I have read the lore about beastmen lords and what not trying to figure out what could help the beastmen very lack luster leadership while staying true to the lore and tabletop. I found a lot of interesting information to both justify buffs and introduce very needed lords to the beastmen roster. Notably the doombull, the centigor, the wargor would really help mix it up and dont make Morghur the automatic competitive pick. So lets go through it, first you have the name of the lord, the lore that justify his abilities and then a list of potential abilities/spells/items that would make them competitive compared to Morghur I believe.
Disclaimer: Those are merely suggestions and are meant to be taken with a grain of salt. The goal is to give the lords the beastmen rightfully deserve with their meagre 4 choices where only 1 of them is viable. Yes they sound overpowered, but take a look at Morghur! Khazrak
Khazrak was hands down one of, if not the best monster killer in the game, being able to get up to S10 with each successful wounding attack (before saves) generating a new attack (yes, even the new attacks did this).
Explanation: From what I read there it seems Khazrak should have anti-large as he was one of the best at dealing it. It would certainly help him against certain match-up and he would be able to ride a long centigors and actually be useful.
Taurox the Brass Bull, known also as the Slaughterhorn, the Bloodbeast, or as the The Brazen One
Taurox is an unstoppable force; a roaring, snorting engine of destruction virtually impervious to physical harm. Cast in the form of a grotesquely muscled Doombull, Taurox looms over his followers, a mountain of living brass with curving, bladed horns and a gnashing metal maw that constantly drools with gore.
No more would he tire, no more would he have a moment’s respite from the rage that consumed him.
- Doombull lord
- Gorebull speed and animations
- Physical resist/Ward saves
- Perfect vigor
- Very high armor
Explanation: If the gorebull could be a lord, that would be him. Im not advocating for all these abilities as it would certainly be overpowered but they are all loreful and make for a unique lord. Certainly some of them could make their way in. Either way a gorebull lord would be a viable pick other than Morghur.
Malagor the Dark Omen
Malagor the Dark Omen: The Bray Shaman of all Bray Shaman, this Beastmen is not only a powerful sorcerer and a cunning manipulator he also has a pair of black raven wings that enable him to fly.
Explanation: Malagor is too vulnerable. If he was flying and he had sufficient speed to kite slower flying lords who ride dragons for instance he would be much more durable. Plus since the beastmen sky-force is pretty weak kiting and casting would be pretty well balanced skill-wise I believe. Anyways, even then, if we could buy his flight or not just like we buy a horse player would still have the choice to have him on foot or not. Even then, I believe he would be more viable in the air than on the ground.Gorthor the Beastlord, Gorthor the Cruel
The greatest Beastlord to ever live, he united all the Beastmen of the Middle Mountains, pioneered the use of chariots, brought down two provinces of the Empire and in addition to his fighting skills was a tactical and strategic thinker would sometimes be surrounded by a corona of dark energy, which would protect him or strike out at his foes After a particularly violent kill, Gorthor would sometimes fall into a trance and commune with the Chaos Powers. He gripped his huge spear in both hands...it was to risk dismemberment under sharpened hoof.
Impaler: Impaler is a monstrous spear, with brutal barbs placed on iron rings along its entire length. When pulled free, it rends flesh and gouges bone, mangling its victim beyond recognition.[1b]
Skull of Mugrar: This is the skull of the legendary lord of Minotaurs, Mugrar, and is fastened to Gorthor's chariot. It is enchanted with a powerful spell that curses those who would attack its carrier.[1b]
Cloak of the Beastlord: Along among Beastmen, Gorthor does not fear the curse on slaying a Shaman, for he knows that his favour amongst the gods is greater even than theirs. He made the Cloak of the Beastlord from the hides of those Shamans he killed.
- Huge spear = Huge anti-large bonus
- Dark energy shield
- Dark energy nuking ability (magic missile/Bombardment)
- Health Draining ability (barbs/sharpened hoofs)
Explanation: Some kind of mortis engine footlord/chariot with one or two spells à la Count Noctilus's wraith storm and with massive anti-large. Yeah that would certainly challenge Morghur.
Ghorros Warhoof, the Sire of a Thousand Young, is a gnarled, ancient Centigor who is forever fighting, rutting or getting drunk.
Mansmasher: In battle Ghorros wields a great spiked club, every bit as blunt and unstable as its owner. Though crude, the Mansmasher bears the blessings of dozens of Bray-Shamans, and it has been soaked in the blood of ancient dynasties.
Skull of the Unicorn Lord: Atop his scalp Ghorros wears the broken skull of Arsil, the Prince of Unicorns, who had an unfortunate encounter with Ghorros in a moonlit glade centuries ago. It still harbours some of the protective magic of its former owner.
- Centigor lord
- Perfect vigor
- Armor piercing
- High magical resist
- Drunken stance ward save
Explanation: Finally a lord that could ride with centigors, that in itself would make it a decent pick. We all know how every lords need to be a pony, well we beastmen need that too.Molokh Slugtongue, also known as the Famine-Fiend, the Barren One, and Lord of the Black Harvest
Slugtongue is the cold talon of winter incarnate, and famine follows in his wake Slugtongue turns the most fecund and fertile valleys into barren and freezing wastes crawling with poisonous vermin. Worse still, he is surrounded by an aura of numbing cold Ravenous living hurricanes of skull-headed locusts whip and tear across the crop-fields, reducing them to shocking ruin in seconds. Rivers of virgin meltwater turn to bile at the sound of his gurgling, phlegm-choked laughter. With a single word, the skies fill with writhing clouds of transparent maggot-things that rain down into freshwater lakes like a living hail. Storehouses full of golden corn and sheaves of barley are opened to reveal nothing more than rotting black sludge, and barrels of fine ale yield nothing more than a thick gruel of infected spittle.
A master of Wild Magic and Shyish, Slugtongue's very presence causes his foes to begin to wither away from his supernatural blight.
- Caster lord
- Frostbite/poison attacks
- Chilling aura
- Wild + Death lore mix
Explanation: Bestial surge, Spirit leech, viletide, purple sun, bray scream, doom and darkness, devolve, fate of bjuna.... Enough said!Moonclaw, also known as the Son of Morrslieb, the Lunatic Prince, and the Child of the Gravid Orb.
His glowing, goat-slit eyes seem to see into another realm, and his erratic gestures leave doppelganger traces in the air. Wherever the Beastmen witness the lambent green-black flames that lick around Moonclaw they fall to their knees in worship. summons the strange two-headed beast, Umbralok, that serves as his steed, and rides at the head of a great army. Few can tolerate the wave of madness that precedes. Moonclaw on these most eldritch of nights, let alone stand resolute when jagged shards of lunar rock hurtle out of the skies to annihilate any who earn Moonclaw's displeasure Though relatively weak in magic, Moonclaw is capable of wielding both Wild Magic and Ulgu(Shadow). He can unleash waves of insanity at his leisure, though he, already insane, is unaffected, as is his mount.
- Mount: Umbralok
- Unique bombardment
- Wild magic + Shadow magic
- High Magic resist
Explanation: Probably the weakess of them all, but still, a caster that could quickly stroll around on his mount with wild+shadow could be useful.
he "trusted" (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both. More than just expert fighters, Wargors are ruthless and savage leaders. Rare is the beastman mighty enough to command both loyalty and obedience among his unruly herd.
- Immune to psychology banner aura
Explanation: We need that guy against vampires. Its an uphill battle, we need something akin to the grail-reliquae to get a fighting change. Otherwise beastmen troops dont last at all.