Please let us disable and enable factions in the campaign. Honestly I could have lived without this feature in till the vampire coast was introduced but I really dislike them.
Why? Because they are a Pirates of the Caribbean crossover. Yes I know they exist in the lore yet adding them seems bizarre to me, they are pirates not an actual faction. There should be no way for them to be a real threat to anyone (yet they have the best expansion mechanics of all playable factions). And zombies using guns? What happened to "reanimated corpses can't use ranged weapons"? The only exception is for the Tomb kings because they're more than just reanimated, they're revived.
Of course there's lots of people who would disagree with me about this (CA included) but that's really beside the point. A mechanic to manually enable and disable factions would be appreciated by most and improving the replayability even further in an already amazing game.
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The pirates of the Vampire Coast carry
a large assortment of black powder
weapons, ranging from pistols to Great
Cannon – not a normal sight in the
retinues of more traditionally minded
(and less clinically insane) Vampire
Counts. Though Zombies are not
normally known for their ability to
shoot straight (or at all), Harkon long
ago wove an enchantment that allows
them to do just that. However, even
the misused magics of the Slann have a
hard time making soggy and
waterlogged black powder weapons
discharge with any reliability."
Taken from the warhammer chronicles army list.
Luthor Harkon just enriched the traditional necromancy with a bit of Slann knowledge he obtained.
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