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[SPC] [Campaign] Mierce King death, 3 Gens, 5 governors & 1 family member with "ZERO" Loyalty!

dge1dge1 ModeratorArkansas, USARegistered Users, Moderators, Knights Posts: 19,647
edited January 2019 in Beta Feedback
Faction: Mierce
Difficulty: N/N

Playing Thrones after the last update. Excellent campaign to this point. Campaign is proceeding nicely and am preparing to accomplish the next set of Objectives. Five Provinces and Five regions. Things are looking pretty good....

King dies on the turn. Son and heir takes over. Two Generals, Five Governors, and One family member with "ZERO" loyalty. Following turn everyone revolts.


Screen shots and the turn autosave.

"The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
"The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
"Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin
Post edited by dge1 on


  • cool_ladcool_lad Senior Member IndiaRegistered Users Posts: 2,276
    I think that this may be explained by the low influence of the heir. He's got only 2 influence, and if your generals and governors were active for a while, they'd easily have more influence than him.

    You can use a decree as a stop gap measure while you grab enough estates to give the heir enough influence.

    Mierce has some...interesting politics in the early-mid game.
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