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In 2019, why would anyone still use Denuvo? (Crosspost from steam)
Your new game isn't even out yet and has already been the target of several customer backlash due to a lack of transparency. Why not put all the chances on your side for once by showing you care more about your customers than you care about pirates? Products like Devil May Cry 5, Sekiro sold more than 2 million units on the first week WITHOUT Denuvo. I completely agree that some form of protection is needed to counteract your garden variety of copy/paste level of piracy but Steam is already taking care of that: You don't NEED several layers of DRM, Piracy has never been proven to hurt sales. On the other hand, anti-consumer decisions sure as hell do.
You know how many of the games released in 2018 used Denuvo on Steam? 0.6%. How many of the 100 best sellers on steam used it? ...15... and there are only two in the top 10. If Denuvo worked, wouldn't everyone use it? If it demonstrated any beneficial effect, heck, I'd be using it myself since they have affordable per-unit payment plans for small developers.
Denuvo and DRM wars in general is a waste of customer goodwill as well as good development money and companies with decades of experience in the PC market understand it very well, companies like CdProjekt, Valve or Activision that have been there for more than 20 or 30 years in some cases. On the other hand, the worst abusers of Denuvo: Sega, Squeenix, WB and Bamco are relatively new in this sector and boy, do they show it! Even Bethesda removed it first day from Rage 2 - that's not something they'd do if they were happy about it. So far this year it has been removed from more games than it has been added to. Did you know that among all the reasons of dismissing a CEO, almost a quarter was because they were refusing to accept reality?[www.prweb.com] Yeah I know, that made me think very hard about this whole "They must have reasons of using it" line.
Even as a publisher, I wouldn't want to have anything to do with a company of paid professionals with several lost lawsuits under their belt that can't protect my game from a few hackers doing this for the challenge with no budget on their own free time. Come on... I have few concerns about performance, it's just a waste of resources.
(And remove it from your older games while you're at it. Stuff like Total Warhammer 1... What the hell? This thing has been pirated to hell and back already years ago.Why should your customers -me included- be the ones to pay for it?)
The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates. Gabe Newell