Confederation speeds up the snowballing and steamrolling in this game which is already a huge problem on its own, but what if confederating factions only guaranteed you the core regions of whatever faction you absorb? So let's say you're Malekith and want to take over Har Ganeth, who have expanded to the eastern tip of Naggarond. You confederate them but only Har Ganeth's core province is guaranteed to join your empire, the former lands of the other two factions have a 33% chance (75% if the former lands were from another race) of breaking away and declaring independence. You then get the choice of pressing your claim and be immediately at war with them or leave them be which restores the former factions and gives you a small diplomacy boost.
And yes, that should go for the AI too.
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I really like how the handled the Empire confederation mechanics, for example. It takes a while to absorb the full Empire, and there is a real downside to confederating too fast. The Norscan mechanic also makes sense, but I'm not too happy with the way it was directly copy pasted for the Greenskins - it makes it too easy to absorb large swaths of land by sniping a Legendary Lord.
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3 · Disagree AgreeWhile thinking about it, they should also change Plunge into Anarchy in the same vein. So instead of banishing the whole faction into Nether-realm, and spawning millions of generic rebels, the "core" of that faction should be untouchable, while all the other territories should either outright secede forming real factions (not rebels for God's sake!) or there should be very strong factionalized rebels spawning in each non-core city / province.
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1 · Disagree AgreeDifferent races should at least utilize the newer defeat-legendarylord-dilemma confederation event: you can only confederate if certain conditions are met (and this time, it's not a vague amount of gold).
Dark Elfs can confederate by a large amount of slaves and gold for a normal transition; the loyalty system however means the Legendary Lords are still liable to rebel, so you gotta make them happy and hopefully confederate them earlier in the campaign so their high levels won't be an impediment.
Dwarfs can get special Grudge Dilemma events that spawn missions of more moderate difficulty that, once removed, trigger an event for the host faction to confederate; you can opt out of the events when they first trigger and they can spawn again, but the grudge effect will serve as a way to (dis)incentivize confederating with those small easier factions. It also means you gotta go around earning them instead of just sitting around accumulating gold.
Some additional requirements include Oathgold cost and some workarounds can exist as well; for instance, Zhufbar can have some of the requriements removed if you build an Engineer's Guild structure, which requires a tier 4 settlement.
The Lizardmen player can confederate when they have defeated a VC, Chaos, Norsca, Dark Elf or Skaven Legendary Lord, or destroyed a faction belonging to these races, that the target faction was at war with. Owning home regions of these factions (in the event they are suffering defeats and are losing territories by enemies other than you) also make it easier to confederate.
If you destroy one of each of the above mentioned races, you can unlock the ability to confederate with Nakai.
Some more universal changes to confederation, is that the faction is more likely to confederate through diplomacy; this allows players a chance to save a faction and its LL character while its in dire straits.
Corrected action is the most sincere form of apology.
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0 · Disagree AgreeTBF that's because the Norscan Mechanic was very very fitting for the Greenskins.
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0 · Disagree AgreeB. When the hell do AI lords get higher level than yours?
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0 · Disagree AgreeAnd GS faction should be capable to confederate only if your faction is stronger. Norsca dosent expend like GS can. It's dumb to confederate rank 1 Grimgor if you play Skarsnik and just win because AI is dumb. Would only work if GS factions were all managed with players.
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0 · Disagree AgreeThis would make the confederation mechanic feel like a real power struggle after a power vacuum is created by you taking out the top guy. In my mind it makes sense that some of the lieutenants underneath the boss have ambitions of their own.
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0 · Disagree Agree