I absolutely love the idea of a serious bronze age total war.
I can't stand reading the FAQ on what Troy is going to be like, however. I definitely don't want power ranger heroes doing acrobatics around the battlefield like a fantasy title. I'd love the heroic culture to be represented in spirit but for things to be kept grounded and realistic, albeit with a bit of reasonable gap-filling here and there.
No naval battles? In the Mediterranean? Seriously? I want innovation and addition of depth and features in successive TW titles, not regression and outright omission.
Some units literally immune to flanking as an arcadey representation of their "elite defensive" tag? Is this total war or rock, paper, scissors?
And what the hell does "Our truth behind the myth approach has allowed us to draw from a multitude of mythology’s most renowned monsters and include them within the battlefields of Troy as realistic representations of what their true form may have been. " even mean? It must be fantasy then, surely?
I just want total war to be genuinely brilliant again instead of "one step forward, three steps back."
GAH.
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4 · 4LikeBut really I'm just annoyed at the direction TW seems to be taking now. In place of depth and realism we seem to be getting arcadiness across the board, and this is coming from a fan of the warhammer side of things and fantasy in general.
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1 · 1LikeKeep in mind, Saga is a much smaller title than a core game, so its not going to get stuff as deep as Rome 2 say, its for experimenting.
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0 · LikeThe Minoans were great sea caters, but peaceful. Mycenaeans raided mostly, as far as we can tell. They didn’t fight set piece naval battles.
Just because something seems obvious or fundamental to you doesn’t mean it is. I think wheels and steam turbines are pretty basic, but somebody invented the first a long long ago and the second far more recently.
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0 · LikeWhen this occurs they're naturally bound to want to consider all the tools at their disposal to achieve advantage (as in any combat). And since we know for certain from later periods that the principle methods of doing this were essentially boarding, ramming, shooting or immobilizing, it's a natural assumption to apply this thinking to earlier engagements to one extent or another. Were rams purposely featured on bronze age vessels as in later periods? Perhaps not, but it might be a case of simply having a vessel with greater mass than that of your enemy and using that to gain said advantage.
I'm tempted to agree there. I'm hoping it won't be as bad as I fear but it's not looking good. I'd much rather have the heroic culture reflected in the campaign and style of the game than in single hero form.
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1 · 1LikeI've always loved the idea of as much detail as possible, with features like wind direction affecting arrow range, pushing exhausted troops causing them to start keeling over from heat exhaustion and a lack of range markers so your volleys might just fall short if you order them too soon. Or how about a loyalty mechanic where you see how loyal a general appears to be, rather than how loyal he actually is, and you have to actually try and read them a bit.That's what I fantasize about, not bombastic and ungrounded alternatives.
I also think the greater depth a game might have would serve to compensate for the lack of fantastical brilliance and there's so much they could do to achieve that. I love fantasy to death, I just wish it'd keep to its own side of the field. Bah.
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2 · 2LikeAgents are back etc. this article summarises whats known at present:
https://www.pcgamer.com/uk/everything-we-know-about-a-total-war-saga-troy/
It does have the hero aspect introduced with 3K including duels and presumably these characters will take some bring down on the battlefield by the sounds of it. They also seem to have a quest system similar to TWW. If they ever do a Med 3 it will be difficult to see how something similar would also still be appropriate.
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0 · LikeYou can see people who just noticed CA and started playing their games in 2016 now claiming that historical is boring and they should stop. They are now asking for WH3, while us who started in the early 2000's are left as second class costumers.
The fantasy titles will be full out fantasy (as they should), but apparently historical titles are going to incorporate some fantastical aspects to perhaps bring some of that fanbase into historical, but by doing so, completely destroying the historical aspect of the game. Basing historical titles on novels, poems or romances is not a good start, especially when introducing such fantastical and romanticized elements like the duels... In 3K they at least made half half with romance version and historical version.
I would rather have troy be branded a fantasy title and have mythology, than have this dishonest historical title with yet again the same fantastical elements.
Sorry for my rant, but for me it's getting more and more clear that historical titles are being neglected, or transformed into this half-ass history/fantasy games to please the fantasy fanbase.
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0 · LikeTeam Dark Elves
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2 · 2LikePlease either make an actual minotaur or don’t, or name a unit as a reference, not scooby doo a furry replacement.
You don’t make historical fantasy for the sake of diversity, if you actually want diversity, prepare to sit down and actually study HISTORY, the cultures and archaeological discoveries.
Converting it into fantatsy just means hero vs moshpit or duels, which I find repetitive and unimmersive.
Also, being immune to flanking is a terrible mechanics.
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1 · 1LikeDo you really think CA actually woke up one day and decided to upset their entire fanbase or do you think they looked at the sales of various games, collected feedback and maybe came to a conclusion?
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0 · LikeAnd the older TW games were pretty fanciful when it comes to history already. It's the newer ones like R2 and Attila that actually go harder into historical authencity than their predecessors.
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