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"Reduced the confederation priority for all AI factions" "Reduced AI confederation desirability bonus if the resulting confederation will be as strong as – or stronger – than the player" "Strong AI factions are now more likely to confederate weaker ones instead of the other way around" "There is no longer a discrepancy between the confederation penalty effect bundle cooldown and the actual restriction for confederation"
Surprising! I didn't expect to see a patch before the Amazons came out. Still, great to see some of these fixes -- especially the Achilles ones, everything I heard about his campaign really dissuaded me from trying him out. Maybe I actually will now.
Seriously though, something really needs to be done with the Supply Lines.
I didnt play it yet, can you explain the mechanic of supply lines and how it works here?
Basically, the more hero commanders you have the more resources disappear.
It's a multi army tax that goes up as you build more armies. This tax percentage is applied to the overall cost of each army and summed all together for a final total cost of the armies. This tax is also dependent on the difficulty level.
Sounded like a really good patch based on the notes.. Booted up and the forced UI scaling for 4k monitors has made the game unplayable for me becaause of how small the UI is.
Seriously though, something really needs to be done with the Supply Lines.
I didnt play it yet, can you explain the mechanic of supply lines and how it works here?
In short, for every additional army you create after your first one, the amount of resources all of your armies cost in upkeep per turn increases by a certain percentage.
So, say for instance my first army is costing me 1000 food per turn in upkeep. Once I recruit a second army, the Supply Lines mechanic kicks in and increases that by, say, 10%. So both my first and second armies are now costing me 1100 food per turn in upkeep. The third army I recruit increases that by another 10%, so all of my armies are now costing me 1210 food per turn in upkeep. My 4th army increases it by another 10% to 1331 food, and so on and so forth. It get's really expensive, really quickly.
It wouldn't be a huge problem except it only affects the player and doesn't affect the AI factions. Combined with the income "bonuses" the AI also gets, and it very quickly snowballs into a situation where you're completely outnumbered and overwhelmed. It doesn't make the game unwinnable by any means, but it does turn it into a horrible grind.
Sounded like a really good patch based on the notes.. Booted up and the forced UI scaling for 4k monitors has made the game unplayable for me becaause of how small the UI is.
Agree scaling is blocked at 150% even for big monitors which makes no sense at all
- UI scaling will be set to 150% when a resolution above and including 1440p is used and 130% if it is ultra-wide
Now its locked at 150% for 4K? How can i get back to 200% UI scale?
This, the game is unplayable at high resolutions because UI can't be scaled past 150%
Boys if it ain't broken don't fix it
It's probably defaulted to minimum not that you can't increase it. Atleast I'd hope that was the case, when I installed it with my 1440p monitor it defaulted to like 200-250%
Wow! They have been working hard in this patch. All these improvements in only one month is impressive. I can't wait for the Amazons's DLC + new patch.
Thank you for continuing to improve this game. The patch is enormous. Which is great, but also quite the file size.
Nonetheless, looking forward to more improvements. Since Troy is such a great advancement to Total War. And many fans enjoy seeing it do very well as multiplayer approaches.
So far, some legendary users have tested chariots after balancing. And still found them to be too overpowered. They're taking more damage now for sure. But still doing quite a number on enemies without much effort or losses.
Spy poison/murmur seems to be too much of a nerf. Not totally sure. Maybe 20% reduction to effect would have been fine. But it seems quite much more of a nerf to make it too insubstantial.
Sounded like a really good patch based on the notes.. Booted up and the forced UI scaling for 4k monitors has made the game unplayable for me becaause of how small the UI is.
Agree scaling is blocked at 150% even for big monitors which makes no sense at all
im having the same issue. it needs to be fixed. i cant play with it being that small
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Going to read asap!
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0 · Like"Reduced AI confederation desirability bonus if the resulting confederation will be as strong as – or stronger – than the player"
"Strong AI factions are now more likely to confederate weaker ones instead of the other way around"
"There is no longer a discrepancy between the confederation penalty effect bundle cooldown and the actual restriction for confederation"
THANKS CA. i hope is still working...
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0 · LikeHoping the Amazons will show up soon!
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0 · LikeShould give the battle a little more ummmph! and the sieges quests a little more meaning. Best overall improvement.
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0 · LikeNow its locked at 150% for 4K? How can i get back to 200% UI scale?
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1 · 1LikeWell, still looking forward to another campaign!
Seriously though, something really needs to be done with the Supply Lines.
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1 · 1LikeBoys if it ain't broken don't fix it
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0 · LikeIt's a multi army tax that goes up as you build more armies. This tax percentage is applied to the overall cost of each army and summed all together for a final total cost of the armies. This tax is also dependent on the difficulty level.
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1 · 1Likenext patch please work well on combat animations ...
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2 · 2LikeSo, say for instance my first army is costing me 1000 food per turn in upkeep. Once I recruit a second army, the Supply Lines mechanic kicks in and increases that by, say, 10%. So both my first and second armies are now costing me 1100 food per turn in upkeep. The third army I recruit increases that by another 10%, so all of my armies are now costing me 1210 food per turn in upkeep. My 4th army increases it by another 10% to 1331 food, and so on and so forth. It get's really expensive, really quickly.
It wouldn't be a huge problem except it only affects the player and doesn't affect the AI factions. Combined with the income "bonuses" the AI also gets, and it very quickly snowballs into a situation where you're completely outnumbered and overwhelmed. It doesn't make the game unwinnable by any means, but it does turn it into a horrible grind.
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0 · Like4k screen same problem....
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-2 · LikeI can't wait for the Amazons's DLC + new patch.
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0 · LikeNonetheless, looking forward to more improvements. Since Troy is such a great advancement to Total War. And many fans enjoy seeing it do very well as multiplayer approaches.
So far, some legendary users have tested chariots after balancing. And still found them to be too overpowered. They're taking more damage now for sure. But still doing quite a number on enemies without much effort or losses.
Spy poison/murmur seems to be too much of a nerf. Not totally sure. Maybe 20% reduction to effect would have been fine. But it seems quite much more of a nerf to make it too insubstantial.
Thanks.
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