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- Grombrindal: +3MD, +unbreakable - Gotrek: +100 - Ironbreakers: lost a few MD, not sure how much - Norgrimling's Ironbreakers: +100
- Da 8 Peak Loonies: +100 - Krimson Killaz -100 - Black Orc Big Boss +50
Disagree with the ironbreaker changes. At best, they need a shift, 3 MD into ma or something like that.
Krimsom Killaz won't become good no matter how much the price goes down. The change to splash damage means that they are right now worse than R8 black orcs. They need something that makes them interesting, not a price discount. Maybe rage?
Black orc big boss base price is okay. His abilities on the other hand are not.
Ironbreakers might have disproportionately benefited from the mass adjustments. Agree on BOBB.
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
How do you not make an instant loss if they lose unbreakable when army losses hit?
You could make that, IF a game ends in a draw, the side with only unbreakable units loses
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
I didn't even see all the changes. Full changes to Grombrindal are:
- +100 cost - +3MD - +609 hp - + Unbreakable
So yea, Ungrim will be relatively pointless unless he has been given some new item or ability. Although seeing as he can stay on his feet now, the price gap at base between him and Grombrindal will be 250 (Ungrim:1250, Grombrindal 1500) so there could still be a case for him at times.
But I'm hoping for a new item of some type to provide a unique buff or something to differentiate from Grombrindal.
Apparently DLC team and balancing team are two separate entities that not always coordinate with each other.
There's only one battle design team for Warhammer 2 updates. Depending on the project we alternate who works on new content and who balances old content.
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
How do you not make an instant loss if they lose unbreakable when army losses hit?
You could make that, IF a game ends in a draw, the side with only unbreakable units loses
I just assume that the way army losses ends the game is by applying like -100 ld to all units on the losing side, or whatever big number. That may be wrong... but IF this is the case, then you could replace unbreakable with adding the same value to the current Ld of the unbreakable unit and he will never break naturally until after army losses has kicked in and removed that huge extra Ld buffer we just added.
...maybe there is no such value, maybe it's just cumulative penalties for other units breaking in a chain reaction, if so you'd need to code it differently, like that unbreakable means that you do not suffer some of the penalties while others still affect you.
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
I didn't even see all the changes. Full changes to Grombrindal are:
- +100 cost - +3MD - +609 hp - + Unbreakable
So yea, Ungrim will be relatively pointless unless he has been given some new item or ability. Although seeing as he can stay on his feet now, the price gap at base between him and Grombrindal will be 250 (Ungrim:1250, Grombrindal 1500) so there could still be a case for him at times.
But I'm hoping for a new item of some type to provide a unique buff or something to differentiate from Grombrindal.
CA could put a "Slayer Vow" tooltip similar to the "Moulder Monster" one applied to Skaven beasties in this DLC on Ungrim, Gotrek, Slayers and Giant Slayers, and give Ungrim a buff aura that only applies to Slayers. I would say definitely put +speed in there as well as some +stats.
I hope one of the multiplayer vids checks out rarely used old units at some point. It's killing me not knowing if death hags with cauldron got changes and also curious if bladedancers ability is the same?
Probably the most comprehensive patch ever? So many brave and impactful changes that only increase the hope of greatness for WH3. We've been criticizing many things but it's neat to see actually so much feedback was taken into consideration. Keep up the good work ๐
Probably the most comprehensive patch ever? So many brave and impactful changes that only increase the hope of greatness for WH3. We've been criticizing many things but it's neat to see actually so much feedback was taken into consideration. Keep up the good work ๐
Agreed, it seems to be a very solid patch based on what we've heard so far! Praise is definitely in order
Probably the most comprehensive patch ever? So many brave and impactful changes that only increase the hope of greatness for WH3. We've been criticizing many things but it's neat to see actually so much feedback was taken into consideration. Keep up the good work ๐
on the flip side, Gromby got nerfed. That's a grudging.
Gromby going for that maximum being draw kited ratio while at the same time making Ungrim pointless...
I really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
How do you not make an instant loss if they lose unbreakable when army losses hit?
You could make that, IF a game ends in a draw, the side with only unbreakable units loses
Poor Orion would stop winning those games that looked unwinnable...
Probably the most comprehensive patch ever? So many brave and impactful changes that only increase the hope of greatness for WH3. We've been criticizing many things but it's neat to see actually so much feedback was taken into consideration. Keep up the good work ๐
on the flip side, Gromby got nerfed. That's a grudging.
Look on the bright side, he's received price nerf but stat buff. Finally unbreakable. WH2fication full speed ahead ๐ช
Look on the bright side, he's received price nerf but stat buff. Finally unbreakable. WH2fication full speed ahead ๐ช
no lad, the real grudging is that his ability is *less* useful now since he is Unbreakable so his ability doesn't work on himself. Needs at least +10 MD or full charge reflection to offset this.
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4 · 4LikeI really hope that CA asap considers fixing so that army losses removes the unbreakable trait from all units that have them. The don't need to insta-end the game, but make them routable. For example, I don't know the value but assume that army losses applies -100 Ld to all units, you could in principle replace the current unbreakable with +100 Ld, which would then result in the unit being naturally breakable after army losses but not instantly end the game at army losses if an unbreakable character is still alive.
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0 · LikeApparently DLC team and balancing team are two separate entities that not always coordinate with each other.
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0 · LikeYou could make that, IF a game ends in a draw, the side with only unbreakable units loses
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0 · Like- +100 cost
- +3MD
- +609 hp
- + Unbreakable
So yea, Ungrim will be relatively pointless unless he has been given some new item or ability. Although seeing as he can stay on his feet now, the price gap at base between him and Grombrindal will be 250 (Ungrim:1250, Grombrindal 1500) so there could still be a case for him at times.
But I'm hoping for a new item of some type to provide a unique buff or something to differentiate from Grombrindal.
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0 · LikeAn offensive niche for Dawi
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1 · 1LikeGet on, Kroq-Gar, we're going shopping
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6 · 6LikeSo maybe that is where duck went... to have some fun helping with the battle design for some cool new units ๐
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0 · LikeIt's killing me not knowing if death hags with cauldron got changes and also curious if bladedancers ability is the same?
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0 · LikeLook on the bright side, he's received price nerf but stat buff. Finally unbreakable. WH2fication full speed ahead ๐ช Hopefully he's got a greatsword now too. Isabella has been complaining about his small sword for years now.
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