We all agree that CA needs make the turn times in ME shorter. But furthermore most of us also want a bigger map and full continents.
So CA needs to decrease the turn times somehow. The reason why they are so long is the number of factions and not the number of regions.
So instead of cutting the Map CA should cut/merge factions.
How is that possible without destroying the game?
It’s simple, DYNAMIC START POSITIONS!
Every playable faction has a starting enemy faction. Empire Secessionists, red spears, Templehof and more.
These starting enemies should only be on the map when you play a certain faction. If not their regions should be owned By their enemy Major faction.
The Empire Secessionists should only be part of the map when the player starts as Reikland.
Red Spears should only show up when the player starts as the main Dwarfs or main GS faction.
Templehof should only show up when the player starts as Von Carstein our VC.
This way CA could easily remove 10-20 factions from the map. Factions that are only important for a handful of major factions controled by the player.
I really want CA to expand the map further South and West, but I agree that they also need to keep an eye on turn times and the number of factions.
With DYNAMIC START POSITIONS we could get both and everyone would be happy.
What do you guys think about that idea?