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Summary of confirmed features from official sources, interviews etc.

RafSwi7RafSwi7 Senior MemberRegistered Users Posts: 1,184
edited May 27 in General Discussion
RELEASE DATE: 2020.

ENGINE: Modified Warhammer 2 engine.

SETTING AND CAMPAIGN
• Late bronze age, inspired by Homer’s Iliad.
• „Truth behind myth” take on Trojan War conflict.
• Map is roughly the size of ROME II grand campaign map and will encompass Greece, Crete and most of the modern Turkey. Troy is in the centre of the map.
• Troy will be a sandbox experience. Even if generally it is expected that Greeks will try to invade Troy, players are not forced to follow this route. As Hector you can take Troy by force or as Achilles you can turn on Agamemnon early into the campaign and become a renegade.
• Recruitment system will be similar to older Total War titles and unlike ToB units will be recruited at full strength.
• There are a certain number of points of interest spread across the map, and if you control them, you get different gameplay effects.
• Homer is our advisor in Troy. He also narrates story events in the game.

PLAYABLE FACTIONS
• 8 playable factions representing 4 Greek and 4 Trojan champions (2 confirmed so far).
• Greek champions:

Achilles:
 Based on trailer and artwork he will wield spear and shield.
 He can recruit the largest amount of elite warriors.
 His unique mechanic will be represented in his hot blooded personality. His moods can make it harder to complete diplomatic actions or will make his subjects more efficient in gaining resources when they try to appease him.
 His other unique mechanic is called „Greatest Warrior”, which forces Achilles to search and defeat enemy generals that pose a threat. Defeating other heroes happens in two ways - declaring war and defeating them in battle or having an offscreen duel without declaring war, which makes Achilles unavaiable for a certain number of turns. As a reward his toops will be more loyal and become cheaper. It will also open some diplomatic opportunities.

Odysseus:
 Based on the artwork he will wield a bow.
 His unique quest chain will be a retelling of the Odyssey, which will end up with the battle against the suitors of Penelope. Completing his quest will grant him a special bow and will unlock his son Telemachus as a new hero.
 His unique mechanics will allow him building some structures in foreign settlements and as a capable sailor he will be able to build special structures in coastal settlements.

Menelaus:
 Based on the artwork he will wield sword and shield.

Agamemnon:
 Based on the artwork he will wield mace/scepter and shield.

• Trojan champions:

Hector
 Based on trailer and artwork he will wield spear and shield.
 Defensive warrior with tanky units.
 His quest will resolve around tasks set by Priam for Hector and Paris. Beating Paris in these tasks will result in Priam giving up his throne and city to Hector.

Aeneas
 He is a leader of Dardania.
 His unique mechanic will grant him the ability to „speak” with dead characters. Capturing the region which holds the tomb of Heracles will allow Aeneas to claim that he can commune with the dead hero and will allow him to bestow Heracles' wisdom upon his troops.

OTHER FACTIONS
• Troy is its own faction (like Senate/Rome in the original Rome: Total War) and held by Priam.

UNITS
• Strong infantry focus.
• Heroes will be represented as a single entity units.
• There will be epic heroes (faction leaders like Achilles or Hector) and common heroes (which often are minor characters from Iliad). Unlike epic heroes, common heroes can be killed.
• There will be greater variance in speed and mass between light, medium and heavy unit classes. There will be many new active and passive abilites. Some units will be able to switch weapons while others will be immune to flanking.
• We will see chariots in the game but cavalry will be very rare.
• There will be units, that will represent „realistic” take on some mythological creatures. They are purely optional content – players who want to can gain access to these units in the designated spots on the map, but they exist outside the main factions’ rosters and can easily be avoided completely by the more-historically inclined. "Myth" units in Troy are:
 Minotaur: an axe wielding mid/late game single entity unit with unique abilities. In the game Minotaur is a rebel or bandit-king who invokes the symbols of the past to stake a claim for power. As a unit he is as powerful as well leveled hero. In the game, the Minotaur can be found and recruited in specific locations – including, of course, Crete.
 Centaurs: a light cavalry unit based on certain wild tribes that were a very capable riders. They will be recruitable in the regions where ancient Greeks thought these mythic creatures have lived. They can be found in the vicinity of Pelion, in the mountains of Arcadia, and on the Anatolian coast towards Rhodes.
 Cyclops: Polyphemus can be found and recruited on specific islands, he is a raider or pirate who is implying that he is a “son of Poseidon”.
 Giants: can be recruited in a few locations spread evenly on the map. They are very good at assaulting gates during sieges.


BATTLE SYSTEM
• New terrain types with more obstacles that will affect units movement and their fighting ability (like mud that will greatly slow down heavy infantry).
• New dueling mechanic where heroes can challange (this ability will have to be unlocked first) other heroes to duel, which will lock them in the fight for a specific time, after which they can leave the duel with no penalties. Duels will create a circular battle arena around heroes that will prevent other units from intervening. Duel animations are inspired by duels from Troy movie.
• There will be a certain amount of siege equipment to help players overcome some walled cities.

DIVINE WILL SYSTEM
• New gods favour system that will affect every faction on the map. It will represent people's beliefs that some gods might be supporting their nation.
• There will be 7 gods, that will grant specific bonuses to factions that are the most devoted to them (or penalties if they are not):
 Ares: affects fighting ability of units. You will gain his favour by winning battles and killing captives. You will lose his favour if you don’t engage in battles and if you flee from them.
 Aphrodite: affects population happines and diplomacy.
 Hera: affects economic progress, production and unit replenishment.
 Poseidon: affects everything sea related.
 Zeus.
 Apollo.
 Athena: affects heroes and sieges.
• Almost every action that you do in the game affects the god favor system. You can build temples, perform sacrifices with agents and perform rituals at settlements to gain favour. You can also take actions that reduce gods favour of other factions.
• There are "divine conflicts" events where gods "supposedly" fight against each other, which affects gods favour system.

AGENTS
• Agents are back. There will be 3 normal agents and 3 epic agents. Epic agents don’t level up and don’t have skill trees but they can never fail an action. They can be used only once per game. After using them, they will disappear from the campaign.
• Normal agents: priest, envoy and spy.
• At the moment the only confirmed epic agent is seer.
 Seer can perform a quest that will change how gods and favour system works, which will affect every faction on the map.

ECONOMY
• New resource based economy.
• There will be 5 resources in the game.
 Food – used for a lot of things, including recruiting early units, the upkeep of troops and construction of simple buildings.
 Bronze – used to recruit more elite units.
 Wood and stone – used to construct and maintain buildings.
 Gold – rarest resource, used in trading.
• Resources can be depleted.
• Running out of resources will have different penalties, from deserting troops to buildings falling down.
• You can gain resources by owning certain settlements, trading with other factions, trading with ships „from more distant lands” and by raiding.

SETTLEMENTS
• There will be specialized minor settlements that will produce different resources.

DIPLOMACY
• Diplomacy system inspired by Three Kingdoms, but with new and unique features.

NAVAL WARFARE
• No proper naval battles. They will be similar to Vampire Coast naval battles, where armies disembark on a nearby island and fight in a land battle.

OTHER MECHANICS
• Three „Trojan Horses”, which are based on scientific explanations of the famous stratagem. One of them will be earthquakes that will ravage Troy from time to time, making the city vulnerable for an attack.
• There is new endgame challenge mechanic. Depending on how you play the campaign, AI will choose suitable faction to serve as an endgame boss. This faction will receive buffs and more unpredictable AI. There will be a special interface that will hint you what your rival might try to do.

VICTORY CONDITIONS
• Homeric Victory - achieved after completing Epic Missions – the unique mission chains for each faction leader.

Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
ROMEII
GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
CiG: Arverni, Rome, Suebi.
HatG: Arevaci, Carthage, Rome, Syracuse.
IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
WoS: Athenai, Boiotian League, Korinthos, Sparta.
ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
ATTILA
GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
TLR: Roman Expedition, Visigothic Kingdom.
AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
THRONES OF BRITANNIA
Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
WARHAMMER 1 & 2
Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
THREE KINGDOMS
MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
EP: Sima Ai, Sima Yue.
Post edited by RafSwi7 on

Comments

  • Jedidias1Jedidias1 Registered Users Posts: 139
    Thank you for the information!
  • Whiskeyjack_5691Whiskeyjack_5691 Registered Users Posts: 3,271
    Great breakdown, thanks!

    My personal likes and dislikes from that list...

    Likes:
    The "truth behind the myth" approach, and the way they're interpreting parts of mythology, like Minotaurs as roided-out, cosplaying berserkers, Centaurs as barbarian light cavalry, natural disasters as the Trojan Horse, and superstition and faith attributing nearly everything that happens in life to the Gods.

    Terrain having a much greater impact on battles, such as natural obstructions that break up the battlefield, mud that slows down heavier units, and how terrain can affect the effectiveness of units.

    Units being able to swap weapon loadouts on-the-fly, and more substantial variances between unit weight classes.

    The "Endgame Challenge" mechanic. The way the implemented it in 3K was excellent and really made the late-game fun, which has been a problem in nearly every Total War game. Great to see them continuing with it.

    An economy and infrastructure that is heavily dependent on Resources. Really like that idea, always felt like the economy is previous games was too simple, and resources were only good for bringing in extra trade income.

    Dislikes:
    The single-entity units though are something I really don't like. The way a lone hero can tank multiple regiments and dominate battles just makes battles feel very shallow to me.

    Also not a fan of the duel system at all. The whole mechanic felt very tacked-on in 3K, and that "no-go" circle that opens up during a duel is very whacky and can really disrupt everything going on around it. Put a tanky hero in a wall breach, challenge enemy hero to a duel, and watch the AI mill about in front of the walls getting peppered by arrows because they can't get by the dueling heroes in the wall breach.

    Agents... ugh. If they have to be in the game, then I hope they get massively reworked so that spies can't just poison or sabotage armies into oblivion, or envoys can't boost local tax revenue through the roof so one province can fund your entire campaign.

    Sad to Unit recruitment is going back to how it worked in previous games. That's a step backwards for the series if you ask me. Have to wait and see how it works with the new resource-based economy.
  • ArgonArgon Senior Member ItalyRegistered Users Posts: 1,489
    Moderators please pin this
    My favorite factions in TW titles:
    Rome 1 - House of Julii
    Medieval 2 - Milan
    Empire - England
    Napoleon - France
    Shogun 2 - Tokugawa
    Rome 2 - Macedon
    Attila - Western Roman Empire
    Warhammer - Empire (Karl Franz)
  • ikkiikki Junior Member Registered Users Posts: 122
    And cyclopses building wonders? Like fantastic weapons, armors... and perhaps even unlocking the ability to build cyclopean walls and cyclopean temples around your entire civ.
    Well as long as cyclopses remain part of your civ anyway.

    Ya know those 45000 ton stoneblocks arranged tight and well fitted (almost molten) that archaeologists positively insist were made by copper saws from deep pits (yeah someone squeezed into the 4 inch margin and sawed loose the stoneblock from the bottom too..no idea how they were lifted out) and then transported 6000 miles on rolling trees and finally set into place with lots of slaves and magical sand ramps that somehow dont collapse.
    Archaologists try to repeat the tiniest part with 1 ton stone blocks and fail. Then they note those ancient people sure worked hard and note their theory as proven despite failing.
  • markp27markp27 Registered Users Posts: 1,529
    ikki said:

    And cyclopses building wonders? Like fantastic weapons, armors... and perhaps even unlocking the ability to build cyclopean walls and cyclopean temples around your entire civ.
    Well as long as cyclopses remain part of your civ anyway.

    Ya know those 45000 ton stoneblocks arranged tight and well fitted (almost molten) that archaeologists positively insist were made by copper saws from deep pits (yeah someone squeezed into the 4 inch margin and sawed loose the stoneblock from the bottom too..no idea how they were lifted out) and then transported 6000 miles on rolling trees and finally set into place with lots of slaves and magical sand ramps that somehow dont collapse.
    Archaologists try to repeat the tiniest part with 1 ton stone blocks and fail. Then they note those ancient people sure worked hard and note their theory as proven despite failing.

    Can I ask what you are talking about? Largest cut stone from antiquity, I have heard of, weighs just 1,650 tonnes and was shipped from a quarry nearby.
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184

    Great breakdown, thanks!

    My personal likes and dislikes from that list...

    Likes:
    The "truth behind the myth" approach, and the way they're interpreting parts of mythology, like Minotaurs as roided-out, cosplaying berserkers, Centaurs as barbarian light cavalry, natural disasters as the Trojan Horse, and superstition and faith attributing nearly everything that happens in life to the Gods.

    Yeah, I also like the approach but it makes me wonder how many "mythological" creatures we are going to see. Minotaurs and centaurs are rather easy to explain but Hydra, Cerberus or Gorgon will be not.

    Terrain having a much greater impact on battles, such as natural obstructions that break up the battlefield, mud that slows down heavier units, and how terrain can affect the effectiveness of units.

    Units being able to swap weapon loadouts on-the-fly, and more substantial variances between unit weight classes.

    Yes, they have to make up for a smaller unit variety. Hopefully new battle additions will also appear in the upcoming Total War titles.

    The "Endgame Challenge" mechanic. The way the implemented it in 3K was excellent and really made the late-game fun, which has been a problem in nearly every Total War game. Great to see them continuing with it.

    As someone who had not played 3K yet, can you explain how this mechanic work in 3K?

    I also hope, that we will see some spawnable threats like Normans in ToB or Chaos in Warhammer. In Troy they can show Sea People and Dorian invasions.

    An economy and infrastructure that is heavily dependent on Resources. Really like that idea, always felt like the economy is previous games was too simple, and resources were only good for bringing in extra trade income.

    This is my favourite change. If everything is implemented well, we will be able to wage an economic warfare on the enemy.

    Dislikes:
    The single-entity units though are something I really don't like. The way a lone hero can tank multiple regiments and dominate battles just makes battles feel very shallow to me.

    They have said that the Minotaur is mid to late game unit comparable to well levelled Hero. Maybe they won't be able to tank entire armies.

    Agents... ugh. If they have to be in the game, then I hope they get massively reworked so that spies can't just poison or sabotage armies into oblivion, or envoys can't boost local tax revenue through the roof so one province can fund your entire campaign.

    From my experience they are not OP in Warhammer 2 (unlike early RomeII days), so hopefully they won't be a weapon of mass destruction in Troy (except for epic agents which are one time use only).

    Sad to Unit recruitment is going back to how it worked in previous games. That's a step backwards for the series if you ask me. Have to wait and see how it works with the new resource-based economy.

    I agree. ToB system was a good one.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Whiskeyjack_5691Whiskeyjack_5691 Registered Users Posts: 3,271
    RafSwi7 said:

    Yeah, I also like the approach but it makes me wonder how many "mythological" creatures we are going to see. Minotaurs and centaurs are rather easy to explain but Hydra, Cerberus or Gorgon will be not.

    Shot in the dark, but I could see "Cerberus" being some sort of elite, heavy infantry unit with helmets in the shape of hounds' heads that cause fear, the "Gorgon" could be some kind of kind of all-female unit with poisoned weapons, The "Hydra" could maybe be a ranged hero unit or something. I wouldn't worry too much about it, CA have shown they can be a real creative bunch when they let their imaginations go wild, so I'm fairly sure we'll see more plenty of mythological creatures in some form or another.
    RafSwi7 said:

    As someone who had not played 3K yet, can you explain how this mechanic work in 3K?

    I also hope, that we will see some spawnable threats like Normans in ToB or Chaos in Warhammer. In Troy they can show Sea People and Dorian invasions.

    In 3K, the player would eventually reach a point where their faction was large enough to be considered a Kingdom, and you could declare yourself the Emperor of a new dynasty. Once you did this however, the two other most powerful or largest factions on the map would also declare themselves as rival Emperors of their own kingdoms. The player would then have to depose the 2 rival Emperors either by capturing their capitals or forcing them to abdicate via diplomacy.
    It was a great change because it gave the player goals to complete instead of just aimlessly wandering conquering settlement after settlement in the late-game.
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184
    RafSwi7 said:

    As someone who had not played 3K yet, can you explain how this mechanic work in 3K?

    I also hope, that we will see some spawnable threats like Normans in ToB or Chaos in Warhammer. In Troy they can show Sea People and Dorian invasions.

    In 3K, the player would eventually reach a point where their faction was large enough to be considered a Kingdom, and you could declare yourself the Emperor of a new dynasty. Once you did this however, the two other most powerful or largest factions on the map would also declare themselves as rival Emperors of their own kingdoms. The player would then have to depose the 2 rival Emperors either by capturing their capitals or forcing them to abdicate via diplomacy.
    It was a great change because it gave the player goals to complete instead of just aimlessly wandering conquering settlement after settlement in the late-game.

    Thanks for info. I does sound to be a great mechanic for 3K. We can only wonder how it will play out in Troy, considering that there will be only one "boss".

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • GingerRoeBroGingerRoeBro Senior Member Registered Users Posts: 3,041
    You deserve a high five or something.

    I think the approach they have taken is rather lame though.
    I'd of rather had full fantasy instead of a mishmash.
    We've already got guys that are immune to flanking, that might as well be fantasy :lol:

    When you hear Minotaur and instead get a guy in a furry costume, it could be a little disappointing.
    Bigger Budget for game 3?

    They're gonna need it for all of the monogod glory.
    Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle." :blush: ^CA quote

    Thank you CA for seeing them as what they truly are.
    Let the Games Begin!
    https://warhammerfantasy.fandom.com/wiki/The_Great_Game
  • tak22tak22 Senior Member Registered Users Posts: 2,386


    ... CA have shown they can be a real creative bunch ...

    A real ... creative assembly?
  • Whiskeyjack_5691Whiskeyjack_5691 Registered Users Posts: 3,271
    tak22 said:


    ... CA have shown they can be a real creative bunch ...

    A real ... creative assembly?

  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184
    From gamereactor interview:

    - Homer is an advisor in Troy. He also narrates story events in the game.
    - There will be epic heroes (faction leaders like Achilles or Hector) and common heroes (which often are minor characters from Iliad). Unlike epic heroes, common heroes can be killed.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Achilles13Achilles13 Registered Users Posts: 42
    Hi @RafSwi7 great post you make! I didn't realise that Aeneas is confirmed, where dis you read that? Its great though because its Aeneas I want to play first, even if his ability sounds quite enigmatic..
    but interestin'. I would like to add 2 points you missed ;)
    1. Paris is actually confirmed playable hero he will compete with Hector to receive the lead over Troy from Priam. According to Illiad he will probably have some mad arcger skills.
    2. You missed fifth resource. Its stone and it will be used in building more advanced and stronger buildings
    3. Minor one. Athena will handle heroes (so I think she gonna boost their strenghth or stuff like that) and logistic (number of amo, how far army is able to go and how long your city can last under siege). Oh yea and with this god quarrel stuff you gonna choose one side gaining the favour of one and loosing of another.


    I personally love the god system but I think they could include more gods like Demeter (agriculture) Hermes (trade) Hephaistos (things connected with armor strenght and forging, industry). Also heroes sounds great, battles are going to be as epic and heroic as in Illiad itself, but hope heroes want be as overpowered as in 3k. And with this centaurs minitaurs stuff... hope they are not going to develop this concept of pseudo-monster unit but its acceptable for me. Im very hyped fir the game, because I love hellenuc history and Illiad, also think bronze age is very exciting time period and looking forward to face not only achean brothers but also Hittities and maybe Egypt(?). Cheers to you guys!
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • Achilles13Achilles13 Registered Users Posts: 42
    edited November 2019
    RafSwi7 said:


    Thanks for info. I does sound to be a great mechanic for 3K. We can only wonder how it will play out in Troy, considering that there will be only one "boss".
    Dont forget that Troy is in the middle of the map and in the period there was a Hittite empire in the anatolia. Acheans instead may have handle the Dorians invasion or usurpers. After all you could get an option to ride Egypt and become the mysterious sea people!
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184

    Hi @RafSwi7 great post you make! I didn't realise that Aeneas is confirmed, where dis you read that? Its great though because its Aeneas I want to play first, even if his ability sounds quite enigmatic..
    but interestin'. I would like to add 2 points you missed ;)

    It is from Pcgamesn article about Troy:

    "Nikolov says you’ll receive certain gameplay bonuses – some varying according to your faction leader – if you can hold these sites. “If you manage to, for example, capture the region which holds the tomb of Hercules, Aeneas can claim that he can commune with Hercules, and bestow his wisdom upon his troops.”

    Aeneas was a Trojan hero and star of the Aeneid, a Homer-imitating epic poem written by Virgil in one of many examples of Romans ripping off Greek culture. He’ll be one of the Trojan faction leaders along with Hector, son of Troy’s King Priam, and two others."

    1. Paris is actually confirmed playable hero he will compete with Hector to receive the lead over Troy from Priam. According to Illiad he will probably have some mad arcger skills.

    I am aware, that Hector's missions will involve competing with Paris but at the moment, there was no confirmation that Paris is also playable. I think he is but we must wait for an official statement.

    2. You missed fifth resource. Its stone and it will be used in building more advanced and stronger buildings

    I did not miss it. I have written about wood and stone in the same point.

    3. Minor one. Athena will handle heroes (so I think she gonna boost their strenghth or stuff like that) and logistic (number of amo, how far army is able to go and how long your city can last under siege). Oh yea and with this god quarrel stuff you gonna choose one side gaining the favour of one and loosing of another.

    Do you have a source on Athena and her bonuses?

    Also heroes sounds great, battles are going to be as epic and heroic as in Illiad itself, but hope heroes want be as overpowered as in 3k.

    Yeah, I also hope that they won't be able to beat full armies alone.

    And with this centaurs minitaurs stuff... hope they are not going to develop this concept of pseudo-monster unit but its acceptable for me.

    This is how they want to portray them - a "truth behind myth". This is why centaurs will be members of some wild tribes that were an expert horsemen. If we see Amazons I guess they will be some proto-scythians, nomadic tribes which had female warriors in their ranks.

    Dont forget that Troy is in the middle of the map and in the period there was a Hittite empire in the anatolia. Acheans instead may have handle the Dorians invasion or usurpers. After all you could get an option to ride Egypt and become the mysterious sea people!

    I have already written about Troy being in the centre of the map.

    I guess that Hittites might appear but it was not confirmed yet.

    I also hope that in the endgame the Dorian invasion will appear in Greece and there will be Sea People invasion in Anatolia. At the moment we haven't heard about it.

    Egypt is most likely an "off screen" trading faction.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Achilles13Achilles13 Registered Users Posts: 42
    edited November 2019
    Talking Total War Saga: Troy – Interview With Lead Designer Todor Nikolov
    "Athena is more related to the strategic part of warfare. She is related to your heroes, she helps them in battle and she also helps you perform sieges or defend while sieging. " As for Paris Maya Georgieva on total war blog in article called "Achilles, Acheans and Aestetics: The Art of Troy" asked for her favourite character in the game she said that at first her favourite was Hector, but with the time she works with the game she consider Paris as her new favourite. In other interview i red that Paris and Hector will be to haracters competing two inherit the right to rule Troy. I know it's not 100% confirmation of him beeing a playable hero but I think all the clues lead as to this conclusion. But goin' back to the topic of gods we have only 2 remaining with unconfirmed skills. Apollo will be rather connected with archers and maybe chariots and when he is in anger with you he may send a plague. But its a one big unknown for me and it intrigues me what will Zeus do as a major god he will probably have big impact on the game. You maybe right about Egypt because they mentioned trading with some "sea tradesmen" or something like that. But still riding Egypt would be great. But fighting Hittities sounds like a lot of fun if its gonna happen, and I thinks its very probable according two fact you provide that map is in the size of Rome 2 and Troy is its center. Oh and as for the sea people their are some proves that Acheans were among them, Hittities wrote about sea people called "Achiyava". Cheers to you bro
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184

    Talking Total War Saga: Troy – Interview With Lead Designer Todor Nikolov
    "Athena is more related to the strategic part of warfare. She is related to your heroes, she helps them in battle and she also helps you perform sieges or defend while sieging. " As for Paris Maya Georgieva on total war blog in article called "Achilles, Acheans and Aestetics: The Art of Troy" asked for her favourite character in the game she said that at first her favourite was Hector, but with the time she works with the game she consider Paris as her new favourite. In other interview i red that Paris and Hector will be to haracters competing two inherit the right to rule Troy. I know it's not 100% confirmation of him beeing a playable hero but I think all the clues lead as to this conclusion. But goin' back to the topic of gods we have only 2 remaining with unconfirmed skills. Apollo will be rather connected with archers and maybe chariots and when he is in anger with you he may send a plague. But its a one big unknown for me and it intrigues me what will Zeus do as a major god he will probably have big impact on the game. You maybe right about Egypt because they mentioned trading with some "sea tradesmen" or something like that. But still riding Egypt would be great. But fighting Hittities sounds like a lot of fun if its gonna happen, and I thinks its very probable according two fact you provide that map is in the size of Rome 2 and Troy is its center. Oh and as for the sea people their are some proves that Acheans were among them, Hittities wrote about sea people called "Achiyava". Cheers to you bro

    Thanks for source. I have added info about Athena.

    As for Apollo and Zeus.

    Other gods have these spheres covered: land warfare, naval warfare, siege warfare, heroes, economy and production, diplomacy, happines and unit replenishment.

    If there is hygiene, squalor or culture in game I think this might be covered by Apollo.

    I think, that Zeus as a major god might influence gods favour system as a whole.

    Trade might be included in diplomacy and covered by Aphrodite or in economy and influenced by Hera.

    I am not sure if there will be a god that will help your agents.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Achilles13Achilles13 Registered Users Posts: 42
    Man what you said about Apollo make a lot of sence. For agents and trade Hermes would be ideal but Im not the one who tells CA how should they make their game. They know what they are doin', for example I read that they are going to make new battle sounds because bronze clashing sounds sounds very different to iron. I love such a care for details and if they keep goin' this way we're going to receive very good, well-crafted game. What I dont like is that they are not willing to give us any news/infos or screenshots since two weeks.
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184
    The backstory of Troy's Minotaur:

    “Of course, as with all of the content in Troy, they are also subject to the ‘truth behind the myth’ approach,” adds Georgieva. “So we’ve had a lot of fun researching ways to implement them within this concept. Some lent themselves better than others, and the Minotaur is a good example of this.

    In Greek mythology, the Minotaur was a monstrous, man-eating beast on the island of Crete. This iconic monster was first created when Poseidon presented King Minos with a sacrificial bull which he refused to slaughter, forcing the Greek god to repay this act of sacrilege by cursing the king’s wife to bear a child that was half-bull, half-man.” Mythology is incredible.

    “According to the myth, Athenian youths were sent as tribute to Minos, to be eaten by the monster in its lair – a maze called the Labyrinth, built by Daedalus to house the Minotaur. Ultimately, the monster was slain by Theseus – roughly one generation prior to the Trojan War in the timeline of Greek mythology.”

    So how do you make that even remotely ‘real’? Well, the team has it covered: “Scientists speculate that the basis for the Labyrinth may be the complex architecture of the Minoan palace in Knossos,” Georgieva explains.

    “The name ‘labyrinth’ may be related to the sacred double-bitted axe of the Minoans, called ‘labrys’. In Troy, we’ve created a backstory for our Minotaur that reconciles the timelines and the fact that Homeric Crete is dominated by the Mycenaeans and not the Minoans for at least two centuries since the fall of the latter.

    “We think of our Minotaur as a rebel or bandit-king who invokes the symbols of the past to stake a claim for power – he uses the bull mask and the double-axe as means to connect to the Minoan heritage and incite followers.” And that, friends, is how a mythical creature becomes a more realistic, heavy-hitting special unit in a real-time strategy game.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Achilles13Achilles13 Registered Users Posts: 42
    edited May 25
    Great! Thanks for sharing that. That make a lot of sense and guys crying about minotaurs running over battlefield have no arguments. I would actually hate that too. Can you link an article because I havent read that one yet.
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184

    Great! Thanks for sharing that. That make a lot of sense and guys crying about minotaurs running over battlefield have no arguments. I would actually hate that too. Can you link an article because I havent read that one yet.

    https://wireframe.raspberrypi.org/articles/total-war-saga-troy-preview-bronzed

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
  • Achilles13Achilles13 Registered Users Posts: 42
    Thanks bro!
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • RafSwi7RafSwi7 Senior Member Registered Users Posts: 1,184
    Updated the list with the new info about "monsters" units.

    Completed ROMEII, ATTILA, THRONES OF BRITANNIA, WARHAMMER and THREE KINGDOMS campaigns:
    ROMEII
    GC: Ardiaei, Arevaci, Athens, Baktria, Carthage, Cimmeria, Egypt, Epirus, Iceni, Kush, Lusitani, Macedon, Masaesyli, Massagetae, Massalia, Nabatea, Nervii, Odrysian Kingdom, Parthia, Pergamon, Rome, Royal Scythia, Saba, Seleucid, Sparta, Suebi, Syracuse.
    CiG: Arverni, Rome, Suebi.
    HatG: Arevaci, Carthage, Rome, Syracuse.
    IA: Antony's Rome, Dacia, Egypt, Marcomanni, Octavian's Rome, Parthia, Pompey's Rome.
    WoS: Athenai, Boiotian League, Korinthos, Sparta.
    ED: Armenia, Caledonii, Gallic Rome, Marcomanni, Palmyra, Rome, Saxoni, The Sassanids.
    RotR: Rome, Samnites, Syracuse, Taras, Tarchuna.
    ATTILA
    GC: Alans, Anteans, Eastern Roman Empire, Franks, Geats, Himyar, Jutes, Ostrogoths, Saxons, Venedians.
    TLR: Roman Expedition, Visigothic Kingdom.
    AoC: Kingdom of Asturias, Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of Mercia.
    THRONES OF BRITANNIA
    Dublin, Gwined, Northumbria, Sudreyar, West Seaxe.
    WARHAMMER 1 & 2
    Alith Anar, Belegar Ironhammer, Count Noctilus, Durthu, Eltharion, Ikit Claw, Karl Franz, Kroq-Gar, Lokhir Fellheart, Louen Leoncoeur, Repanse de Lyonesse, Settra the Imperishable, The Fay Enchantress, Vlad von Carstein, Wulfrik the Wanderer, Wurrzag da Great Green Prophet.
    THREE KINGDOMS
    MOH: Liu Chong, Liu Hong, Lu Zhi, Zhang Bao.
    ROTW: Dong Zhuo, Gongsun Zan, He Yi, Liu Bei, Ma Teng, Sun Jian, Yuan Shao.
    AWB: Cao Cao, Lü Bu, Sun Ce, Yan Baihu.
    EP: Sima Ai, Sima Yue.
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