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Corruption for wood elves

MioWaveMioWave Registered Users Posts: 29
Now that the Wood Elves DLC is announced i was wondering; a fundamental problem was that they couldn´t really hold lots of territory

So my idea is a "Forest corruption" or "Wild groth" corruption for the Wood elves

For every 2 percent of corruption you get a 1 percent Movementbuff and the non Wood Elves factions loose 1 Percent.
This enables you to hold your regions better and to react with less forces by marching them to problem areas.

Also a a side note i would give this also to the Beastmen, because
1. They alway have to hide in highter difficulties
2. Why do they have a corruption which destorys forests if the are, by lore, a race which mostly lives in Forests.
This would be nice especially if they wil be able to "hold" ruins (after a rework)


  • AldernutAldernut Registered Users Posts: 87
    I've wanted something like this for a long time. Especially so, that it involves actual terrain changes.

    Greenify that map! Grow forests everywhere, expand Athel Loren. Turn the deserts into lush, primordial jungles.
    Please implement:

    Araby - Fatandira
    Beastmen - Beastwoman Lord & clan of Beastwomen
    Chaos - Valkia the Bloody & Dechala the Denied One & The Masque of Slaanesh
    Dwarfs - Queen Helgar Longplaits
    Dark Elves - Anethra Helbane, the ruler of the city of Clar Karond
    High Elves - Eldyra, the Princess of the Kingdom of Tiranoc
    Wood Elves - Naieth the Prophetess & Ariel as a Lord
    - Elspeth von Draken, Dark Lady of Nuln and the Magisterix of the Amethyst Order
    - Emmanuelle von Liebwitz, Elector Countess of the Grand Barony of Wissenland
    Kislev - Tzarina Katarin Bokha, the Ice Queen of Kislev & Baba Yaga
    Lahmians - Neferata & Ulrika Magdova Straghov
    Norsca - a woman Jarl & valkyries of Skeggi & fimir Meargh
    Skaven - Clan Sniek
    Tilea - Lucrezzia Belladonna

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