There are 58 Legendary Lords in total so far.
We are capped at I think 20 or 30 traits in Mortal Empires if I remember correctly.
I do not need 15 different variants of the mostly-unimportant-and-very-repetitive "+3 Leadership against X faction" trait.
For the love of god if we're going to be capped on the number of traits we can have, PLEASE let us remove the traits we don't want so we can get the ones that are cool and fun.
I didn't even know there was a trait limit until I played a Deathmaster Snikch "Headhunter" campaign where I wanted to take down every legendary lord in one playthrough (cuz, y'know, "Master Assassin"), and realized I was no longer getting traits.
I get that the cap probably exists for balance reasons.
What I don't get is why if I want to actually get the interesting traits I have to plain not use that lord except to battle other LLs because otherwise they get filled up with traits that, when a cap exists, feel incredibly frustrating clogging up slots.
I get that there's a mod that changes this, but they don't make compatibility patches for other mods, nor should they have to really, because imo this functionality really should be included in the game by default.
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0 · Like-Stacking ravenous on skaven and disbanding warlords
-Agent spam for HEs earning millions in income per turn
-90% ward save allowing LLs to solo 4 doomstacks on hardest difficulty
-Delete faction console command with eshin
Etc etc etc
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1 · 1LikeMalekith: Immortal Unbeloved - increase income from raiding by 10%, passive ability Frenzy.
- Half useless for factions that don't have the raid stance (Lizardmen). Change the raiding income buff to post-battle income (at least for factions without raiding, if possible).
Malus Darkblade: Malus in Underworld - Armor-piercing damage +30, Armor -5.
- Either remove the armor reduction or turn it into Armor +5. You shouldn't be penalized in any way for defeating an enemy lord, regardless of how minor it is.
Tretch Craventail: Craven by Name... - Speed +12%, Leadership +4 during subterranean intercept battles.
- The leadership buff appears to be extremely situational, replace it with a boost to how far you can retreat when fleeing a battle (or something else, the retreat function isn't the greatest and could use some changes).
Cylostra Direfin: Siren Extinguished - Miscast base chance: +5%, Winds of Magic starting amount: +15 (Lord's army), Enemy Winds of Magic starting amount: -10 (Lord's army)
- Either remove the miscast chance modify or change it to a -5% miscast chance. Again, you shouldn't be penalized for killing a lord, no matter how minor it is.
Arkhan the Black: Arkhan the Blackened - Diplomatic relations: +20 with Tomb Kings, Weapon strength: +25% when fighting against Vampire Counts
- The weapon strength modify should at least be expanded to +25% Weapon Strength against ALL Undead. As it is now, it is largely useless do to the relative lack of Vampire Counts in the Southlands.
Karl Franz: Reikshammer - Attribute: Causes Terror when fighting against Empire
- Very limited utility, especially when playing as Vampire Counts. Change it to a leadership buff to the lord's army (I guess).
Grombrindal: Beardhammer - Attribute: Causes Terror when fighting against Dwarfs
- Just as useless as Franz's. Change it to a magic resist buff for the lord (I guess).
Belegar Ironhammer: Kinghammer - Leadership: +4 during subterranean intercept battles, Melee attack: +10 during subterranean intercept battles
- Situational, like Tretch's. I have no ideas for what to make it.
Mannfred von Carstein: Moonslaker - Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's army)
- Completely worthless if playing as a Vampire Count faction and plan to kill/weaken Mannfred. Change it to either an increase in Winds or acquiring a skill similar to his innate Master of the Black arts (at least for Vampire Counts/Coast factions).
Khazrak the One-Eye: Beastscourge - Attribute: Causes Fear
- Again, completely worthless on factions that have innate fear on most/all of their units. Anything is better than this, but I don't have a specific idea.
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0 · LikePowerful stuff from slaying lords and other big achievements can be a main trait.
Side trait can be something like "killed skaven 5 times so +3 leadership against them" (if that should exist at all).
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2 · 2LikeI was playing as wulfrick and he got repeatedly targeted by a good AI agent. Wulfrick got the unlucky trait and it got worse form there. So, after a while, every single hero that even attempted an agent action against wulfrick succeeded. I ended recruiting like 10 sorcerers to escort wulfrick around.
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0 · LikeI really think this is SUPER low on the priority list. Those acquired traits should be a manifestation of how your playing your character, and if that character is constantly cheesing revolt armies and putting them down, then getting unwanted “+3 leadership” traits is the result.
I’m not saying the trait system couldn’t use a little adjusting, but as far as game 2 in particular goes, this doesn’t need to be bothered with.
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