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The case for scripted win conditions

uriakuriak Posts: 3,421Registered Users
edited August 2 in General Discussion
This is more of a "behind the scenes" suggestion, but it could change a lot the way the future campaign works (and mods !)

So win conditions are currently stored in the file that describe the initial state of a campaign. For each faction there is a set of win condition for single, coop and h2h campaign. Most of these win conditions are based on map elements (territories total, specific places to hold, specific factions to be destroyed) and some can be triggered (like the errantry war)

Issue is this is complicated to change (for starter mods that change the same start file are incompatible) and even having triggerable parts of them the UI doesn't change. You could imagine a more complex system behind the scene with a win condition stated as "complete the in campaign conditions" but that would be fairly opaque.

So what if the scripting API allowed to actually update and change (or initialize) the win conditions ? All kind of possibilities would emerge :
you could write those win conditions easily for all kind of new factions without editing the start file.
you could update the win conditions to follow campaign events : if for instance you have mods (or future update) feature end game scenarios different from the chaos invastion, then defeating archaon can be bypassed and replaced by nip Nagash in the bud, or squash the ratmen.
coop and h2h campaign could have personnalized win conditions depending on the player pairs. Just leave for instance the basic win condition for normal situations, but create other ones for HE +HE, Empire +Dwarfs, Lokhir + VCoast.. the sky is the limit.

Comments

  • _Mad_D0c__Mad_D0c_ Posts: 936Registered Users
    Do you find this by your own or is this a question about possibility for modders?

    If you are right it could be a new break through for a bunch of new and old mods.
  • uriakuriak Posts: 3,421Registered Users
    It's not currently possible, I investigated this back before TWW2 to update the WE moni campaign. You could trigger a win condition (for instance winning a quest battle) but that condition had to be baked in the start pos file.
    So back then I thought about that and wanted to resubmit the idea.

    It would allow some stuff for CA, but yes mainly it's mostly about opening a big avenue for modders.

    In the same way, 3 kingdom actually allows to edit some battle AI parameters, if these were opened in TWW3 we could get some advanced AI- like stuff for the battles.(aka modders tuning parameters)
  • darkgaia01darkgaia01 Posts: 181Registered Users
    it might be possible now with the support scripting got for game 2 compared to game 1
  • Sir_GodspeedSir_Godspeed Posts: 1,685Registered Users
    I'm all for everything that makes the gameplay experience more moddable, variable and indepth.
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