Like if you were playing as empire and confederate TGO you get mountains or HME you gain jungles. Seems logical to me. Don't think it's op and for lore you could argue that as part of the confederation the faction is teaching you it's "ways".
I like all the races. Equally. Wood elves are just the first among equals.
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1.Confedertation is already an OP feature with too little downsides
2.Climate is a feature that barely matters already
3.You're subsuming a faction into your own, of course it will lose its special features. You don't gain their special mechanics and bonuses either
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4 · Disagree AgreeJust as a warning against making predictions- https://forums.totalwar.com/discussion/290416/time-to-admit-there-will-be-no-new-dlc-for-twwh-2#latest
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3 · Disagree AgreeIf you fight a Siege Battle in Chupayotl you only see a normal Naggaoth DE map.
If you fight a battle in Arnheim you have a basic Ulthuan map.
If You fight a battle in Scarpels Lair (Khatep) its a basic Nehekara map.
Sure Cities like Sudenburg, Skeggi and the Crusader Cities have unique battlemaps but they are an exception.
CA is also already able to change settlement skins later. They did that with Chupayotl, the Black Stone Post and all the TK Cities.
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0 · Disagree AgreeBecause you'd need:
Dwarf
Dwarf occupied by empire
Dwarf occupied by vampire
Dwarf occupied by... etc
Unless you are suggesting they just entirely replace them so if you take karaz-a-karak as empire it'll just turn into altdorf.
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1 · Disagree AgreeDwarf Skins should look the same everywhere, doesn’t matter if in Lustria, the old World or Nehekara.
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2 · Disagree AgreeWhy?
This:
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0 · Disagree AgreeAlso, some constructions like Dwarf forts, etc can't be built on for example lustria. The soild is different, they would have to design regional buildings for each race, also the occupied skins. A lot of work but hell, isnt that why we work?
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0 · Disagree AgreeNope. Climate is OK as it is
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0 · Disagree AgreeI seem to recall that Dwarfs in WH1 had some settlement Skins that were more like towns instead of forts. Besides, if the LM can build the megalithic temple cities in Lustria I'd wager the Dwarfs could build a Karak there as well.
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0 · Disagree AgreeTeam Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."- Soren Johnson
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0 · Disagree AgreeAnd there's no permanently "untainting" Norsca and other places unless you close the Polar Gates which constantly blow chaos stuff there, so it's completely impossible in other words.
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0 · Disagree AgreeI mean doesn't everyone lose interest in their campaigns when they snowball and they become frustratingly tedious.
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0 · Disagree AgreeFace it, your suggestions would make the game worse.
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0 · Disagree Agree2.Why would Dwarfs make it easier for some Umgis to occupy their Karaks?
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0 · Disagree AgreeI actually like the water mechanic for bretonia in the desert. I think it's far more fun and less frustrating than extra long build times and costs and a **** replenishment rate.
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0 · Disagree Agree