Ive thought about what could CA would include in the realm of possibilities, this exclude races from faction DLC because there is a lot of lords with the base races already, but it would include game 3 races namely chaos dwarfs, ogres, deamons, and kislev. For now idk about either cathay or araby because those are very unknown and i dont want to talk out my butt.
Ok so my list is purely based on realistic thoughts and not a christmas over the top wishlist:
Why: those are preeminent vampires that can share the same main factions (undead legions) and can act as the lords of the nagash faction for game 3. Neferata would start at the Silver Pinnacle, Zacharias would be in the southlands and Vorag would be in the Darklands. All would of course try to reawaken Nagash (big quest like for Kroak) and by unlocking him you would be allowed to confederate with the VC and Arkhan, meaning that big daddy is back.
-Ar-Ulric Emil Valgeir
-Elspeth Von draken
Why: Those lords are known for having fought chaos and with game 3 not that far away, it would be nice to have the good guys getting some reinforcements.
-Grom the Paunch
Why: These lords are known to mess around with either Elves or Chaos (Borgut is the leutenant of grimgor) and would be nice additions to have early interactions with game 2/3 races
-Eltharion the grim
Why: Only one? Yeah because he is the most relevant of all and the HE roster is pretty much complete at that point.
Why: Same for the DE, their roster is almost complete and Maleus fits game 3 races interactions.
Why: While the one would be very handy for those who wants an early challenge as the dwarfs (Karak Azul is surrounded with orcs), the other fits the engineer lord niche, while bringing some cool toys with him, and could start in the northern part of the WEM when game 3 comes out, starting at maybe karak dum (which he would have re-colonized) and so would be close to WoC and CD.
I think they are pretty much complete imo.
-Throt the Unclean
Why: Thanquol is a no brainer and Throt would start in Hellpit, also there is a lot moulder units left to add, and very cool ones, CA would make a ton of money with those, as the units looks very cool
-Tamurkhan the Maggot lord
-Festus the Leechlord
-Arbaal the Undefeated
-Dechala the Denied One
-Egrimm van Horstmann
-Vilitch the Curseling
Why: why all these lords ? Because with the expansion of the chaos wastes and a rework of the horde faction you can expect the chaos wastes to start very fragmented, also some lords can start in Naggaroth or the Darklands, wich would be cool. Finally it would make sense to have a caster and a melee lord for each god (except khorne ofc) in order to taste a bit of everything.
Game 3 factions
Why: most famous lords and the only ones that i can remember.
- Ghorth the Cruel
- Astragoth Ironhand
- Drazoath the ashen
- Zhatan the Black
- Rykarth the Unbreakable
Why: Chaos Dwarfs is a rather unknown race for the mainstream player base however their roster is unbelievebly cool with huge variety of impressive and good looking units (especially monsters and warmachines) therefore they could draw a lot of money if advertised right which leads to this number of LL. Also i took those 5 because there is 2 casters, 2 melees and 1 hybrid lord, that would give enough variety while keeping it balanced.
-Skrag the Slaughterer
-Grak Ironplate (not sure about the name tho)
Why: those guys are simply the most well known characters. However 3 of those would actually in the mountains of mourn in ME as Golgfag would maybe have a nice start in Lustria or the Southlands because gold you know.
Deamons of Chaos:
-Valkia the Bloody
-The Masque of Slaanesh
- The Scribes of Tzeentch
Why: 1 normal sized LL for each god plus 1 greater deamon LL for each god, seems logical to me. And Be'Lakor because he represent Chaos Undivided.
Thats it for my list its a big one ty if you have read all of it. Feel free to share opinions and which would you like to see in game in the realms of possible.
Sanity is a curse, madness offers the only freedom...