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projectile vegitation grace period adjustment

torak8988torak8988 MemberRegistered Users Posts: 55
So as we have all seen the clip of milkandcookiestotalwar ( showing how to abuse this new mechanic on artillery, I'd like to leave my suggestions.
Remove this new mechanic for all non-woodland strider units, while making the duration infinite to those that do have this trait.
Why? I don’t like this new artillery exploit tactic that is stronger depending on how fast the projectile flies (the faster the projectile, the deeper the unit can be positioned within the forest without penalty) therefore encouraging an even more defensive playstyle.
I love new traits that enable entirely new tactics like vanguard, and since we rarely have dense forest battles I think it would be fun to have a trait that enables an entirely new forest focussed strategy exclusive only to units with the woodland strider trait.
HOWEVER I would change the trait that this trait is ONLY active when the unit firing is INSIDE a forest area, why? because I don’t want people shooting through a forest from the opposite side of the forest meaning they use the forest only as missile cover. I want this tactic to only be usable within a forest so you can drive the enemy out of the forest removing their forest missile advantage.

see picture bellow:
https://imgur.com/a/4oQcElo

Comments

  • torak8988torak8988 Member Registered Users Posts: 55
    I understand that the devs don’t want to take this trait out of hand as missile units are currently extremely powerful in the game. I have to take mods that reduce fire rate and ammo by 30% in order to balance them and allow damage dealing infantry to actually play a role in the game.
  • WojmirVonCarsteinWojmirVonCarstein Registered Users Posts: 1,598
    I was hoping they would make new MP maps as well as adjust old one.
  • vg45vg45 DenmarkRegistered Users Posts: 147
    It seems like a really bad idea because it removes counterplay like the arrow of kurnous for sniping arty or maybe you could say it opens up counterplay to the arrow of kurnous by hiding in the forest, it just seems a little too easy.

    I am getting flashbacks to Warp Lightning Cannons in "forests" that were actually pieces of paper with "forest" written on them with a pen, cut out to just the right size to protect them but just small enough to not impede their shooting. This mechanic is essentially just how it worked on TT at one time, truly inspired game design, bringing back my childhood nightmares. Leave my dinos in peace!
  • WitchbladeWitchblade Registered Users Posts: 1,007
    Yeah, it's a really bad idea to have this on arty. I'm fine with it on archers and everything else. Although terradons and hawk riders being able to snipe your lord even inside a forest is also a bit questionable.
  • KayosivKayosiv Senior Member Registered Users Posts: 2,753
    It should never have never applied to artillery. I'm surprised they would even consider letting it release this way, let alone keeping it this way.

    It so obviously breaks so many things, especially arching artillery.
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  • Totentanz777Totentanz777 Registered Users Posts: 636
    vg45 said:

    It seems like a really bad idea because it removes counterplay like the arrow of kurnous for sniping arty or maybe you could say it opens up counterplay to the arrow of kurnous by hiding in the forest, it just seems a little too easy.

    I am getting flashbacks to Warp Lightning Cannons in "forests" that were actually pieces of paper with "forest" written on them with a pen, cut out to just the right size to protect them but just small enough to not impede their shooting. This mechanic is essentially just how it worked on TT at one time, truly inspired game design, bringing back my childhood nightmares. Leave my dinos in peace!

    Without getting too sidetracked here I used to have so much fun creating terrain for TT. Me and my friends would go to the woods and collect moss, sticks, etc. and then come back in and set it all up. Good times. We never cheesed that way with artillery though lol.
  • blindjonnblindjonn Registered Users Posts: 934
    Artillery no longer benefits from the vegetation grace period.
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