I haven't played much these past few months because I did everything I wanted in the campaign like get as much character as I can and unite China. Now I have no motivation to start a new campaign or simulate battle in custom because theirs no after story. There isn't even a three kingdom period until CA creates a starting period as something always goes wrong when trying to hit that period. No second generation or events and the amount of "unique" character, I think its not even close to half. I rather have CA make them then mod do it. The chance of seeing any of these is going to be a long wait. I hope we can get something during Chinese New Years at best.
I am also kind of mad because they are trying to update 3 different game as the same time. I remember when they use to do one game and stick to that game for 2 year while giving it update and dlc. Of course trying to update another game, prolongs the release of bug fixes and dlc for this game.
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1 · 1LikeAdding more territory and characters are great but those are really superficial addition. It will be cool to play with new characters and explore newly added lands but after sometime, it will get boring. Adding new mechanics which creates new playstyle will prolong the life cycle of the game imo and that complements very well with the new characters.
P/S : I would rather see more new mechanics that resembles Crusader Kings 3 than TWW, for TW3K.
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1 · 1Like200 CE (which I'm fairly certain is the next DLC) covering the Battle of Guandu and Cao Cao's conquest of the north, Sun Quan's ascension, and Liu Bei's move to join Liu Biao.
208 CE opening with a bang with the Battle of Red Cliffs, and then following Cao Cao's wars against Ma Chao and Han Sui, Sun Quan's consolidation of the southlands, and Liu Bei's move to join Liu Zhang culminating in his takeover of Yi Province.
214 CE starting with all 3 major factions firmly entrenched in their new homelands, the breakdown of the alliance between Liu Bei and Sun Quan, and Cao Cao's campaigns against the Han Warlord holdouts, Zhang Lu, and the Xiongnu tribes.
I think we'll then see a 220 CE Chapter Pack, starting immediately after Cao Pi's succession and covering the last years of the Han Dynasty and the emergence of the Three Kingdoms. I think this would also be the longest/biggest Chapter Pack and cover 15 years, including Zhuge Liang's Southern Campaigns, his Northern Expeditions, his rivalry with Sima Yi, and his death in 234.
As for what comes after, I think we'll see two or three more Chapter Packs, but I'm at at a lost to think of exact dates for each. Just off of the top of my head, I would say...
A Chapter Pack starting around 238 CE with Sima Yi's campaign against Gongsun Yuan and going on to cover the rise of Goguryeo and the Goguryeo–Wei Wars.
A Chapter Pack starting in the mid-240's focusing on the Sima Clan's struggle for power within the Wei court, and the resultant Shouchun Rebellions, as well as the death of Sun Quan and the succession crises that followed.
A Chapter Pack starting around 260 CE would be the last, encompassing the final 20 years of the period and covering the Sima Clan's usurpation of the Kingdom of Wei, their conquest of the Kingdom of Shu, and gradual the decline and eventual fall of the Kingdom of Wu in 279.
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2 · 2LikeI do think it we do at least need 1-2 hero classes for bandits of which those classes can also appear in yellow turbans recruitment pools (a lot of bandits served the turbans too)
Then I feel traits really need some additional effects . Greedy IMO should be better. If a admin of higher they should tax more money but also raise corruption more , clumsy people should boost satisfaction of most people but lower satifaction of serious personality traits , Reckless should boost instinct but cannot refuse a duel , honourable people should not be able to surrender in a duel , suspicious should boost chance to catch a spy , temperamental Would be good if it randomisers the gain (changes from 2-3 traits every 3 turns ) giving advantage to some stats and adding some effects and disadvantages to others , Tolerant having +5 satifaction to whoever they serve , trusting having less chance to catch spy , uncomplicated having -1 muster turn time , vain having satifaction boost to generals higher than them but lower satisfaction to generals lower than them are a few I could think off
Then I feel the wound system really could use some work too . New traits like Infected wound should weaken resilience , handless makes them unable to use duel wield or two handed weapons and has to use a 1 handed , and slower attack speed , footless decreases their move speed then not mounted , gouged (chest) lowering resolve by 10 points , gouged (arm) lowering instinct ) gouged (leg) lowering expertise by 10 . One eyed simply comes up way too much when there’s plenty of other wounds that would happen before you lose an eye
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1 · 1LikeAs a shameless and lazy plug : https://forums.totalwar.com/discussion/comment/2696177/#Comment_2696177
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0 · LikeI don't think it's likely that we'll get anymore than two and to be honest I'm not that in favour of a Guandu Chapter Pack because it'll be almost exactly the same as a World Betrayed just with less factions and so more boring. I think Yuan Shao should get more unique characters but that can just be done with patches. It's not like we need to add a Nanman expansion pack for justification to get Li Ru for Dong Zhuo.
If anything I think a chapter pack for the later period with Cao Pi would be a far more pressing concern. The one thing this game lacks is unique characters later in the game and such a scenario pack would be excellent for filling out the later roster.
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0 · LikeAre we seriously not going to witness their final showdown?
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0 · LikeSima Yi would be wasted potential if there’s no scenarios where he can take over wei and make it jin
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0 · LikeThe bigger risk as a lone gamer is the functionality, game is not at its best currently and a fair bit needs sorting out. Watching the community not sure if that is what they want, i get the reminiscence of the so underrated imo Thrones of Brittania.
The cards are there.
Sun Quan is the most important figure of Wu (sorry Jian and Ce), for me it's a no brainer he'll get something.
I wouldn't say that Sun Ren was added because of her importance (she is relatively minor compared to other characters that aren't Unique), but there is room for the creative one to make her important in the game in an hypothetical chapter pack. I still recall the early promotion of the game and how she and her brother were showcased in an ambush battle. So yes the one with enough creativity can find a way to make these two characters shine at the same time and continue on this old dynamic because me personally i don't see how the mariage story with Liu Bei could be implemented in an interesting way.
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0 · LikeIt would also better reflect the way the marriage between Liu Bei and Sun Ren played out historically where he practically considered her an enemy he had no choice but to let in to his home. While everyone was fully aware that she was stirring up trouble to try and weaken them for her brother.
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0 · LikeSince my heir was leading an army I wasn't about to send him off and have to re-recruit (and re-muster) an entire retinue in the middle of a war, so I kept the heir. Odd thing was, I got this event about 4 times during my campaign (once it happened in consecutive turns), so I guess Sun Quan really wanted my heir... turning him down didn't seem to produce any malus though (like when as Shamoke if you don't marry your sister to Duosi he declares war on you).
I've played Shi Xie many times and this was the first time it happened; not sure why (was also the first time I'd seen Sun Quan leading the Sun clan while playing as Shi Xie, so maybe that triggers it...)
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