I was looking at the Dark Elf list and most of their missiles are very short ranged. Should they have a heavy repeater crossbow variant that shoots ~200 range?
I know we have never had 'heavy' ranged weapons between bows and bolt throwers, but there is no reason not to have a 'heavy repeater crossbow'.

This is just some fun art from a darkest art style game... there are tons of art concepts with heavy xbows out there. A heavy crossbow is just a larger than regular crossbow.
If CA did make a heavy xbow foot elf, would they use the Scourge Runner style Xbow or something that looks more like a Larger Repeater Xbow? Range ~160 anti-large? Did you think it was odd when CA introduced the Scourge Runner style? It's pretty unique in the list and has it's own style.
Would the new unit be a group of shades called the Scourge Runners?
If they stuck with repeater bows, would it fire semi-auto two shots or four shots? Would it fire almost automatic like a Ratling Gun? Would it have snipe?
What would you want in the design if GW and CA made a def heavy xbow?
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3 · 3LikeDE crossbows are heavy by default... the bloody things are high damage AP.
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0 · LikeFirst time I saw how '+1 armor penetration' was used I was aghast, but it creates more unique faction identities. I am not going to go so far as to say it's better... it creates a lot of weird (arguably unnecessary) problems, but it is certainly interesting and shakes things up which is good for faction identity.
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0 · LikeTheir implementation is near perfect.
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2 · 2LikeCA probably just wanted to differentiate the units a bit more, in and out of the race, to highlight their strengths and weaknesses. As this thread shows, it's easy to look at dark elves and assume their crossbows should have shorter range but armour piercing.
And still, Empire crossbowmen do more damage against lightly armoured units and at longer range than darkshards, though there are also other factors to take into consideration of unit balance.
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