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Lothern Skycutter Mod

davedave1124davedave1124 Senior MemberRegistered Users Posts: 13,207
edited October 2020 in Community Mods
Just in case anyone's interested. Looks ok but is probably really useful in campaign.




https://steamcommunity.com/sharedfiles/filedetails/?id=2245662298
Post edited by BillyRuffian on

Comments

  • StephinceStephince Registered Users Posts: 2,746
    How on earth has a modder managed to do that?
  • MaedrethnirMaedrethnir Senior Member Registered Users Posts: 11,055
    It should have arrived in W&P. Finubar can't come soon enough.
    animacja-sygn-3.gif


  • ArneSoArneSo Hamburg, Germany Registered Users Posts: 19,999
    Will be a great unit and Mount for the Aislinn LP in WH3.
    Nurgle is love, Nurgle is life
  • davedave1124davedave1124 Senior Member Registered Users Posts: 13,207
    It would be a true multi-role unit as said in the video. Hunting artillery, peppering ground units and finially hitting units in the back near the end of the battle.
  • CrossilCrossil Registered Users Posts: 10,424
    Stephince said:

    How on earth has a modder managed to do that?

    Modders found ways to introduce new models into the game. They also found ways to introduce new animations. Currently, the only thing they have yet to figure out how to mod the map, from what I know.

    It was bound to happen eventually. This is, for now, a relatively simple model that has barely any animations, really. Give it some time and it will be far better.

    UNLEASH THE EVERCHARIOT

  • RomeoRejectRomeoReject Registered Users Posts: 1,865
    edited October 2020
    Crossil said:

    Stephince said:

    How on earth has a modder managed to do that?

    Modders found ways to introduce new models into the game. They also found ways to introduce new animations. Currently, the only thing they have yet to figure out how to mod the map, from what I know.

    It was bound to happen eventually. This is, for now, a relatively simple model that has barely any animations, really. Give it some time and it will be far better.
    Audio is still on the list to figure out as well.

    And it should be noted, while modders have figured out how to force in new models and new animations, they are both individual things, incredibly finicky and arduously time-consuming, and both require their own unique work around. ChaosRobie's efforts here are utterly incredible to see, because the process is ludicrously, agonizingly slow to deal with.

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