The cap on how many units that can be effect with Invocation of Nehek
when you overcast is a weird design because you have no control over what units that is effected. (max 4 units)
I don't know the reason to why CA did this change but if they feel that this is how they want it they could at least
- add another skill point to Invocation of Nehek that takes it away
- add it to the last skill point in Invocation of Nehek
- or add a new skill that takes it away. Could be a skill only Necromancers & Master Necromancers get if CA really want to have this change on Invocation of Nehek. It would make Master Necromancers more value in the campaign.
EDIT 1: I get that the spell needed a balanced for multiplayer and that is fine, nothing wrong with that.
But in the campaign the spell is used and needed in different ways then to multiplayer and calming it is for "balance" in the campaign is not a strong argument because CA clearly do not want a balanced campaign. There is so many things that is unbalanced, Wind, Vortes, breath, nukes, skaven range army, range in general, Lord Kroak, etc.
I think that is fine, that is part of the Warhammer charm. But do not say that this was a balance that was needed for the campaign when the campaign is not balanced at all.
EDIT 2: Ok, I have reflected over peoples arguments and I have changed my mind. It is not a bad change. I do not believe it was a change needed for campaign but I'm fine with it.
The campaign have so many unbalanced mechanics and CA just keeps adding them (which I think is ok, nukes, Lord Kroak etc. It is fun). It was a balance for multiplayer that effected the Campaign.
Balancing for the multiplayer is fine, nothing wrong with that.
This change is necessarily not a example of this but I think that CA have ambitions to change a lot and sometimes things are overlooked because of that.
"It is said that Abhorash wept tears of blood for his victims
and from that day on he travelled to the desert to pray upon the scattered nomads
instead of his own people."