During last year I've noticed several times that AI gets insane amounts of settlements (40-50) a bit too quick for a varied and fun gaming experience. Right now game is detoriating too quick to the phase where are 3-4 nations taking everything and all minor factions are wiped.
I want to tell my last frustrating experience.
So, I've decided to play as Karak Kadrin on Legendary difficulty with Legendary Chaos Invasion, thinking that finally I can get some challenge.
Oh, how wrong was I..... You see, because your first enemies are Azhag, Mannfred, Drycha and other baddies, Empire is free to start its roll, absorbing other Elector Counts, getting free armies and becoming general insane powerhouse. Now I'm left as a spectator in my own campaign, just watching as Empire conquers everything while I do not even have a chance to catch up.
Karaz Ankor faction has died in my campaign early and Greenskins were a rank 1 faction for a looong time. I thought that is great, cood counter to insane Karl Franz's expansion!
I thought so befroe Empire declared war on them. Grimgor never had a chance. Now poor Greenskins are holding on their last breath at the edge of the Southlands.
It is turn 124 right now and Empire has 109 settlements. Some people may say that it is fun to have a powerful enemy lategame, but no! No way I ever would have fun grinding 109 Empire settlements. I liked it much more during of the patches when any LL-faction AI bonuses were disabled and everywhere were a lot of different faction.
CA, please, change this!
Comments
Autoconversion means every settlement captured immediately boosts the power of the conqueror. AI growth cheating means they can build up all regions they take over in no time and confederation cheating allows them to quasi chain them together.
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0 · LikeCertain factions obviously have special cheats, like Reikland, KaK, Naggaroth, etc... that for one thing or the other they can get very strong early. Now, i don't have problem in nerfing those factions, expecially Dwarfs since they have bs ar (like, their longbears for ar are like VC bombers) and obviously GS "3 armies, 1 T2 settlement" since their cheats derive mainly from the fact that in the past they were ****. But honestly if we talk about Naggaroth or Morathi, well they need those cheats: one get **** by chaos, the other is basically the only enemy of Ulthuan.
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0 · LikeIt would also help if sieges were redesigned to 1: Be fun 2: Be less common 3: Actually benefit the defender.
Right now it's actually easier to kill an AI army defending walls than it is to fight them in the field. There's more or less zero purpose to actually sieging anything out.
After buffing walls, towers and gates you could then buff battering rams and siege towers and make them meaningful too.
Too many mechanics in this game have been made meaningless.
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0 · LikeHere you are. Works like a charme, compatible with everything.
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1 · 1LikeFor what it's worth - they did reduce recolonizing of recently razed settlements priority. Although they may still do it opportunistically at times. It's helped a little.
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0 · LikeNo thanks lol
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0 · LikeUNLEASH THE EVERCHARIOT
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1 · 1LikeIf Empire was weaker I'd had to do fight Norsca and Greenskins myself and it would be actually fine and interesting playthrough. Well, I had only 16 settlements against 109 of Empire and it gained another 5-10 settlements each 10 turns of the campaign. Player is certainly not the one asking to be limited here, you should certainly see that, right?
But I do not mind having to put a bit more work in growing tall instead of growing wide if it would mean that I'd have an actual chance lategame to fight 40-50 factions instead of usual 3-4 offenders.
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1 · 1LikeSo nerfing the AI must come with also nerfing the player hard.
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