Hi everybody! I've posted about this before but I know a lot of people, including I think a CA comment, that the Chaos invasions need work. I remember first playing Mortal Empires (I started with Warhammer 2 and quickly bought 1 and all the DLC) and the challenge and brutality of the Chaos Invasions were shocking (I was Tyrion) when I finally made it to the empire to find Altdorf razed and devastation everywhere. More playthroughs it was still fun but quickly became apparent if you needed to nip it in the butt early you just garrison powerful armies in the Kislev/Troll Country/Whatever HellPit area and grind down the armies with siege defenses and lightening strikes. It was definitely cool but after multiple play throughs the surprise is gone and its predictable and boring. Many people believe this should be fixed and I think I have a solution, though I'm not a programmer or designer so I'm not sure how feasible they are.
1. There seems to be about 3 distinct Chaos invasion events with Archaeon showing up at #2 and #3 being the real doomstack. How about if, instead, there was a random selection of doomsday scenarios at these times beyond chaos? Like the first "big bad" might be a mighty Orc WAAAAAAGGGGGHHHH around blackfire pass (or maybe a few random starting locations), or a Giant Skaven Uprising/Invasion, or a Nagash aligned faction attempting reserruct him by razing a continent in some sort of ritual? It doesn't have to be just the "evil" factions, it could be a Joint Brettonian/Empire Crusade, a High Elf Invasion, or even Grombindal (White Dwarf guy can't spell) leading a mighty army of vengence? Then after that concludes instead of just redoing it, there is again a random selection (with the choices above plus like DE and BM stuff) of a big event, and then finally a third final "true" end game challenge later where its a big chaos invasion, some Nagash stuff, or some other world ending scenario (Like Skaven.) I think this wouldn't be too hard or different and adding a bit of randomness to these conflicts and designing them to divide certain factions against the world with the bad guys (like say a mighty Vampire war or Skaven stuff) which I think would really shake up the ME map! Like maybe they could even have a special ending narration or little drawing recording your deeds in the 3 big events sort of summing up your progress.
2. If 1 is impossible and we're stuck with Chaos then there should be some more invasion points. I know the Chaos Wastes are there so it makes sense but maybe it can be more like...cultists doing stuff and causing Chaos armies to appear in like Lustria. Like I think at least making where the invasions start and who's being assualted will keep the player guessing and make the world map less stangant. Like Maybe Archaeon just spawns in a huge fleet (sort of like what happens for Game 2 areas but less lame) and it has a variable path of where he will start or make land fall. I think there just needs to be more random variety.
3. Maybe some Vortex like unique conditions for the big factions, like stuff that may not be congruent but if one faction completes there's first they can start of series of events that bring about a climatic event that will buff them superhard like the TKs collecting all the books and Vcoast getting Merwrym. Like its a sandbox still but trying to sabotage the other factions or eliminate them before they can complete their objetives would be fun. And you can try to take on the powered up factions still and accomplish your regular ME victory conditions. ME def needs some sort of goal but also sandbox is cool so I think having something similar to the Books of Nagash for each major faction to be doing will also add some variety especially between different factions