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Soldier's Movement In Battle Or Combat

HistoryOfMortalsHistoryOfMortals Registered Users Posts: 21
I noticed that in the trailer and the early footage that the soldier's movement in the early footage were quite unrealistic and don't really seems engaging the battle in realistic ways. Here's a few examples :

- Some soldiers that are getting hit by arrows from backwards sometimes they died by jumping backwards rather than forwards which doesn't really make sense with the idea of arrow's pressure and piercing effect into the back of the soldier that should be more likely to make the soldier fell forward rather than backwards
- Soldiers when engaging in combat seems don't really seems that engaging and they looks barely aware of their surrounding situation in combat, from barely hitting each others when getting close to each other rather than having some kind of charging effect to the close engagement to each others. Sometimes even they are just sliding around without moving their legs when doing some big attacks like The Minotaur unit when doing a big hit. I see better movement in Rome Total War and Medieval Total War than this.
- Cavalry charge looks kinda sloopy and seems they don't really that kind of charging effect at all, some units had been showed to only slighty being pushed around rather than being charged and fell down by the cavalry, which is a bit glitchy for me personally.
- Some soldiers are also seen to just randomly dying when being charged rather than being hit by other soldiers first or being charged up close by the enemy then died.

Overall, the game Total War SAGA Series Troy personally for me looks promising in the future if the developer could fix a few problems especially with the perfomance inside the game and the gameplay to make it more engaging and realistic for other people to play and having fun with.

Comments

  • jamreal18jamreal18 Senior Member Registered Users Posts: 12,516
    edited July 2020
    - Cavalry charge looks kinda sloopy and seems they don't really that kind of charging effect at all, some units had been showed to only slighty being pushed around rather than being charged and fell down by the cavalry, which is a bit glitchy for me personally.

    Isn't it because they have health?
    Are they allowed to die immediately upon impact or does health bar need to diminish first?

    Check it out:
    https://forums.totalwar.com/discussion/268487/health-bar-for-regular-units
  • KalistratKalistrat Junior Member Ukraine/DnipropetrovskRegistered Users Posts: 231
    This is because Troy is based on Warhammer TW. And what you describe is pure battle of the "popular" Warhammer TW.
  • HistoryOfMortalsHistoryOfMortals Registered Users Posts: 21
    edited July 2020
    Kalistrat said:

    This is because Troy is based on Warhammer TW. And what you describe is pure battle of the "popular" Warhammer TW.

    I see, I could understand if they want to saved their budget through previous implementation mechanics from previous games that they created, but isn't it should be improved at least a little bit in terms of mechanic movement in the combat? Or it will be improved in terms of future updates?

    Why not taking from the other good total war game mechanics like Three Kingdoms or Shogun 2, or even Rome?
  • HistoryOfMortalsHistoryOfMortals Registered Users Posts: 21
    edited July 2020
    jamreal18 said:

    - Cavalry charge looks kinda sloopy and seems they don't really that kind of charging effect at all, some units had been showed to only slighty being pushed around rather than being charged and fell down by the cavalry, which is a bit glitchy for me personally.

    Isn't it because they have health?
    Are they allowed to die immediately upon impact or does health bar need to diminish first?

    Check it out:
    https://forums.totalwar.com/discussion/268487/health-bar-for-regular-units
    Well I was expecting at least they can fell and stand up again after the charge and only slight number of soldiers would be pushed, but apparently there were more soldiers being pushed by cavalry that make combat seems a bit glitchy and not really that satisfying like the other total war games
  • HistoryOfMortalsHistoryOfMortals Registered Users Posts: 21
    Rex1811 said:

    jamreal18 said:

    - Cavalry charge looks kinda sloopy and seems they don't really that kind of charging effect at all, some units had been showed to only slighty being pushed around rather than being charged and fell down by the cavalry, which is a bit glitchy for me personally.

    Isn't it because they have health?
    Are they allowed to die immediately upon impact or does health bar need to diminish first?

    Check it out:
    https://forums.totalwar.com/discussion/268487/health-bar-for-regular-units
    Well I was expecting at least they can fell and stand up again after the charge and only slight number of soldiers would be pushed like a stun effect from the charge, but apparently there were even more soldiers being pushed by cavalry that make combat visually seems a bit glitchy and not really that satisfying like the other total war games
  • Achilles13Achilles13 Registered Users Posts: 203
    There is a healthabar for every single soldier in Rome 2 and charges work very well
    Shogun2, Med 2 and Rome 2 veteran, always playing very hard
  • KalistratKalistrat Junior Member Ukraine/DnipropetrovskRegistered Users Posts: 231
    It's hard for me to say why CA moved away from good combat animation.

    I don't care about the animation in Warhammer TW, but I really hoped that the combat animation in 3K would be like in Shogun 2, or even better, because they are mostly similar. But 3K has good combat animation only between heroes, but it is not in Records Mode.

  • HistoryOfMortalsHistoryOfMortals Registered Users Posts: 21

    There is a healthabar for every single soldier in Rome 2 and charges work very well

    Yeah, I do agree with that one, they finally fixed many bugs and glitch inside the game in the future after the release, but I hope that kind of thing will not happen again to Troy Total War or else they would have another hard time trying to advertising the new game in the future, like what happened to Thrones Of Britannia, Empire Total War, and Rome 2 (except Rome 2 making a good comeback in the future)
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