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should the Waagh ability be unlocked early in campaign

gunner8521gunner8521 Registered Users Posts: 488
I noticed the waagh battle ability is always used in multiplayer. In Campaign however, It takes a long time to unlock the ability. what do you guys think about getting the waagh earlier? maybe the ability can come with the waagh?

thoughts?

Comments

  • Mogwai_ManMogwai_Man Registered Users Posts: 5,226
    edited January 2019
    The soonest you can get the Waaagh! ability is at lv12.

    I would like to see it made into an individual character skill with a lv10 or lv12 requirement and put deadly onslaught at the end of the melee skill line.
  • ImpartialHorseImpartialHorse Registered Users Posts: 604

    The soonest you can get the Waaagh! ability is at lv12.

    I would like to see it made into an individual character skill with a lv10 or lv12 requirement and put deadly onslaught at the end of the melee skill line.

    Seconded.

    It's bad you are forced down the melee skill tree to get it.
  • ShiroAmakusa75ShiroAmakusa75 Senior Member Registered Users Posts: 34,001
    It shouldn't be a lord skill at all, it should be an army ability like Murderous Prowess.
  • AvadonAvadon Registered Users Posts: 1,545
    edited January 2019
    This mortal "jenosite"...created something interesting within his or her mod "Greenskin Special Ability (Greenskin Reborn)"...

    https://steamcommunity.com/sharedfiles/filedetails/?id=1490697460&searchtext=greenskins


    When you gain enough Fightiness to create a Waaagh! Army...

    Units with the "Power of Waaagh (Gork)" or "Power of Waaagh (Mork)" traits gain bonuses per what the respective trait does...

    Now...it is obviously far from perfect but it is a good idea that works and can be built upon or tweaked if chosen to be continued...

    A waaagh requires a powerful/dominant Ork Warlord, a critical mass of greenskins and targets...

    This is also interesting "Ork behaviour is dominated by the WAAAGH!, which is also the name given to the gestalt psychic field the Greenskins generate that affects the Ork psyche, which allows Orks to instinctively recognise who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area."


    Also to note...

    "Waaagh energy is a psychic link between greenskins, and their collective belief in things can indeed affect them to some degree. It certainly makes orks bigger when the other boyz think they're great."

    "It also allows pre-conceived notions of Orks to come true such as "Red Ones Go Faster" or that blue is a lucky color. But that's it. Orks aren't reality warpers, they are "reality pushers"."
    Post edited by Avadon on

  • KelefaneKelefane Registered Users Posts: 3,550
    It needs a big rework anyway. Hopefully with the Greenskins update thats possibly coming.

  • Bogdanov89Bogdanov89 Registered Users Posts: 1,103
    Waagh should not be tied to any skill tree, it should be either a faction mechanic or a default ability unlocked at some level.

    Perhaps with greenskin rework...
    Check out the Community Bug Fix Mod on the Steam Workshop.
  • TimpeyoTimpeyo Registered Users Posts: 1,915
    edited January 2019
    I think it just needs to make more off an impact maybe with more waaaghh army's spawning together or diplomacy being greatly improved when you cause one. Once you get enough momentum going with a waaaagh your greenskin ally's should get stronger with you as long as they obey and maybe gain boosts from your lord




  • BoombastekBoombastek Registered Users Posts: 2,134
    Agree, just switch Waagh with red skill ability is more than enough.
    It looks stupid you getting self lord skills to open whole army buff.
  • SakuraHeinzSakuraHeinz Junior Member Registered Users Posts: 3,232
    well its way too powerful to unlock it in early game.

    maybe if they change the extra army, remove it completely from the game and instead give you the waagh ability ingame.
  • ImpartialHorseImpartialHorse Registered Users Posts: 604

    well its way too powerful to unlock it in early game.

    maybe if they change the extra army, remove it completely from the game and instead give you the waagh ability ingame.

    As @Mogwai_Man said, it can currently be unlocked from lord lvl 12, but it requires sinking your xp into the yellow line, which you may not otherwise want to do at any point depending on how you spec your lord.

    I agree with his proposal for it to be a single point character skill unlocked soemtime from lvl 12-15.
  • Commissar_GCommissar_G Senior Member Registered Users Posts: 14,873

    It shouldn't be a lord skill at all, it should be an army ability like Murderous Prowess.

    That's actually a really good suggestion. It's so integral to the Greenskins culture and way of fighting it should be in every army.
    MarcusLivius: You are indeed a lord of entitlement.
  • tanspan88tanspan88 Registered Users Posts: 201
    Agree with Ephraim_Dalton. Would also be nice to tie it to a campaign waagh mechanic, as a truly great waagh exists beyond individual battles. Its a mindset that the waagh is going somewhere, eventually becoming a waaaaaaaaagh!
  • Skarsnik_De_EmperorSkarsnik_De_Emperor Registered Users Posts: 1,832
    I actually like it to be a level tied lord skill without dictated to any specific path. In fact a lot of skill buff from different lords of different factions should have been working that way. For example, lightning strike.
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