Hi there, just thought I'd put the few minor mods I made so far out here as well.
1) Ma Teng got garrisons
This tiny mod just adds a garrison to Ma Teng's unique building since I feel it's pretty dumb getting unique garrison buildings without any units at all.
Download:
Dropbox
2) Yuan Shu got shields
This small mod adds shields to Yuan Shu's unique units ,the Rapid Tiger Infantry and the Warriors of the Left. The Rapid Tiger Infantry even mentions having shields in their description, I guess they were forgotten during development.The units will also receive all stat buffs that come with shields, namely missile block chance and the ability to form shieldwall and circle formations. Unit cards for both styles are included.
Download:
Dropbox
3) Armoured Pearl & Yellow Dragons
This one changes to Pearl Dragons and Yellow Dragons to have more armour. The change is affecting both their visuals and their stats, though I tried giving them not the heaviest of armours to make their fast movements still somewhat believable. Personally I just didn't like the thought of elite units wearing just tunics to battle, the pajama warriors should stay in Rome I. Unit cards for the alternate style are included.
Now also includes better armoured Heavy Spear Guards, though their stats remain unchanged.
Download:
Dropbox
4) Terminator Unit Pack
My first new units for TW:3K and I plan to eventually expand this into a unit pack similar to the one I did for Attila, however this will only really begin once offical tools are out.
Sapphire Dragons: high tier melee cavalry unlocked by the same technology as the yellow dragons (so rather late unless you rush it)
Emerald Dragons: well armoured hybrid unit with crossbows, swords and shields; unlocked by the technology 'Way of great peace'
Guardians of the Celestial Empire: very heavy unit with a huge unit size (450 men on extreme), elite guard availible once you become emperor, limited to 2 units for the campaign. Very expensive yet very powerful, has both glaive infantry and dedicated archers shooting oil arrows within a single unit
Unit cards for the alternate style are included.
Download:
Dropbox
Installation
All files are in movie type, so you just need to drop them into your Total War THREE KINGDOMS/data folder and it'll work. Once the steam workshop version is up I recommend removing them.
They are compatible with savegames, feel free to add or remove them whenever you like (except the Sapphire Dragons, removing those once they were recruited will likely cause issues).
Previews:

Rapid Tiger Infantry

Warriors of the Left

YellowDragons

Pearl Dragons

Heavy Spear Guards

Sapphire Dragons

Sapphire Dragons

Emerald Dragons

Emerald Dragons

Guardians of the Celestial Empire

Guardians of the Celestial Empire

Guardians of the Celestial Empire
Comments
May I know how you decoded composed_entities table? Does yours look like this?
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0 · LikeIf you look @ the Azure Dragons in game, toggling fire at will on/off causes them to switch between drawing their halberds vs bows. I've been poking around w/ the PFM but can't find anything that looks like it controls that.
Another thing that's been bugging me is how they hold the tower shield just tilted on its side when they run w/ it out when not engaged in combat. I know the vanilla yellow turban Watchmen unit has the same problem. Is there any way to fix it so they hold the shield the same way as the Heavy Spear Guards do when marching?
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0 · LikeChanging their weapon instantly on clicking fire at will is also something I'd like to happen, and I can only guess that it'd require changed animation fragments as well, though that is not the highest of priorites since they do actually switch weapons when required, e.g. upon entering combat or the first few ranks in the mixed missile formation.
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