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"Realistic" Expectations for the Greenskins Overhaul?

GingerRoeBroGingerRoeBro Senior MemberPosts: 3,037Registered Users
Well, I've seen many different expectations for the greenskins overhaul.
However, some might be far fetched, others might actually happen.

An easy way to see what would be realistic is to look at what the other races had changes to or got.
Note- these are summaries because to list every single change would be ridiculous.

Bretonnia- vows, garrisons, technology/confederations.

Vampires- 5 new lords with differing skill trees and stats, bloodlines mechanics with various buffs, Kemmler made his own faction and provided a new start position.

Empire- The Imperial authority system, tech tree, empire fort settlements, new provincial ror's and unique runefangs, Balthasar gelt being given his own faction and new start position.

Dwarfs- new unit, Ungrim given his own faction and a new start position, runic forge, (can't remember anything else)

The most lackluster award goes to brettonia. (potentially due to being a flc race)
Second place Dwarfs for the lack luster award.

So considering these as a basis, what would you expect "realistically" for the greenskins overhaul to be or include?

Mine personally, Azhag given his own faction and a new start position , technology rework, goblin shaman lord given arahcnarock mount. Skarsnick and Wurzag given legendary lord skill tree additions. If we get any more I'll be pleasantly surprised.


This topic is about realistic greenskins overhaul expectations, no offtopic, no being rude, or do not post. :) Thanks
Bigger Budget for game 3?

They're gonna need it for all of the monogod glory.
Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle." :blush: ^CA quote

Thank you CA for seeing them as what they truly are.
Let the Games Begin!
https://warhammerfantasy.fandom.com/wiki/The_Great_Game

Comments

  • SephlockSephlock Posts: 1,692Registered Users
    New start position. wAAGH rework. Research rework.
    #JusticeForUshoran #RuneGolems #RuneGuardians #ShardDragons #Thunderbarges #Stormfiends #BigMonsters #MoreDakka
  • SakuraHeinzSakuraHeinz Junior Member Posts: 2,174Registered Users
    technologys,waagh,new start

    Generic lord and Big boss hero for every Greenskin subfaction.

    They had enough time and money to make a unit for every empire region, they gave Markus 4 unique heroes so they can definetly do something like that, they only need to reuse already made assets for this like vampire bloodlines.


    If not they are daft fools and I will always remember that.
  • KelefaneKelefane Posts: 1,333Registered Users
    As long as they get their Black Orc and Savage Orc Big Boss Hero and Lord variants, it's all good. Then give us the Spear Chukka and Black Orcs with sword and shield. After that give us River and Stone Trolls. Maybe give them Feral Wyverns.

    Make Grimgors Immortals an actual RoR unit tied to Grimgor specifically. Give Grimgor perfect vigor.

    Rework their entire tech tree.

    God, honestly, the Greenskins need a lot and it's no wonder they saved them for last.

  • _Mad_D0c__Mad_D0c_ Posts: 933Registered Users

    technologys,waagh,new start

    Generic lord and Big boss hero for every Greenskin subfaction.

    They had enough time and money to make a unit for every empire region, they gave Markus 4 unique heroes so they can definetly do something like that, they only need to reuse already made assets for this like vampire bloodlines.


    If not they are daft fools and I will always remember that.

    Yeah the GS subfactions heroes/lirds are needeed.
    I can live if forest goblin will be get only a lord choice.
  • SephlockSephlock Posts: 1,692Registered Users
    Also maybe give some of the never-used-in-the-campaign units another look.
    #JusticeForUshoran #RuneGolems #RuneGuardians #ShardDragons #Thunderbarges #Stormfiends #BigMonsters #MoreDakka
  • Ares354Ares354 Posts: 1,963Registered Users
    If GS will be part of cross dlc, expecting something less then Empire got is dumb.
  • SultschiemSultschiem Posts: 1,630Registered Users
    - norsca confederation dilema mechanic when defeating a greenskin faction leader .....
    - Waaagh Mechanic overhaul....there should be somewhat of a "global waaagh"-mechanic, similar to what they have in steel and faith overhaul, can be kinda compared to what Markus Wulfhart got with his faction, with global bonuses etc.
    - Azhag getting a new starting position, hopefully north of the empire where he can fight norsca, kislev, kraka drak and the empire..
    - New Lord-/Hero-Types would be great... an anti-large hero for example...savage or normal orc big boss

    I would also love to get a greentide-event as an alternative to the chaos invasion..... Make Gorbad Ironclaw return from somewhere and make him rampage through the lands.
  • KelefaneKelefane Posts: 1,333Registered Users
    Honestly, the units the Greenskins need are copy paste stuff from already existing units. So that side of it won't be hard for CA.

  • markusasmarkusas Posts: 83Registered Users
    Playing them now and tech tree is in great need of fleshing out.

    Make garrions more powerful.

    More trolls.

    More tier 5 buildings.

    Make tech tree buffs count to Doom diver catapult too, not only the normal one.

    Sword and shield and spear black orcs and big uns.

    Make red tree orc buff also buff melee defence
    When game 3 comes out I want to travel the world from the east to west and invade the western shores of Naggarond. Make that happen! Also expand map south and make Karak Eight Peaks 10 slot.
  • Ben1990Ben1990 Posts: 50Registered Users

    Well, I've seen many different expectations for the greenskins overhaul.
    However, some might be far fetched, others might actually happen.

    An easy way to see what would be realistic is to look at what the other races had changes to or got.
    Note- these are summaries because to list every single change would be ridiculous.

    Bretonnia- vows, garrisons, technology/confederations.

    Vampires- 5 new lords with differing skill trees and stats, bloodlines mechanics with various buffs, Kemmler made his own faction and provided a new start position.

    Empire- The Imperial authority system, tech tree, empire fort settlements, new provincial ror's and unique runefangs, Balthasar gelt being given his own faction and new start position.

    Dwarfs- new unit, Ungrim given his own faction and a new start position, runic forge, (can't remember anything else)

    The most lackluster award goes to brettonia. (potentially due to being a flc race)
    Second place Dwarfs for the lack luster award.

    So considering these as a basis, what would you expect "realistically" for the greenskins overhaul to be or include?

    Mine personally, Azhag given his own faction and a new start position , technology rework, goblin shaman lord given arahcnarock mount. Skarsnick and Wurzag given legendary lord skill tree additions. If we get any more I'll be pleasantly surprised.


    This topic is about realistic greenskins overhaul expectations, no offtopic, no being rude, or do not post. :) Thanks

    -Goblin Work Bench and Tinkerer can be build at tier 1 and 2 respectfully.
    -Unique traits that LLs and generic lords get after winning battles that would represent either the Brutal Kunnin or Kunnin Brutality aspects.
    -Global WAAAGH!!! meter that would fill up the more the player acted aggressively on the world map (fighting, razing, looting, raiding and so on). Think what Markus has, but fills up much, much faster and for each threshold you get some extra bonuses for yourself. Also with every threshold achieved, you can go and spawn a AI controlled WAAAGH!!! anywhere on the map. The more thresholds achieved, the more powerful the WAAAGH!!! becomes. At max threshold you can summon a doomstack led by a level 30 lord with rank 7 units.
    -More new lords, heroes and units. Greater Shamans generic lords, Orc Big Bosses who also have the training skill, maybe more infantry variants (Black Orcs with dual hand weapons and hand weapon + shield) and monsters (Stone and River Trolls, more Squig types like Manglers or Squig Gobba, Wyvern Riders or Bonegrinder Giants).
  • Red_DoxRed_Dox Junior Member Posts: 2,402Registered Users
    • new startposition at least for Azagh. At best also for Grimgor.
    • changing the skilltrees for LL/Lords/Heroes maybe a bit to be more on the same level as game#2 races
    • adding Orc big boss heroes. At least one at all, prefered one for all three orc versions.
    • some changes to the WAAAGH mechanic, since the current system is just bitter. Might also be nice to use the Vampire Counts "Infamy" rating, to compare several WAAAGH! going on and measure your own strength against the AI greenskins. Those with stronger WAAAGH!s could get specific boni (like the sea shanty buffs).
    • techtree could need a rework
    • in case of the "rites" everyone gets, maybe something similar to the Vampire Count bloodlines.

      to maybe boost certain troops for a certain subspecies. Or reward for example a complete savage orc army with extra boosts to make up for "missing" units.
    ------Red Dox
  • OrderOfTheWhiteWolfOrderOfTheWhiteWolf Posts: 56Registered Users
    edited October 20
    It would be great if the Armed to da Teef rule allowed you to decide the unit’s kit before the start of the battle. Such as equipping sword/spear and shield, two-handed AP sword for anti-infantry, or two-handed spear/halberd for AP anti-large.

    Maybe Even allow switching between those weapons on the go as the battle commences, but taking like 20-30 seconds to switch and causing a combat debuff In the meantime. So it can’t be super OP.
  • Ares354Ares354 Posts: 1,963Registered Users

    It would be great if the Armed to da Teef rule allowed you to decide the unit’s kit before the start of the battle. Such as equipping sword/spear and shield, two-handed AP sword for anti-infantry, or two-handed spear/halberd for AP anti-large.

    Maybe Even allow switching between those weapons on the go, but Taking like 20-30 seconds to switch and causing a combat debuff during that transition as well.

    And how you wonna balance that out in MP, which for some % of player base is so important ? in SP, 30 sec is nothing. That idea can only be SP
  • OrderOfTheWhiteWolfOrderOfTheWhiteWolf Posts: 56Registered Users
    Ares354 said:

    It would be great if the Armed to da Teef rule allowed you to decide the unit’s kit before the start of the battle. Such as equipping sword/spear and shield, two-handed AP sword for anti-infantry, or two-handed spear/halberd for AP anti-large.

    Maybe Even allow switching between those weapons on the go, but Taking like 20-30 seconds to switch and causing a combat debuff during that transition as well.

    And how you wonna balance that out in MP, which for some % of player base is so important ? in SP, 30 sec is nothing. That idea can only be SP
    For MP, maybe limit the number of times it can switch weapons during the match.
  • Theo91Theo91 Posts: 977Registered Users
    I wouldn’t be too upset if all they got in terms of new units were

    Borc AND sorc melee hero
    Sorc shaman generic LL
    River trolls AND stone trolls


    That’s only 5 new units/ lords/ heroes

    I would expect tho shield unit variants, rework of the waagh, rework of the tech tree, rework of skarnik skill tree, move azhag as a minimum too
  • FrostPawFrostPaw Junior Member Posts: 1,066Registered Users
    Green is best, the only expectation I have.
  • Arcani_4_EverArcani_4_Ever Junior Member Posts: 2,279Registered Users
    Realistic = Pessimistic.

    Then just a rework of the Waagh! Mechanic, some tech tree changes and some additional bonuses to the overall Race and LLs.

    Personally, even in my most pessimistic, can imagine CA giving us this.
  • ItharusItharus Senior Member Posts: 7,047Registered Users
    This thread is designed to trigger me personally I think.
  • dreagondreagon Senior Member Posts: 1,914Registered Users
    edited October 21
    Why do people keep thinking that they'll add a handful of units as part of a rework? They haven't done that so far right? The only new unit they added were the giant slayers.

    But most likely some stuff will change in the tech tree, Azhag will move and the Waagh will be reworked. And possibly norsca style confederations.
    "The dog is a peasant and the cat is a gentleman." H.P. Lovecraft
  • SephlockSephlock Posts: 1,692Registered Users
    dreagon said:

    Why do people keep thinking that they'll add a handful of units as part of a rework? They haven't done that so far right? The only new unit they added were the giant slayers.

    But most likely some stuff will change in the tech tree, Azhag will move and the Waagh will be reworked. And possibly norsca style confederations.

    Because they think that the rework will come along with a Greenskins DLC.
    #JusticeForUshoran #RuneGolems #RuneGuardians #ShardDragons #Thunderbarges #Stormfiends #BigMonsters #MoreDakka
  • neodeinosneodeinos Posts: 1,700Registered Users
    Sephlock said:

    dreagon said:

    Why do people keep thinking that they'll add a handful of units as part of a rework? They haven't done that so far right? The only new unit they added were the giant slayers.

    But most likely some stuff will change in the tech tree, Azhag will move and the Waagh will be reworked. And possibly norsca style confederations.

    Because they think that the rework will come along with a Greenskins DLC.
    And the Empire got 13 new units with the rework, sure it's only reskins but it was easy to do them, GS have some units missing that are very easy to do and could definitely happen with the rework.
  • GingerRoeBroGingerRoeBro Senior Member Posts: 3,037Registered Users
    edited October 21
    Also @Everyone
    Do the majority of greenskins players not like the wahh mechanics? If so? please also provide a way you'd like them changed (as some of you already have). I actually liked those mechanics, but feel it wouldn't hurt to have some other way of making them unique on top of it instead of just flat out replacing/removing it.

    If it is kinda hard to think of something for your personal expectations, or would rather keep it short, its no problem to just say
    "similar in size to brettonia, empire, VC, dwarfs ect." or even bigger.
    Bigger Budget for game 3?

    They're gonna need it for all of the monogod glory.
    Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle." :blush: ^CA quote

    Thank you CA for seeing them as what they truly are.
    Let the Games Begin!
    https://warhammerfantasy.fandom.com/wiki/The_Great_Game
  • GingerRoeBroGingerRoeBro Senior Member Posts: 3,037Registered Users
    edited October 21
    Itharus said:

    This thread is designed to trigger me personally I think.

    Oh no.
    The cringe at that word "Trigger" is unreal.

    No one is important enough for me to bother making an entire thread just for them :lol: Especially one this long :lol:

    So in order to bring this thread back on track, what do you think would be a reasonable expectation for the greenskins overhaul?
    Bigger Budget for game 3?

    They're gonna need it for all of the monogod glory.
    Which will be the "4 distinct gods representing the different aspects of Chaos such as Khorne, Slaanesh, Tzeentch, and Nurgle." :blush: ^CA quote

    Thank you CA for seeing them as what they truly are.
    Let the Games Begin!
    https://warhammerfantasy.fandom.com/wiki/The_Great_Game
  • CaffynatedCaffynated Member Posts: 1,085Registered Users
    The biggest change needed is a complete rework of the Waagh! mechanic. Having it be a separate army/faction is just mechanically awful and works poorly.

    My only other major wishlist item is a mechanic similar to Vampire Counts Raise Dead campaign mechanic that functions off of Greenskin corruption instead of battlefield markers. This represents their reproduction from spreading spores. Areas that GS armies spend a lot of time in would gain GS corruption and at high levels you start being able to raise new GS units instantly like Raise Dead, and revolts are now GS armies instead of rebels of the local faction.
  • Bonutz619Bonutz619 Posts: 917Registered Users
    Rework to Waagh mechanic. We should be able to control our Waagh once we get it. As it is now, the Waagh is more annoying then useful. Also they need some sort of global Waagh meter similar to Wullhart’s campaign where every time you hit a checkpoint, you are given a Waagh with better units.

    Azhag moved up north to Karak Ungor or maybe Troll Country. Azhag should be able to recruit 1 or 2 undead units.

    Rework to technology and lord skill trees.

    MORE UNITS AND LORD OPTIONS. The Greenskins are missing so many. They especially need anti large options.

    Grimgor needs a major buff to his mass. Similar to Gor Rok. I still see him falling down all over the place.
  • Ares354Ares354 Posts: 1,963Registered Users
    If GS will have cross dlc, they will get new units, maybe new lord option, new units, new ror, new LL, new starting positions. Tech tree will be reworked, doubt LL will get new skill tho. They will move some new Lords, and that all, its way more thne Dwarf, Bretonnia, Vamp got
  • Oytawa ShimazuOytawa Shimazu Posts: 78Registered Users
    Orc boyz suck. Goblins are better... It says everything.... Waagh reworked because kamikaze waaagh are frustrating.... CHARGE RESISTENCE FOR KITTENING GRIMGOR FOR KITTEN SAKE!!!! Azhag new faction... Waagh spells reworked if they touch the ork units. Technology because now Is too orkishly stupid... New ork Big Boss skill tree. Defenses. RAID STANCE MOVEMENT LIKE NORSCA!!!!!

  • JadawinKhanidiJadawinKhanidi Posts: 886Registered Users
    Greenskins are awesome as is. But judging from how good recent overhauls have been, they could become the best race after their rework.

    One thing that is a given is that they use the pooled resource system. Which was ritual currency in the Vortex campaign, and since it's now already there, CA have used that for every overhaul. For example, Empire got Prestige and Imperial Authority. The names and small details are different for every race but the basic system is the same. So it will definitely be used for the Greenskins too. But how and for what?
  • DraculasaurusDraculasaurus Posts: 2,861Registered Users
    New Waagh mechanic, new unit (remodeled/reskinned version of existing unit), Azhag gets moved to a new start location, various little fine-tuning changes.

    That, to me, is what should be expected.
  • ItharusItharus Senior Member Posts: 7,047Registered Users
    It's actually true... a unit of goblins does out perform a unit of orc boyz. Which is bad.
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