So i was thinking of a way CA could increase the scope of a battlefield. Thoughts? Concerns? Comments? Questions? Go!
1st 500 troop count minuim so one "army" has 10000 men/units
2nd make armys larger by encomperating 5 armys in one with custom set ups. Example 1 vanguard army in the front, 1 core army center 1 left wing army 1 right wing army and 1 reserve army to the rear would be standard set up. (You could change this tho 2 vanguards no reserves 2 left wings etc just core must always be center) Battles are spread out in real life and communication isnt instance so battles are seperate but you can call reinforcements but that weakens another front. Lets say the left wing was defeated the enemy would have the option to use there right that fought our left wing to strike at our core to slay our grand general or our researves in the rear to cut off escape and attack from cores rear or simple wait to strike also the possibility to double up on another front. So battles would be a tug a war with 50000vs50000 lasting days with large turn arounds ups and downs
3rd to make battlefields more tactical and strategic allow us to split units example 1 500 man unit is free in a battle but 2 units on oppsite sides of the battlefield are faultering to the enemy split the unit 250 to side to 250 to the other allows you to make the most out of a unit. Maxuim split would be 5 times
4th allow reinforcements to be selected not a whole army also travel times vary cavalry arrive first