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Known IssueBug/Possible oversight for Coeddil

Karl_FranzIIKarl_FranzII Registered Users Posts: 9
edited December 2020 in Campaign & Battle Bugs
reposted from general discussion.
After finishing the quest for Drycha to get Coeddil, I got into a tough battle and lost him and thats it, perma death for a quest hero, additionally he does not have any "immortality trait" in his skill tree

Now for going through the effort of raiding Parravaron and Middleland and two quest battles for a unique hero that can die with no immortality trait by default and no immortality trait in his skill tree seems a bit of a waste
It really is a loss and a time waste for this. I hope this can be addressed because drycha is a fun lord to play and coeddil is a powerful hero, but when the Ai spams heros to assassinate him and hes gone forever, it seems a bit of a waste.



hehe skill "tree"
Post edited by CHARLOTTEB_CA on

Comments

  • Xerxes52Xerxes52 Registered Users Posts: 807
    I know the solution to this bug. Coeddil is missing the "wh2_dlc11_enable_immortal_hidden" effect on his innate skill "wh2_dlc16_skill_wef_coeddil_innate". That's his starting trait he gets in his traits list, the one that gives him "Murder of Spites" and "Muster of Malevolents".

    Both Ariel and Ghortich have the "wh2_dlc11_enable_immortal_hidden" effect on their innate skills, giving them immortality.
  • floskanfloskan Registered Users Posts: 120
    Xerxes52 said:

    I know the solution to this bug. Coeddil is missing the "wh2_dlc11_enable_immortal_hidden" effect on his innate skill "wh2_dlc16_skill_wef_coeddil_innate". That's his starting trait he gets in his traits list, the one that gives him "Murder of Spites" and "Muster of Malevolents".

    Both Ariel and Ghortich have the "wh2_dlc11_enable_immortal_hidden" effect on their innate skills, giving them immortality.

    Would you know why the trait Drycha gets from her quest line doesn't give physical resistance to her forest spirits as stated?
  • Xerxes52Xerxes52 Registered Users Posts: 807
    floskan said:

    Xerxes52 said:

    I know the solution to this bug. Coeddil is missing the "wh2_dlc11_enable_immortal_hidden" effect on his innate skill "wh2_dlc16_skill_wef_coeddil_innate". That's his starting trait he gets in his traits list, the one that gives him "Murder of Spites" and "Muster of Malevolents".

    Both Ariel and Ghortich have the "wh2_dlc11_enable_immortal_hidden" effect on their innate skills, giving them immortality.

    Would you know why the trait Drycha gets from her quest line doesn't give physical resistance to her forest spirits as stated?
    I think I might know why the effect isn't working correctly. The physical resistance effect on the Potion Sacre Trait is listed as "wh2_dlc10_alarielle_effect_unit_stat_mod_physical_resistance_tree_units" which points to the unit set "hef_dlc10_trees". I looked into this unit set and it only affects the following units:

    wh2_dlc10_hef_inf_dryads_0
    wh2_dlc10_hef_mon_treekin_0
    wh2_dlc10_hef_mon_treeman_0

    Drycha doesn't get these units, those belong to Alarielle's faction. These are Drycha's units:

    wh2_dlc16_wef_inf_malicious_dryads_0
    wh2_dlc16_wef_mon_malicious_treekin_0
    wh2_dlc16_wef_mon_malicious_treeman_0

    There is a unit set called "wef_dlc05_trees" which includes all of the tree spirit units across all factions, including RORs. Creating a new effect that provides physical resistance to that unit set should fix the issue.

    I'll tag @CA_Duck. Maybe he'll let me know if I'm on the right track.

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