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So im sure everyone has seen this asked before, and both sides have fair points. I'd like to bring up a few key ideas, and see what the community thinks, maybe even a dev if we were so lucky.
First lets hear both major points I see:
>People believe that it should be an option, and those who don't want to deal with the long turn times don't have to play it.
>This sort of Idea will take away from Dev time else where.
>Long turns for 3-4 players would make the game unenjoyable
>People who opt in for 3-4 player campaigns know what their getting into. - I am sure their is more points but those are the major ones I hear from both sides. But what if we could have our cake and eat it too? What if we could get something implemented, but not impact a lot of dev time?
Idea: What if CA simply implemented a base feature or even free dlc, that allowed 3-4 player campaign, co-op, 1v1v1(v1), 2v2. Make it passible, and simply give the tools to the community? If given the tools, I'm sure this community would iron out the details and get something working that they want.
Not only would this help save dev time for the feature, it would show how much of the community is really interested in supporting this feature.
Bonus for CA, such a thing would incentivize more sales, since more friends can join in more people will want to play the game together, I know a handful of people who would invest just to play big games with one another, more games sold = more people buying dlc. So its hard to argue it would be time wasted. - Thoughts or counter arguments? if this idea has been suggested before I apologize though I'd like to hear arguments against this, please lets keep it civil Tagged: Multiplayermore playersideadisscussion