I know this is ambitious at best while our dear developer teams are working on both A Total War Saga: Troy and Total War: Warhammer III, but I know that like myself there is a large community of people that are very hyped about the Roman era and the Roman Kingdom / Republic / Empire / Empires / Byzantium
. I also know that CA feels like they have run out of ideas for a Rome game. Well let me tell you that (as a long-time fan of the series and a man who grew up playing Total War ever since I was in the third grade) - You haven't! The community is here to help give you new ideas, and I know that you have some more recent ideas for Total War games which were implemented in the newer games!
A Rome III game could be very similar to Rome II, which just needs to have some bug fixes and a more realistic political system, more army and nation options, more turns per year, and a free built-in Blood and Gore effect (which could be turned off for PG needs) and it will be every bit as good as we thought it was gonna be back at launch.
I get why CA doesn't keep updating and caring for Rome II as it has been so long since launch, but I think that Rome III (just like Rome I and Rome II) would be the best platform to usher in a new era of Total War, with better graphics and a slightly new system, making each battle have bigger and more noticeable consequences on the campaign itself, bringing back the building tree to Rome and so much more!
After all, Rome I was the Total War game that made Total War be as famous and popular as it is today - why not make Rome III the game that makes Total War be even better?
Here are just some of my ideas:
* You could make it possible to take up arms as one of the soldiers in your army as you play the replay of a battle, and fight as if you would in Ryse: Son of Rome, and thus making it possible for people to enjoy a whole new aspect of their gameplay, maybe even altering the course of the battle itself and changing its aftermath on the campaign map.
You could have it made possible for a single general and his army to usurp as they feel mistreated.
* You could add a new slaves mechanism - as we know historically, each army had slaves marching with it. You could make a mechanism that shows how many slaves there are in that army compared to the army of soldiers: have too many slaves and they would rise against their masters should they feel mistreated.
* You could change the public order mechanism and split it into a few different public order variables:
1. Troop order - How happy are the garrison troops in that region. Should the troop's order fall too short, they might defect or even take the region into their own hands and usurp the nation.
2. Citizen order - How happy are the citizens in that region. Pretty much the same as it is today, except if the citizens' order falls too short they would start to riot against the garrison forces and would try to claim independence from the nation as a whole.
3. Slave order - How happy are the slaves in that region. If the slaves' order falls too short they would start a slave revolt in that region.
You could have all of these affect each other, and make that as a new mechanism.
* You could implement a disease mechanism - Let us see for how long our armies or settlements are gonna be sick, let us know how we could shorten the amount of time that said army of settlement, and let us research new health-related technologies to be able to treat certain plagues and diseases.
* You could implement a new mechanism that makes every nation has a designated treasury location on the map for its treasury, and once that location is conquered have that nation lose its funds as it has no access to its treasury, and you could have it so that should you conquer a treasury region you would be able to empty it into your treasury.
* You could implement an army provisions mechanism - An army cannot march without food and water, you could have the player make it so that in order to march their armies beyond their nation's borders they would have to make sure that the army has supplies coming in from their nation to that army, or make sure that that army has been equipped with enough supplies to reach its destination and do as it was bid to do. Not having enough rations and supplies could cause the army to suffer fighting debuffs, or even suffer from attrition due to starvation deaths.
* You could make the characters more connectable to the player, and have every one of their traits affect the way they act on the battlefield and on the political frontier, much like it used to in Rome I. As well as bringing in more of a "cutscene" like speeches for each general. Each one of the accompanying important characters that the general has could appear on the battlefield, or in cutscenes caused by political actions.
Total War is the best game series I have ever played, and with over 6k hours of gameplay on Rome II and thousands of uncounted hours on Rome I (as it came out before the game was on Steam), I can truly and honestly say that the Rome "sub-series" was, and still is, my favorite.
So I write here to all whom it may concern, or to all who share my vision and wish to see another Rome game, a better one to correct that disappointment we had when Rome II came out and bring back the feelings we had while playing Rome I - do you think, as I do, that there is a room for another Rome game? What would you like to see in a new Rome game?
Dear CA developers, should you read this thread and wish to respond - don't you miss how hyped the community was about Rome I (and let me even say, still is as there are thousands who still play it to this day - and to those who do still play it, out most honorable of community members, why won't you release an update for Rome I making it compatible for modern systems)? Why not have a new historical, mythology free game, that occurs in the one era that made Total War as good as it is today?
I hope this thread would have people commenting on their ideas for future Total War games, and whether they do or do not agree with my wish to see a new Rome game