troublesome spots like Sylvania, or magnets for Chaos doomstack spawns like Bjornlings Landing.
Accessibility can also be limited to local and global training, so not only do you require a Lord to actually provide additional garrison units to a settlement, but you'd need the requisite buildings to produce locally- just like raising an army- and while garrisons can train units from the Global recruitment this also has the penalty of double cost, time and hogging recruitment slots.
Corrected action is the most sincere form of apology.
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0 · LikeBretonia garrison had grail knight.
Grail knight as garrison are you serious? Plus you had a tons cava unit in garrison. From starting of siege defend you just rush cava outside gate and cycle charge enemy army while tower killing everything. Bretonia garrison not weaker than others, it AI problem, not garrison need to be changed.
All other race can moving Halberds units outside of gate (open it but not let enemy focus attack unit) behind Halberds move 2-3 archers in very narrow position. And you can hold 5-6 units with only 3. And never place archers on walls, only on gates, cos enemy infantry mostly climb on walls and would be stack in melee.
And if you had cava unit as garrison you can defend even vs doom stack.
Why change garrison? There no reason
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0 · LikeAnd thank you.
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0 · LikeI do miss being reward a general though. To get a message saying one of your brave soldier or captain rally the army to defeat the enemy was so satisfying... I hope it returns to three kingdom but I always have my doubts.
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0 · LikeCustom garrisons look like a nice idea
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0 · LikeIf I want to reinforce it with my own garrison, then I recruit a lord and stationned it in the settlements with the units I want inside.
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1 · 1Like"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
My steam workshop Warhammer II mods
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0 · LikeIf they become any stronger then I will never lose a city
Its already easy enough
If yall need it any easier than it already is, just turn down the difficulty
or petition for a casual mode.
Better yet, use a mod
They're gonna need it for all of the monogod glory.
Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle."
Thank you CA for seeing them as what they truly are.
Let the Games Begin!
https://warhammerfantasy.fandom.com/wiki/The_Great_Game
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0 · LikeIt's about equalizing them, and allowing customization.
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0 · Like"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
My steam workshop Warhammer II mods
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1 · 1LikeTelling someone to use a mod when they are complaining about the base game is just being a complete jerk and is NEVER the answer.
Modding is an optional thing for whatever purposes the modders made it.
When you're unhappy with the base game it is right and proper to communicate with the developers to see if they are willing to change it. If they respond in the negatory -- THEN, and ONLY THEN -- is it ok to tell someone to "use a mod", because AT THAT POINT it is clear that the devs will not do this thing.
The "use a mod" response tossed around **** me off so much. It's turned into a real pet peeve of mine.
I don't care how much you love a certain mod, or how much you love the base game yourself, people have the right to give their feedback to the devs without you* trying to shut them up or promote your favored mod.
GRRRRRRRRRRRRRRRRRR.
*You in the general sense, as in all those who respond like this, not just you in particular, GingerRoeBro.
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2 · 2LikeI see no reason for Garrisons to vary in strength between races which have walls.
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0 · LikeThe reason I used it, is due to the length in wait for updates and dlc.
Even if CA decides garrisons must be buffed and/or in need of an overhaul.
You will have to wait quite a while for your concern to be addressed. Probably 4-6 more months.
Luckily for you, there are already mods that may address your concern and it may not be the best, but its better than nothing until then. So, a temporary fix, can sometimes be the answer
For example. I wanted Island battles instead of auto resolve at sea, so I used the mod that provided island battles until CA decided to have them implemented or patched in through an update.
They're gonna need it for all of the monogod glory.
Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle."
Thank you CA for seeing them as what they truly are.
Let the Games Begin!
https://warhammerfantasy.fandom.com/wiki/The_Great_Game
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