I saw someone make the suggestion in discord. I would like skirmish mode to be taken out of MP for skirmish cav only (not skirmish infantry) but I know that will never happen, so the next best thing is giving Doomfire Warlocks chillwind. With the lack of good ranged vs skirmish cav it would help DE but not by too much because the Warlocks are still expensive and skirmish cav is a lot cheaper. I just don't like the idea of one side having to micro a unit so much to fight against another unit that's pretty much on autopilot. This would make things more even for DE when facing things like Skeleton Horse Archers or Glade Rider Hagbane Tips. I'm not sure what other factions have as much trouble against skirmish cav as DE do but I would be interested in hearing suggestions for those factions as well.
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0 · Likehttps://www.youtube.com/channel/UCPI93p-X2T4YKD18O16bhPw
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0 · LikeThe fact that DE can play the skirmish game very well is very true, however I find they tend to run out of beef vs very elite cav armies IF they don't use their support tools (Morathi aura, Word of Pain, Soul Stealer...)
Oh also, it’s not the fact that Warlocks are OP or not, it’s just that they synergize so well with COK and actually allow you to threaten cav fights. If Warlocks weren’t present, DE would have a 66 speed cav, a bit like Reiksguard, sure with AP/AL and all but without the crazy Cannons, magic and Priest support Empire has for their cav.
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0 · LikeAdding Chillwind is an interesting way of allowing them to remain overpriced, but I would rather they buff Doombolt than that. Some specific units are more of less immune to it compared to others.
They can do +50 on the Harvesters at the same time, they shouldn't be cheaper than Wild Rider RoR.
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0 · LikeSecondly doombolt is a pretty mediocre spell.
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0 · LikeOn regards DE having problems at dealing with skirmish cav that outranges theirs, i see no problem there. DE are probably the most well rounded faction of game 2 so its nice they have "trouble" dealing with that type of unit. Consider bringing 2 dark riders with shield instead of doomfire warlocks on those matches.
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0 · LikeDark Riders are in need of a slight buff too.
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0 · LikeIn fact, I use doom fire ror only in very limited matchups, and that is better.
but i'm not sure, chill wind has a lot of ways to mobilize already.
i.e)
if I do game against LZ
I don't pick doom fire at all why my opponent don't get skink skirmisher then it was wasted my cost.
using chill wind and get them in my case.
so... doom fire may need help or maybe not. but if do there is another better way.
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0 · LikeI really question the logic of "solving" it by having Dark Elves bring more Warlocks.
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2 · 2Likeor if you bring them without dark riders vs WE you at least get the chance to catch them with chill wind.
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0 · LikeYou would be paying premium for an approach that might work in one instance but would fail in most other instances. It wouldn't be worth the risk in practice most of the time.
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0 · LikeIs hard to find a MU where u give up COK for a warlock specially when the warlock is 200 more expensive, in the other hand i think harvesters r in the right spot for 1400.
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0 · Like-1 wind of magic for Chillwind, + duration increase of 10 seconds.
Then for Warlocks -50.
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0 · Like1) soul steeler
2) word of pain
3) Power of darkness
4) chillwind
5) bladewind
6) doombolt
Considering lore of dark is not close to being best lore in the game, chillwind is rather average spell at most.
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0 · LikeGet on, Kroq-Gar, we're going shopping
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