We talk a lot about the new regions, races and size map of WH3's mortal empires campaign but we never talk about how to improve the current stuff we have and will probably be ported to WH3.
I start:
1) Lords like Tretch, Grom and more need their original starting positions (the ai and the player must have the same starting positions this new (dual starting position CA introduced won't work anymore with more lords and new players)
2) Skill reset for confederated Lords (recruited from defeat if this gets added)
3) Recruit defeated lords implemented.
4) Revamped diplomacy (region trading, ask for something under the threat of war, stop war between factions, clearer mechanics, etc)
5) Let all races confederate or delete confederation from everyone and introduce a new EQUAL mechanic.
6) Make conquered buildings change to the ruling faction's architecture.
7) Killed immortal heroes should be ready to summon from any settlement instead of just reappearing where they died.
8) Some proving grounds improvements.
What else do you think should be tweaked/changed/introduced for (IM)MORTAL EMPIRES?
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Grom does need a move.
We need more still. Innovation. Im sure they will think of something stellar.
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0 · Disagree Agree1, 2, 4 and 8 - I do and did suggest such things from time to time.
Perhaps nobody reads my posts. That would explain it. Maybe I've not being giving this forum enough credit and there is wisdom here, after all.
7 - It's cheesy enough having Lords idle in a recruitment pool. Not sure we want heroes doing that too. Or maybe we do. I don't care.
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0 · Disagree Agree- Anonymous
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2 · Disagree AgreeTeclis, Tiktaq'to, Tehenhauin, and maybe Kroq-Gar/Queek could use their Vortex start positions.
Justice for Chaos Dwarfs, Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
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1 · Disagree AgreeIf it was due to being wounded by a hero action, I could see them being imbedded while wounded, so taking up a spot you can't fill with anything else to either respawn by that army or just immediately in it again.
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0 · Disagree AgreeDiplomacy should matter.
-Elimination of stacks with purely elite units. I'd be fine with a multiplayer limit (cost based army caps is a fine mod). If we can do this organically, even better.
-More randomness options for modding (like what i get in 3K). And make every faction count as major. I want everyone to be a damned threat dangit.
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2 · Disagree Agree- Siege rework. That's what everyone wants so i won't go in details.
- SP balance (both units and campaign stuff). Unit balance on top of being totally unconnected to other faction mechanics (like economy) is also **** because is based only on MP where things are way different; for campaign just general relabalance (ideally the meta is not have literally HE and DE be so op, but i think for that to happen economy should be reworked for almost everyone).
- Offensive melee infantry rework. Under the current AI setup (aka the AI send you tons of armies but are **** armies and use them decently) those kind of units can't in any way be useful since they lack strategic depth (the way to use them is just charging in the face of the enemy with the occasional flank, which is not really useful when you're outnumbered and outpowered).
If CA manage (not likely) to have all three done properly (and by properly i specifically mean to avoid the "non-skaven faction in a LP with skaven" thing) WH3 will probably end up as my top 3 games i've ever played.- Report
2 · Disagree AgreeJustice for Chaos Dwarfs, Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
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0 · Disagree AgreeSome Vortex starting positions are superior to ME ones, and vice versa.
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