I know it's a subject that's been discussed before. But again to highlight it to the devs.
As it kills the immersion of a campaign for me.
Will there be a feature added in TWW3 for settlement skins to change on ownership which was a feature in previous total war games.
8 ·
Comments
I mean WH2 was rushed so I could accept it as an oversight, but for WH3 it’s desperately needed.
I’m so tired of Dwarfs living in Orc camps, DE living in beautiful white towers or LM living in human Jungle cities instead of rebuilding an ancient templecity that is just around the corner.
CA needs to make it at least miodable. Right now skins are hard coded so Moders can’t do anything about it.
- Spam
- Abuse
- Report
3 · 3Like- Spam
- Abuse
- Report
1 · 1LikeI know there is one mod out there that tries to ammend this but I really hope the devs can put this right in the future.
- Spam
- Abuse
- Report
0 · Like- Spam
- Abuse
- Report
1 · 1Likeand no, every map is not unique. Chupayotl is as far as I know a naggaroth settlement despite being in lustria.
I tried to ask for it in the newest AMA https://www.reddit.com/r/totalwar/comments/fxufqz/warhammer_ii_dlc_team_ama/fmzuhn0/ I hope i will get an answer.
This guy https://steamcommunity.com/sharedfiles/filedetails/?id=1894694154 is still trying to mod it, but unfortunately he is not successful. It seems to be very, very hardcoded.
No, Cultural settlement skins mod is not a solution. it looks ugly and buggy, especially wenn shadows are flickering around it. It looks extremely bad.
In CAs stream CA said that WARHAMMER III will have a siege rework. sieges are tied to settlement skins, because of the battle map. WARHAMMER III is the last chance for this, if its not happening in WARHAMMER III it will never change.
I hope they introduce a dynamic system where cities are rendered as an overlay over every climate that is in the game. So that they don't need to create a map for every possible situation. I think even MEDIEVAL II had this, and ATTILA too i think.
For WARHAMMER II... no i think it will not happen sadly. I hoped that the next DLC is the last DLC, but they want to rework all races in WARHAMMER IIs lifetime. Greenskins are next, Chaos warriors, wood elves and beastmen are missing regarding reworks. that means after the next DLC there are at least 3 DLCs before WARHAMMER III.. all lord packs. I think that Chaos warriors will be the last ones and they will be tied with the pre order DLC pack. and i think its possible that the last DLC will not be a lord pack. But this is just speculation so i will stop here.
Man.. I miss that feature so badly.
- Spam
- Abuse
- Report
2 · 2LikeTK settlements (Khalida and Khatep) also have a normal nehekara map.
HE colonies, even Arnheim just have normal Ulthuan maps.
I don’t see a problem here to be honest.
The only exceptions are Bretonnian and Empire maps in the new world which have desert and jungle around.
- Spam
- Abuse
- Report
2 · 2Like- Spam
- Abuse
- Report
1 · 1Like- Spam
- Abuse
- Report
1 · 1LikeOr if the settlement is already maxed you can pay to remove the skin and the settlement then converts to your skin over a couple of turns.
Please devs take note!!!!!!
- Spam
- Abuse
- Report
0 · LikeDon't want to see Lustrian Ziggurats springing up in Norsca or Elf Citadels dotting the badlands. These are dying races that have trouble populating their own territories already, so please no sprawling Elf, Dwarf or LM metropoleis elsewhere. Only undead (sans TK), Skaven and Greenskins should have redecorating effects on their surroundings and Skaven already have it, sort of.
- Spam
- Abuse
- Report
1 · 1LikeRemember what they did in Albion?
Exactly they built a new templecity.
LM living in chaotic Norscan huts is ridiculous.
Humans would build their own colonies like they did in the settlers coast.
Settlements need to change their skins again. The argument that it is to much work is nonsense.
- Spam
- Abuse
- Report
1 · 1Like- Spam
- Abuse
- Report
0 · LikeThe dying races should not only not get this, they should also get more penalties for expanding.
- Spam
- Abuse
- Report
1 · 1Like- Spam
- Abuse
- Report
1 · 1LikeThe lore simply proofs that you are wrong.
LM would never - I repeat - never live in a Norscan settlement. They would raze it and move on, or raze it and build a Templecity.
Norscans are against the great plan and so are their buildings. Keeping those buildings intact is against the biological programming of LM.
But it’s not just the lore that proofs you wrong.
Ever played Nakai in ME?
When you conquer a settlement it literally says “templecity built” (maybe it was “established” instead of built).
But anyways, the point is that in the game you already build a new templecity, it is simply not visible on the map.
Just check the main building line when you conquer a settlement as LM. What’s the name of the main building? Is the name “occupied Norscan camp”?
No, the main building is called “temple city” or “Ziggurat”. So you already build templecities everywhere, it is just not visible with the settlement skins.
- Spam
- Abuse
- Report
1 · 1Like- Spam
- Abuse
- Report
1 · 1Like