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Reposting this from the Reddit thread, per request.
Two bugs I was hoping to see resolved, both of which are absolute dealbreakers for me and a friend.
In multiplayer campaigns:
In A World Betrayed - Lu Bu cannot gain Momentum when playing battles in a multiplayer campaign. He gains Momentum from autoresolving them, but if you play them, he gains nothing.
In Rise of Warlords - The Diaochan event is broken. Whoever is NOT playing Dong Zhuo will receive a message stating that Diaochan is now a part of Dong Zhuo's court about 2-3 turns before Dong Zhuo receives the prompt to follow the story and hire her, and then once Dong Zhuo actually hires her, HE IMMEDIATELY DIES NEXT TURN.
The second and third events in the chain don't happen at all. For reference, in singleplayer, if Dong Zhuo hires Diaochan, then around turn 15 he'll have to choose whether to marry her despite Lu Bu's protests, or allow Lu Bu to marry her. If Dong Zhuo marries her himself, then Lu Bu will kill him around turn 20-25.
Instead, and this is entirely and easily reproduceable, Dong Zhuo is prompted to hire Diaochan on turn 10, and IMMEDIATELY DIES ON TURN 11 if he hires her.
(By the way, Dong Zhuo dying this way in a multiplayer game prompts the cinematic to play, but there is literally no event card that comes up to even explain why he died. It doesn't talk about Lu Bu murdering him. He just... dies.)
No mods installed. On whatever the current game version is. Extremely easy to reproduce.
For Dong Zhuo, literally just start the game with a friend playing anything other than Dong Zhuo, with you playing Dong Zhuo, and then just end turn to turn 10, employ Diaochan, and promptly die with the event being broken.
For Lu Bu, just start the game as Lu Bu, have your friend play whoever they want (my friend was playing Sun Ce), and then play that easy battle against Xiahou Dun. Even duel him if you want. You'll get no Momentum for it. Then, start over, and autoresolve that battle. You'll gain Momentum.