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Why do you want Marius leitdorf?

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  • Michael4537Michael4537 Registered Users Posts: 2,377
    Canuovea said:

    Marius might be bonkers, but he's more benign bonkers than the rats or Harkon and company.

    And being bonkers isn't the only thing that makes him likable.
  • psychoakpsychoak Registered Users Posts: 3,351

    psychoak said:

    I don't.

    I want Wulfhart on the hunt up by Norsca, and Von Draken in Wissenland. Toddbringer should be implemented, preferably with his cavalry, because he's already bleeding there, and should be highly antagonistic.

    The nutter is being seriously overplayed in terms of his uniqueness when much more diverse characters exist, and his position on the map is truly problematic for Vlad. Yeah, he's nuts. So is the entire Skaven faction, and gobs of other characters.

    Add a bulwark to the north and south, and there wont be any more precipitous collapses. Throw in a caustic element to keep Franz busy with an intractable Middenland and Nordland that don't fold like a lawn chair once the war breaks out, and VC will still be able to consolidate before the confederation bomb wipes them out.

    "when much more diverse characters exist"
    So Helborg then considering the amount of work GW did with him and that the Empire doesn't have a Grand Master character added yet as they already have a Battle Wizard Lord from Gelt, an Arch Lector though Volkmar and Generals of the Empire through Boris and Franz.
    A Grand Master character would also add more to the game than Marius.
    "his position on the map is truly problematic for Vlad"
    Doesn't really hold ground in Mortal Empires where there are two lords starting in the same province of Headhunter's Jungle that has Teclis, Vampire Coast and which ever Lizardmen lord is going to Itza nearby and we do have lords of different races bordering each other from the Fey Enchantress and Orion, Red Duke (technically one) and Alberic, Durthu and Skaksnik and Ailith Anar and Morathi.
    You say this like it's a good thing that Teclis, Lokhir, and Luthor all start adjacent to each other, and frequently get down to a single faction remaining in the first 50 turns. Mortal Empires Lustria is ass. It's not even clean ass, it's ass that hasn't been showered in a week. With IBS.

    Skarsnik starts at war with multiple other factions, one of which is a free kill and gives him a consolidated province that is relatively hard to attack. His LL enemy, Belegar, has an absolutely horrible starting province that takes four turns to travel through, and rarely even attempts to attack. WE AI are passive and sit there jerking off. Neither of them start trying to kill the other right off the bat. The Fey Enchantress dies almost every game, frequently inside 20 turns. Despite not being at war with any of her LL neighbors at game start. Alith Anar almost always dies fast, despite being adjacent to multiple likely allies, and having pressure on his enemies from multiple other LL factions. The Red Duke has an epic garrison and occasionally ends up decapitating Alberic after he takes his province over
    Diverse starting positions hold more weight something which Wissenland lacks due to being right next to Reikland unlike Ostland and Averland locations not right next to an Empire starting position because the Empire doesn't lack space that they must start next to an Empire starting position.
    Except I don't care about diversity of location, I could stick with one starting spot just fine. The problem is CA has gone and nerfed the AI, it's not practical with the way they've worked LL bonuses, and slowed down AI confederation. Franz needs allies that aren't a floor to be walked on. Someone needs to hold the southern border, and someone needs to hold the north together. Wissenland is a perfect bulwark against greenskin and undead dominating the entire area, and leaving Reikland alone to face the horde.

    Wissenland is a much more practical starting point than Averland. Start Von Draken out with just Nuln, and she's got a good few turns before she even looks at attacking a neighbor, with that long three settlement province. The mountains are a difficulty, so Skarsnik isn't likely to get dropped immediately, he might even take his province first. This does, however, prevent Skarsnik from razing the entire province in ten turns, which he occasionally does because Wissenland blows it's wad trying to kill his army on the way to his province capital, and then he pops their undefended settlements in revenge.

    You don't even want locations far apart for this. It's actually better if they're close enough to provide a barrier for each other, and not adjacent to their damned nemesis. It's the same problem Dwarfs have. LL factions either start at war, or quickly declare, and eliminate two thirds of the Dwarf factions, by default, in the first 20-30 turns. The three LL factions are so far apart, that there often ends up being nothing but enemies surrounding them, and they get whittled down until they either die, or tech up enough that vastly superior AR Dwarf elites start exterminating the Greenskin hordes. This is assuming Grimgor didn't snipe Thorgrim five turns into the game, and wipe out the faction entirely about as fast as he could travel to them.
  • Arthas_MenethilArthas_Menethil Senior Member Registered Users Posts: 6,804
    psychoak said:

    "his position on the map is truly problematic for Vlad"
    Doesn't really hold ground in Mortal Empires where there are two lords starting in the same province of Headhunter's Jungle that has Teclis, Vampire Coast and which ever Lizardmen lord is going to Itza nearby and we do have lords of different races bordering each other from the Fey Enchantress and Orion, Red Duke (technically one) and Alberic, Durthu and Skaksnik and Ailith Anar and Morathi.
    You say this like it's a good thing that Teclis, Lokhir, and Luthor all start adjacent to each other, and frequently get down to a single faction remaining in the first 50 turns. Mortal Empires Lustria is ass. It's not even clean ass, it's ass that hasn't been showered in a week. With IBS.

    Skarsnik starts at war with multiple other factions, one of which is a free kill and gives him a consolidated province that is relatively hard to attack. His LL enemy, Belegar, has an absolutely horrible starting province that takes four turns to travel through, and rarely even attempts to attack. WE AI are passive and sit there jerking off. Neither of them start trying to kill the other right off the bat. The Fey Enchantress dies almost every game, frequently inside 20 turns. Despite not being at war with any of her LL neighbors at game start. Alith Anar almost always dies fast, despite being adjacent to multiple likely allies, and having pressure on his enemies from multiple other LL factions. The Red Duke has an epic garrison and occasionally ends up decapitating Alberic after he takes his province over
    Diverse starting positions hold more weight something which Wissenland lacks due to being right next to Reikland unlike Ostland and Averland locations not right next to an Empire starting position because the Empire doesn't lack space that they must start next to an Empire starting position.
    Except I don't care about diversity of location, I could stick with one starting spot just fine. The problem is CA has gone and nerfed the AI, it's not practical with the way they've worked LL bonuses, and slowed down AI confederation. Franz needs allies that aren't a floor to be walked on. Someone needs to hold the southern border, and someone needs to hold the north together. Wissenland is a perfect bulwark against greenskin and undead dominating the entire area, and leaving Reikland alone to face the horde.

    Wissenland is a much more practical starting point than Averland. Start Von Draken out with just Nuln, and she's got a good few turns before she even looks at attacking a neighbor, with that long three settlement province. The mountains are a difficulty, so Skarsnik isn't likely to get dropped immediately, he might even take his province first. This does, however, prevent Skarsnik from razing the entire province in ten turns, which he occasionally does because Wissenland blows it's wad trying to kill his army on the way to his province capital, and then he pops their undefended settlements in revenge.

    You don't even want locations far apart for this. It's actually better if they're close enough to provide a barrier for each other, and not adjacent to their damned nemesis. It's the same problem Dwarfs have. LL factions either start at war, or quickly declare, and eliminate two thirds of the Dwarf factions, by default, in the first 20-30 turns. The three LL factions are so far apart, that there often ends up being nothing but enemies surrounding them, and they get whittled down until they either die, or tech up enough that vastly superior AR Dwarf elites start exterminating the Greenskin hordes. This is assuming Grimgor didn't snipe Thorgrim five turns into the game, and wipe out the faction entirely about as fast as he could travel to them.

    Wissenalnd isn't more practical because you might as well start as Reikland as it is too close to Reikland to provide anything and CA are more likely to spread out the Empire characters because they aren't restricted like Bretonnia and the Vampire Counts were in game 1 as shown with Game 2 start positions.

    "It's the same problem Dwarfs have"
    The problems with the Dwarfs are having are from CAs attempts to stop Dawitide this isn't the case for the Empire who are spending more time being taken over by the Vampires before Reikland can help.

    If an Empire Faction is going to deal with Skarsnik it is Reikland as they are the ones with mountain access straight to Skarsniks starting settlement while Wissenland has to fight Reikland or Dwarfs or wait for their trading partner to die before they can touch on Skarsnik as this is an overlap due being right next to Reikland.

    You've also missed the part where provinces with at least three regions and above get split up.

    "The Fey Enchantress dies almost every game"
    The Fey Enchantress dying has nothing to do with Orion and more with the Vampire Coast the same vampire coast over running the south western part of the old world.

    The Area of Headhunter's Jungle and the south western part of the Old world is most certainly what CA most certainly plan on as they are going to be adding a Skaven lord to Skavenblight which will make that area more fought over but Averland and Von Carstein being next to each other is nowhere near the same level as the two areas mentioned before and Averland will add more variety to the campaign then just constant Vampires.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • DerpyRoxasDerpyRoxas Registered Users Posts: 3,242
    The argument of LLs stick together are not possible is silly. By WH3 we will have so much LLs packed up in single places that the chances for a faction to confederate them all will be very low. LIke ya know, if DoW are a thing, Tilea will be a full packed up giga battle between Skryre, Sartosa and Miragliano.
  • PraiseSigmawPraiseSigmaw Registered Users Posts: 1,652
    Because he's hilarious and the embodiment of Chaotic Neutral in the Warhammer world.
    Warhammer Fantasy is less grimdark than 40k.
    Ogre Kingdoms when CA?
    Dogs of War need Ogres and halflings.
  • ReeksReeks Registered Users Posts: 5,179
    Cause he´s a Madlad


    "Yum Yum"
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