Hi there have been other threads on this but I had a first coffee of the morning epiphany and wanted folk to come at this fresh (but please be gentle, what I know about coding could be written in large font on a stamp)
The roleplay aspect of total war warhammer is an incredibly important part of the experience for me, and I have found myself making stories in my noggin about my favourite generals so I'd like to start a campaign with a more blank slate than is currently available.
The problem is that without special models/skill trees/stats/starting units I can forsee the generic campaigns without the legendary Lords feeling flat and bland.
My proposal is seemingly simple (but I'm as thick as a yard of lard so again be gentle) a create a legend mode.
First choose your race and gender
Then base class (hand to hand, pew pew, magic or a hybrid of two of the above) this sets base stats and equipment.
Then choose starting area from a list of race controlled areas. This modifies stats, skills and starting units (someone starting in nuln would Probs have a big ass cannon for example)
Then choose what God the character worships. This modifies the skill tree and starting units (a worshipper of khaine might get stealth and an assassin agent at start)
Then choose a demeanor. this mods starting relationships and gear (eg a choice of schemer would be hated by honourable folk but loved by crafty factions and would be unlikely to have an axe larger than themselves)
Then choose unique gear from a list to generate quests.
Finally cosmetic bits and bobs including a flag designer.
That's how I'd do it.
But I know very little.
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0 · LikeYeah it'd take a bucket of balance work but the idea was to incorporate lore into the process via having the skill tree defined by race then province type thing.
For example (I'm playing delfs atm) you choose a melee person from kar clarond that would give you buffs to hydra to reflect the unique building in that region and give you a more limited set of start weapon configs as a lord from there might have less access to executioner swords but more to kit useful for taming huge many headed beasts (so a long spear/goad type doo dah)
I'm a total newbie atm so no doubt there's problems my idea but I like the idea of a character creation being almost a prologue to the campaign.
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0 · Likehttps://tvtropes.org/pmwiki/pmwiki.php/Characters/TotalWarWarhammer
https://warhammerfantasy.fandom.com/wiki/Warhammer_Wiki
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1 · 1LikeI love nerding out.
It's been a good 15 to twenty years since I played tt.
Tww2 was why I got a gaming pc memories of trying to paint tyrion back in the day.
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