Since the Greenskin update, every game I've played so far (No mods here) has had a total Old World domination by Grimgore.
It is really awesome to see Da 'Ardest back on top, but it makes every campaign kinda samey. A lot like how the Blue Tide (Thorgrim) used to take over before the update.
Speaking of Thorgrim, I don't think I've ever seen him survive past turn 50. Whenever I can check on him, he doesn't even have a Defense building in his capital. Grimgore just steamrolls him, and if I'm playing Ungrim then most of the time he's just out for a walk in my neck of the woods leaving his home defenseless.
When CA was tweaking the AI, I think they might have messed something up for him?
Grimgore's faction is just too powerful in game right now. If I'm playing on that side of the globe, it's a constant struggle to keep up with his WAAAGH stacks, never mind if I'm being attacked on all sides (which I am, always in the Old World). I only play on Hard Difficulty so I don't think it should be this tough...
Forget the Chaos Invasion, Grimgore brings the end times early.
I would really appreciate it if anyone from CA could take a look at how things are balanced in Mortal Empires currently. I know you did some major reworks over the last year to make them act more appropriately, but something's off. Thorgrim should be able to hold on to that mighty Karak a little more reliably without me running across the continent to bail him out every time.
Thank you to anyone who takes the time to read this!