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So, this is officially my first post on the Total War forum but I had an idea that I think is really damn cool and I'm wondering what the rest thinks (and if people are positive, hoping the devs will see it).
My idea is to expand somewhat on the retinue system in 3K by adding a slew of non-combat retinues (and one or two retinue slots dedicated to them) like physicians that will improve the recovery time of damaged units, scouts that will increase your visibility range and offer a chance to spot ambushes early/have them fail more often and oxen that will increase your military supplies capacity.
Now, of course some thoughts come to mind. "Wouldn't every army already have these types of units?" And you're right, they would. The idea behind the non-combat retinue is that the general chose to put extra effort and funds into this aspect of his military logistics.
So for example, we have an army built of three generals with full retinues; - A commander with two anti-missile cav, two flanking cav and two ji militia - A sentinel with four axe bands and two sabre militia - A strategist with two trebuchets and four archers
Now, what I haven't quite figured out is if we would limit access to specializations based on the general type just like it's done with units, but for example the commander could choose to specialize in cav maintenance and hire a retinue of horse caretakers and a retinue of mounted scouts, while the strategist chooses to sink his time and effort into better-trained physicians and oxen that carry extra ammo for his men.
This way the player gets more possibilities to specialize certain armies as army-hunters or siege masters and it adds a layer of army management I think a lot of us would be excited to play around with and find the synergies for.
Let me know what you guys think, I'd love to hear your opinions!