Hello guys,
I would like to talk about collisions and the pull-through exploit on TW saga : troy. Actually with a movement order behing ennemy units Centaurs and giants can overturn them even heavy units.
I uploaded some examples to show you :
Giants :

(51 sec)
Centaurs :

(23 sec)
You are going to tell me : " it's ok they just fall over they dont lose HP". Indeed but when infantry is engaged in melee and you do this, the units can no longer inflict damages (because they fell over, they cant fight) and suffer a significant loss of morale. An other thing; imagine being able to cross a line of heavy infantry like this to fetch the archers defended behind.
I noticed something else : this exploit do some damage when the units retreat.
In multiplayer I'm not sure players will like it when i will do this to them, they wont even be able to react before to realize the entier retreat of their own army.
Let me know what you think about that guys ? And is it fixable ?
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0 · Like** In fact the second video is what I mean by unbraced. The issue at hand is the way all these high mass units are treated like 18 wheelers. In no fathomable world should flesh and blood things act like this.
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0 · LikeI am very experienced on this game and i know what I'm talking about. so let me tell you that he made me laugh a lot.
This is my play time : 425 hours (Finished all campaigns in veteran difficulty)
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-1 · LikeAlso, in your OP, nobody is saying they don't lose HP. It is a question being asked. If they lose HP or not in order to understand what is going on. You have not answered the question. Do those cavalries do HP damage or do they just make them fall over? That is a question not a statement. What is the HP damage they do? Is it zero? It is a question to you.
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0 · LikeSo, I'll repeat myself (already said in my first text) :
They just fall over they dont lose HP but when infantry is engaged in melee and you do this, the units can no longer inflict damages (because they fell over, they cant fight) and suffer a significant loss of morale, this is the major problem.
I noticed than it do some damage when the units retreat. Cant tell you how much.
When you attack from behind with cavalry the impact of the charge is almost non-existent, going through seems have more impact on morale.
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0 · Like"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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0 · Like"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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0 · LikeOK so those monsters just knock them down, and stun them. So maybe it's too long and there needs to be some kind of adjustment.
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-1 · LikeI noticed something else : this exploit do some damage when the units retreat."
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0 · LikeOP already gave a response clarifying the question. The end.
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-1 · LikeProblem is not that is too long, this thing should not happen. In no Total War this exploit is possible, on a physics realism point of view it's ugly and you can use it to your advantage.
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0 · LikeWith regards to mythicals and regulars, Devs chose the human appearance. It is not because it is a mythical unit that it can go through in this way. I don't think they wanted it.
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1 · 1LikeI would gladly defend my opinion on troy being shallow and providing a mobile game feel but this thread is not the place and you're merely bring it up as though it's some sort of insult which only discredits you and your opinions further.
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-1 · LikeIt's a physics problem so why should I speak about graphics ? This is a fact : collisions are really badly made
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0 · LikeA secondary reason for this belief is the way they handled the chariot hot fix- instead of taking out the insane pull through they made terrain changes in order to preserve this very collision system. I think it fits the mobil-esque feel they are going for in the same vein as unit battle speed, how quickly fights resolve, the heros auto locking and auto fighting into one on ones, and the cherry on top the practically non existent city management.
This are all just auxiliary reasons for supporting my beliefs on why they would keep this but hey man I'm with you I hope they fix it and make this a better game.
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0 · LikeI totally agree with you about the charriots hot fix, they juste bypassed the real problem.
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