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Forgeworld Writer moves to CA - possible 40k game

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  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 4,443

    He is a designer isn't he?.. He probably just made a lateral career move.. So he will work for CA in designing characters.

    I don't think he's a character designer, he more works on rules, mechanics etc. as well as characters. Those rules, mechanics, characters are more 40k based.
    Either way, just because a person used to work on Warhammer, does not mean they will forever work on Warhammer... Case in point: Andy Chambers.
    I never said it was something I knew for a fact. However, the fact that out of everyone they have recently decided to recruit someone who specialises in the rules and lore of WH40k certainly is a positive move for those who want a WH40k game.
    I mean, sure? We are all just speculating here.

    I will stand by my initial stance that I absolutely despise the idea of a Total War game set in the WH40k universe. However, I certainly wouldn't mind CA creating a WH40k game.
  • DeadpoolSWDeadpoolSW Registered Users Posts: 1,922

    Is it not a bit earlier for them to be hiring for the successor of the Warhammer trilogy? Game 3 isn't even out yet, and it'll be at least 6 years before we see their next non-historical franchise.

    That may be a pattern but as you know, CA are constantly growing. Going back to Empire and R2 we'd have one large release and a few minor ones. Look at the growth over the last few years.

    Other things could be an issue. Look at the response GW's got back from AAA gaming, it's been great for them. GW maybe offering CA a better deal to create a 40k game.

    CA management have always said they are up for anything as long as the opportunity is there. They have a close relationship with GW and TWWH has been a massive success. 40k is the most popular TT game bar none.. there's certainly an opportunity here.
    I'm not against it, in fact I would buy the hell out of it. I'm just saying it's a bit early when I'd hope most non-historical staff are focussed on game 3, overhauling systems like sieges.
    Well, imagine if instead of doing a focused version of 40k on a new engine they go for a triple like WHFBTW.

    That will take some serious planning and it'll be bigger and harder than I guess we can imagine. It may take some serious developments.

    It's a good question to ask, but why would CA spend so much on a new engine? Why not just do AoS and keep it simple?

    The fact is 40k sells huge and combining these 2 IPs would be big for both companies. A constant game that's updated as with each model range and edition. It's similar to those 80s cartoon lines that specifically supported a toy range like Transformers, Thundercats etc. You watch your favourite character on media/videogame and then buy the model or even army.
    I'll be honest, I was introduced to Warhammer through Total War, so the only thing I know about 40K comes from one of those quick overview of all the factions videos, so I can't offer my opinion on how it'll be implemented.

    40K would definitely be a big seller, and whenever its series of games is complete, CA could do AoS, which at that point would hopefully have a lot more content and a lot more hype with it.
    Nagash will rule again!

    Justice for Chaos Dwarfs, Ogre Kingdoms, Araby, Albion, Amazons, Halflings, Nippon, Ind & the Hobgoblin Khanate!
  • Surge_2Surge_2 Registered Users Posts: 4,495

    what is 30k another 40k ? jeez no, total war 40k at least.

    I could get into that after warhammer 3. let me know thanks.

    30K is the origin story of the setting, it outlines the Horus Heresy.
    Knights of Bretonnia

  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221

    Is it not a bit earlier for them to be hiring for the successor of the Warhammer trilogy? Game 3 isn't even out yet, and it'll be at least 6 years before we see their next non-historical franchise.

    That may be a pattern but as you know, CA are constantly growing. Going back to Empire and R2 we'd have one large release and a few minor ones. Look at the growth over the last few years.

    Other things could be an issue. Look at the response GW's got back from AAA gaming, it's been great for them. GW maybe offering CA a better deal to create a 40k game.

    CA management have always said they are up for anything as long as the opportunity is there. They have a close relationship with GW and TWWH has been a massive success. 40k is the most popular TT game bar none.. there's certainly an opportunity here.
    I'm not against it, in fact I would buy the hell out of it. I'm just saying it's a bit early when I'd hope most non-historical staff are focussed on game 3, overhauling systems like sieges.
    Well, imagine if instead of doing a focused version of 40k on a new engine they go for a triple like WHFBTW.

    That will take some serious planning and it'll be bigger and harder than I guess we can imagine. It may take some serious developments.

    It's a good question to ask, but why would CA spend so much on a new engine? Why not just do AoS and keep it simple?

    The fact is 40k sells huge and combining these 2 IPs would be big for both companies. A constant game that's updated as with each model range and edition. It's similar to those 80s cartoon lines that specifically supported a toy range like Transformers, Thundercats etc. You watch your favourite character on media/videogame and then buy the model or even army.
    I'll be honest, I was introduced to Warhammer through Total War, so the only thing I know about 40K comes from one of those quick overview of all the factions videos, so I can't offer my opinion on how it'll be implemented.

    40K would definitely be a big seller, and whenever its series of games is complete, CA could do AoS, which at that point would hopefully have a lot more content and a lot more hype with it.
    To get an idea of the stories behind Warhammer 40k I listen to Baldermort on Youtube, he uses little snippets of the lore and unit types to create stories while teaching you about them. He also does longer videos on factions and characters.

  • DeadpoolSWDeadpoolSW Registered Users Posts: 1,922

    Is it not a bit earlier for them to be hiring for the successor of the Warhammer trilogy? Game 3 isn't even out yet, and it'll be at least 6 years before we see their next non-historical franchise.

    That may be a pattern but as you know, CA are constantly growing. Going back to Empire and R2 we'd have one large release and a few minor ones. Look at the growth over the last few years.

    Other things could be an issue. Look at the response GW's got back from AAA gaming, it's been great for them. GW maybe offering CA a better deal to create a 40k game.

    CA management have always said they are up for anything as long as the opportunity is there. They have a close relationship with GW and TWWH has been a massive success. 40k is the most popular TT game bar none.. there's certainly an opportunity here.
    I'm not against it, in fact I would buy the hell out of it. I'm just saying it's a bit early when I'd hope most non-historical staff are focussed on game 3, overhauling systems like sieges.
    Well, imagine if instead of doing a focused version of 40k on a new engine they go for a triple like WHFBTW.

    That will take some serious planning and it'll be bigger and harder than I guess we can imagine. It may take some serious developments.

    It's a good question to ask, but why would CA spend so much on a new engine? Why not just do AoS and keep it simple?

    The fact is 40k sells huge and combining these 2 IPs would be big for both companies. A constant game that's updated as with each model range and edition. It's similar to those 80s cartoon lines that specifically supported a toy range like Transformers, Thundercats etc. You watch your favourite character on media/videogame and then buy the model or even army.
    I'll be honest, I was introduced to Warhammer through Total War, so the only thing I know about 40K comes from one of those quick overview of all the factions videos, so I can't offer my opinion on how it'll be implemented.

    40K would definitely be a big seller, and whenever its series of games is complete, CA could do AoS, which at that point would hopefully have a lot more content and a lot more hype with it.
    To get an idea of the stories behind Warhammer 40k I listen to Baldermort on Youtube, he uses little snippets of the lore and unit types to create stories while teaching you about them. He also does longer videos on factions and characters.

    Thanks :smile:
    Nagash will rule again!

    Justice for Chaos Dwarfs, Ogre Kingdoms, Araby, Albion, Amazons, Halflings, Nippon, Ind & the Hobgoblin Khanate!
  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 4,443
    Baldemort and Leutin09 are hands down the two premier loremasters of Warhammer 40k. Do not, not even if paid or threatened on your life, go for Archwarhammer...
  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    Yes both are excellent some go very deep in the lore and ask questions people ask and really deep dive into the lore. They also point out retcons and clashes of different lore sources. Arch usually reads from Wikipedia.. we can all do that
  • shoobydooshoobydoo Registered Users Posts: 83
    I just need GW to hurry up with TOW and then I'll buy some models. I considered buying mechanicus stuff but I don't know when I'd have time to paint that and not as interested in 40k collecting anymore anyway.
  • shoobydooshoobydoo Registered Users Posts: 83
    Crossil said:

    really an hard choice between 30k and 40k, wish they could do both ...

    30k has no Tyranids, no Tau and no Necrons(I think the Necrons didn't yet start waking up?).

    It's really not a choice at all.
    30K faction diversity problems can be solved by re-adding canonically 'extinct' races like the SQUATS.
  • Commissar_GCommissar_G Senior Member Registered Users Posts: 12,224
    shoobydoo said:

    Crossil said:

    really an hard choice between 30k and 40k, wish they could do both ...

    30k has no Tyranids, no Tau and no Necrons(I think the Necrons didn't yet start waking up?).

    It's really not a choice at all.
    30K faction diversity problems can be solved by re-adding canonically 'extinct' races like the SQUATS.
    Why though? Why not just do 40k?

    It's the bigger setting, more history, more well known.
    "As a sandbox game everyone, without exception, should be able to play the game exactly as they see fit and that means providing the maximum scope possible." - ~UNiOnJaCk~
  • Dr_ChaosDr_Chaos Registered Users Posts: 7
    40k is terrible because it has no High Elves.

    Fantasy is much more popular than 40k or AoS because of High Elves.
  • Surge_2Surge_2 Registered Users Posts: 4,495
    shoobydoo said:

    Crossil said:

    really an hard choice between 30k and 40k, wish they could do both ...

    30k has no Tyranids, no Tau and no Necrons(I think the Necrons didn't yet start waking up?).

    It's really not a choice at all.
    30K faction diversity problems can be solved by re-adding canonically 'extinct' races like the SQUATS.
    No, let's not get into the Amazon/Hobbit/Cathay **** please.
    Knights of Bretonnia

  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    Dr_Chaos said:

    40k is terrible because it has no High Elves.

    Fantasy is much more popular than 40k or AoS because of High Elves.

    A breakdown from Reddit that backs up what they are saying. The reason the stopped WHFB was because it rarely paid for itself. Personally I think building the game like AoS allowing a player to play with a handful of models would have helped and also if they'd waited for those AAA games to come out it may have improved but it does seem WHFB didn't do well at all.

    a financial analyser on bolter and chainsword(so we can get bias out of the way) did an analysis of the financial report displaying growth in the company after the first AOS campaign and the general handbook stated that AOS is paying for itself hence the growth in the company. GW never give's a breakdown of sales but I have dug up from the point the growth started and the fact that GW is still growing shows both systems are doing well. Since he also stated 40k was also essentially paying for fantasy in the past hence no growth. Plus rumour mongers saying that it's doing better etc.

    https://19485-presscdn-0-14-pagely.netdna-ssl.com/wp-content/uploads/2017/01/2016-17-Press-Statement-final.pdf

    http://www.bolterandchainsword.com/topic/329700-good-news-from-gw/page-2

    http://www.bolterandchainsword.com/topic/329700-good-news-from-gw/page-3

    User 1(who is doing the analysis: I met with a 40k friend who has even more management experience as a financial controller than I do. We both had experiences in finance and sales & marketing, but also share a love for The Hobby, like you! This is a shortened version of our lengthy discussion/fist fight, shared in normal Low Gothic.

    User 2:Great review but I am struggling to see how you can extrapolate AoS sales being the cause of growth. It's an assumption surely, based upon there being a summer campaign?

    I'd say it's 40K gowing what with Genestealer Cults, Adeptus Mechanicus and Deathwatch being quite popular yet expensive armies to get into (actually the Deathwatch are fairly cheap if you're savvy).

    User 1: We started with no assumptions. Regarding the summer campaign issue, it was only after we started looking for areas where growth was greatest, like in the clear case of where Trade and Retail grew by 30+ percent%+ while Mail Order only grew by 9%, that we started exploring what brick & mortar stores had.

    The summer campaign, which directly matched the reported time period, was clearly the biggest change from Business As Usual. It happened to relate to AoS, and had a mechanism that was designed to drive sales, therefore seemed very relevant to the issue of sales growth.

    In other words, we didn't start with a line of reasoning, or certain products, or theories, or personal preferences in mind.

    User 2:I agree that solid rules does drive players, but I haven't witnessed, in my bubble, any increase in AoS.

    How would we best quantify whether AOS has spurred sales? We might best glimpse 40K future if we can determine what encouraged the customer spending?

    Personally, I interpret the increase is from boxed set sales like the HH games that drove army building. Battle of Calth was phenomenonal in its reception. Many players bought 2-3 copies and it sold out often. These fueled more purchases and that's before we start to count other boxed sets like the Knights and fliers.

    I think AoS has been a blip compared to the 40K sales. 40K was losing ground each year despite being the biggest fish in the sea and I see it as this year GW finally reversed that trend.

    User 1:I think I understand where you're coming from. I think the new way 40k products were bundled contributed to growth, too.

    We agree AoS, until the release of the General's Handbook, was a blip. Therefore, by definition, it had the most opportunity to grow.

    40k/30k basically held the line for all of GW in the last few years, since AoS, and before that Warhammer Fantasy. In last year's annual report, the CEO let slip a point that AoS, despite its unpopularity, had already outdid Warhammer Fantasy's sales for years, just to show how bad things had been.

    The question we asked wasn't so much what's new; it was what's changed. The 0% or negative growth represented 40k/30k having to carry Warhammer Fantasy, then AoS, for years. GW doesn't borrow money for new development, meaning particularly 40k "paid" for all of WhF and AoS's development, with no return...until now.

    Also he predicted that because of the results of the AOS campaign they will be doing more campaigns for AOS and 40k in the future because they drive sales and look where we are now? 40K campaign last year and we are currently doing the dread solstice for AOS.

    Also from war of sigmar a reliable rumour place and news this was posted 2 years ago.(this is before the handbook the first part of my post is after release and the summer campaign.)

    https://war-of-sigmar.herokuapp.com/bloggings/784

    AoS is now roughly 30% of sales. 40k is still outperforming by a large margin, but AoS numbers are healthy. what to take away from this is that AoS will continue forward, it's here to stay, there's no plans to go backwards on it.

    To also prove that they are a reliable

    -concept art shown of allariel riding what looks to be a giant rhino beetle? sounds interesting, possible future model? only time will tell
  • Surge_2Surge_2 Registered Users Posts: 4,495
    40K, specifically Space Marines, carried GW, and Fantasy, for many many years.

    There is a User at Bolter and Chainsword who has broken down there financial situation for a few years if one wants to search it up.
    Knights of Bretonnia

  • psychoakpsychoak Registered Users Posts: 3,280
    If CA is ever going to successfully take Total War past the Black Powder/formation combat era, they're going to have to come up with a better system for modeling more modern combat. We've got practical applications of automatic weaponry and heavy artillery in Warhammer, but there's still nothing that really suffices to model modern air power, a complete lack of effective melee units, and zero rigid formations that you have by WWI.

    If they do this, WH40K is more than covered. If you ignore that they have mechs and whatnot, tactically it's not even WWI combat. No real air power, armor negates ranged effectiveness to where melee is a common outcome, long range bombardment and entrenched lines aren't really a thing.

    It's actually way, way less modern a combat design than actual modern combat is. I'm extremely skeptical that they'll pull off a good TW game with modern combat, or even squad based combat, but that doesn't mean they wont go for it anyway.
  • CommisarCommisar Senior Member Registered Users Posts: 1,644
    In and of it's self doesn't mean anything other than someone has switched jobs. Who did CA hire from GWS when they started the WH series? Who did Relic hire when working on DoW? They don't need someone to transfer over to write the game for them, GWS will happily work with them as they do have the staff to share without the hassle of resigning and that. The fact he's a rules/mechanic writer for a table top game means nothing for the video game.

    As others have said, 30/40k would be such a difference that it either wouldn't be 30/40k or it wouldn't be TW. It's not just the battle mechanics but also the campaign, faction and inter-faction mechanics.

    Although I would point out CA is happy to make other IPs such as Halo Wars and Alien: Isolation as recent titles.
  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    Commisar said:

    In and of it's self doesn't mean anything other than someone has switched jobs. Who did CA hire from GWS when they started the WH series? Who did Relic hire when working on DoW? They don't need someone to transfer over to write the game for them, GWS will happily work with them as they do have the staff to share without the hassle of resigning and that. The fact he's a rules/mechanic writer for a table top game means nothing for the video game.

    As others have said, 30/40k would be such a difference that it either wouldn't be 30/40k or it wouldn't be TW. It's not just the battle mechanics but also the campaign, faction and inter-faction mechanics.

    Although I would point out CA is happy to make other IPs such as Halo Wars and Alien: Isolation as recent titles.

    Equally, neither of us know the details and what is required. CA specifically hired someone who only has experience with designing WH rules for 40/30k games. We do not have evidence to say it definitely shows they are doing something with 40k it simply manipulates the likelihood meter. Why bring someone in who has no experience with fantasy or similar games?

    The fact that 40k is 'different' means very little, CA contain cutting edge staff who can create games that end up at the top of the global Steam charts and are more than capable of designing a 40k game.. especially if they bring in those experienced in creating 40k games.

    I'm saying I don't know but it certainly helps in believing the possibility they may be looking at a possible crossover.
  • CommisarCommisar Senior Member Registered Users Posts: 1,644

    Equally, neither of us know the details and what is required. CA specifically hired someone who only has experience with designing WH rules for 40/30k games. We do not have evidence to say it definitely shows they are doing something with 40k it simply manipulates the likelihood meter. Why bring someone in who has no experience with fantasy or similar games?

    The fact that 40k is 'different' means very little, CA contain cutting edge staff who can create games that end up at the top of the global Steam charts and are more than capable of designing a 40k game.. especially if they bring in those experienced in creating 40k games.

    I'm saying I don't know but it certainly helps in believing the possibility they may be looking at a possible crossover.

    We don't know his full CV and what else he has worked on that hasn't been published or helped on in the back ground. I wouldn't expect him to have gone to GWS with 0 past writing experience so that in it's self can be of use for CA by hiring someone who's experienced in writing and thinking of mechanics while incorporating lore. So it could be as some have suggested a possible CA own brew fantasy game. There's quite a few possibilities and it in and of it's self means very little.

    No it means a lot. Halo is very different, they didn't make a TW game to cover it but a new IP, same with Alien. No sign of them bringing in people who have experience making a 40K game, unless you think they are going to be making a table top game...

    Worth noting CA has listed a few positions for a new IP on their job site, and here's part of ones description:
    "Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First-Person Shooter IP."

    So actually that is rather exciting, I do love Alien: Isolation! XD

    https://www.creative-assembly.com/careers
  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    Commisar said:

    Equally, neither of us know the details and what is required. CA specifically hired someone who only has experience with designing WH rules for 40/30k games. We do not have evidence to say it definitely shows they are doing something with 40k it simply manipulates the likelihood meter. Why bring someone in who has no experience with fantasy or similar games?

    The fact that 40k is 'different' means very little, CA contain cutting edge staff who can create games that end up at the top of the global Steam charts and are more than capable of designing a 40k game.. especially if they bring in those experienced in creating 40k games.

    I'm saying I don't know but it certainly helps in believing the possibility they may be looking at a possible crossover.

    We don't know his full CV and what else he has worked on that hasn't been published or helped on in the back ground. I wouldn't expect him to have gone to GWS with 0 past writing experience so that in it's self can be of use for CA by hiring someone who's experienced in writing and thinking of mechanics while incorporating lore. So it could be as some have suggested a possible CA own brew fantasy game. There's quite a few possibilities and it in and of it's self means very little.

    No it means a lot. Halo is very different, they didn't make a TW game to cover it but a new IP, same with Alien. No sign of them bringing in people who have experience making a 40K game, unless you think they are going to be making a table top game...

    Worth noting CA has listed a few positions for a new IP on their job site, and here's part of ones description:
    "Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First-Person Shooter IP."

    So actually that is rather exciting, I do love Alien: Isolation! XD

    https://www.creative-assembly.com/careers
    I gave his full list at GW, his last job had little to do with the game industry, that's why his experience at GW is key. You can simply check his Linkedin page which will tell you his history, so we do know what he's worked on. https://uk.linkedin.com/in/anujmalhotra87

    The skills you describe are general, would it not make more sense to gain someone with a history in WHFB or even AoS, why select someone in a different genre, specifically 40k?

    They've been working on that for years now and the jobs you have pointed out are still there, so he hasn't filled them has he?

    I'm afraid you won't be convincing me any time soon that it's very unlikely it's not connected to a 40k IP. When even Volrak (who is often correct due to a lot of contacts) seems pretty confident it's happening from what he has heard.

    Let's wait and see.
  • SiWISiWI Senior Member Registered Users Posts: 11,368
    this is exiting news.
    When memory serves right, CA hired a fantasy author before making TW WH.

    And a 40k TW trilogy would be the only way one could top a TW WH trilogy...


    And I know: "40k in TW doesn't work bla bla bla", heard all the same about a TW WH and the result? A trilogy.



    My hopes would be that 1) space combat is a thing and connected to that 2) we fight over complete systems not a single planet.

    The writing to justify why all the races are on the same planet gets tedious.
    Ratling_Guns.gif?t=1554385892
  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    SiWI said:

    this is exiting news.
    When memory serves right, CA hired a fantasy author before making TW WH.

    And a 40k TW trilogy would be the only way one could top a TW WH trilogy...


    And I know: "40k in TW doesn't work bla bla bla", heard all the same about a TW WH and the result? A trilogy.



    My hopes would be that 1) space combat is a thing and connected to that 2) we fight over complete systems not a single planet.

    The writing to justify why all the races are on the same planet gets tedious.

    With the opportunities in revenue a 40k game would open up, I think CA would be more than willing to put some money into an engine that can handle it.
  • SiWISiWI Senior Member Registered Users Posts: 11,368

    SiWI said:

    this is exiting news.
    When memory serves right, CA hired a fantasy author before making TW WH.

    And a 40k TW trilogy would be the only way one could top a TW WH trilogy...


    And I know: "40k in TW doesn't work bla bla bla", heard all the same about a TW WH and the result? A trilogy.



    My hopes would be that 1) space combat is a thing and connected to that 2) we fight over complete systems not a single planet.

    The writing to justify why all the races are on the same planet gets tedious.

    With the opportunities in revenue a 40k game would open up, I think CA would be more than willing to put some money into an engine that can handle it.
    the opportunities for "LP's" are ludicrous.

    Let alone the fact that we have SM orders, CSM warbands/legion, regiments to do race DLC till doomsday
    Ratling_Guns.gif?t=1554385892
  • CommisarCommisar Senior Member Registered Users Posts: 1,644
    edited December 2020


    I gave his full list at GW, his last job had little to do with the game industry, that's why his experience at GW is key. You can simply check his Linkedin page which will tell you his history, so we do know what he's worked on. https://uk.linkedin.com/in/anujmalhotra87

    The skills you describe are general, would it not make more sense to gain someone with a history in WHFB or even AoS, why select someone in a different genre, specifically 40k?

    They've been working on that for years now and the jobs you have pointed out are still there, so he hasn't filled them has he?

    I'm afraid you won't be convincing me any time soon that it's very unlikely it's not connected to a 40k IP. When even Volrak (who is often correct due to a lot of contacts) seems pretty confident it's happening from what he has heard.

    Let's wait and see.

    Seems to need an account to see it and as previously stated it doesn't list everything he's done within GWS as a number of things haven't been published.

    If having people in house is what is required for it it would of been needed quite a few years ago for the WH line.

    No as far as I can tell he hasn't got those skill sets, but at the same time they don't have any roles open for writers or lore consultants on there now do they?

    I'm not, I'm saying it's not proof that it's a TW 30/40K title.I've seen other games higher people and fans jumped on their past work and been disappointed. People can move jobs and can do different things and CA has more than just one game line.
    SiWI said:

    My hopes would be that 1) space combat is a thing and connected to that 2) we fight over complete systems not a single planet.

    The writing to justify why all the races are on the same planet gets tedious.

    Wouldn't hold hope for space battles with the lack of naval combat in WH, seems unclear if they will bring them back for history games either currently (admittedly recently the time periods they've covered did lack wide scale naval warfare). Also with multiple planets will be much less provinces on each as a result. Might also cause issues with balance having the navies above worlds.
  • davedave1124davedave1124 Senior Member Registered Users Posts: 12,221
    Commisar said:


    I gave his full list at GW, his last job had little to do with the game industry, that's why his experience at GW is key. You can simply check his Linkedin page which will tell you his history, so we do know what he's worked on. https://uk.linkedin.com/in/anujmalhotra87

    The skills you describe are general, would it not make more sense to gain someone with a history in WHFB or even AoS, why select someone in a different genre, specifically 40k?

    They've been working on that for years now and the jobs you have pointed out are still there, so he hasn't filled them has he?

    I'm afraid you won't be convincing me any time soon that it's very unlikely it's not connected to a 40k IP. When even Volrak (who is often correct due to a lot of contacts) seems pretty confident it's happening from what he has heard.

    Let's wait and see.

    Seems to need an account to see it and as previously stated it doesn't list everything he's done within GWS as a number of things haven't been published.

    If having people in house is what is required for it it would of been needed quite a few years ago for the WH line.

    No as far as I can tell he hasn't got those skill sets, but at the same time they don't have any roles open for writers or lore consultants on there now do they?

    I'm not, I'm saying it's not proof that it's a TW 30/40K title.I've seen other games higher people and fans jumped on their past work and been disappointed. People can move jobs and can do different things and CA has more than just one game line.
    SiWI said:

    My hopes would be that 1) space combat is a thing and connected to that 2) we fight over complete systems not a single planet.

    The writing to justify why all the races are on the same planet gets tedious.

    Wouldn't hold hope for space battles with the lack of naval combat in WH, seems unclear if they will bring them back for history games either currently (admittedly recently the time periods they've covered did lack wide scale naval warfare). Also with multiple planets will be much less provinces on each as a result. Might also cause issues with balance having the navies above worlds.
    Those are for 2021 and it's only roughly 2. The evidence points to someone who works on sci fi about 95 to 100%, we can call him a specialist in sci fi or 40k.

    There are lots of people who work on WHFBTW who originate from Games Workshop so they have been gaining specialists since the beginning. This is what happens when 2 companies start to work together. If those people start to give CA ideas on how popular 40k is compared to say.. fantasy it may possibly start to give them ideas.

    Maybe he didn't apply, maybe he was head hunted for a specific project? His skills seem to exist around designing game systems that specialise around 30/40k.

    It's circumstantial, it wouldn't stand up in court if he was on trial for murder but no one truly knows what CA are up to but people add details together and come to a conclusion, often that conclusion is right. Add to that when Valrak's stream finally lands we can see that he believes from the people he has spoken to that it is likely they are working on something. He often gets true information on not yet released WH products before most people. Again, won't get any one convicted but at least will cause suspicion.
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