Replaces the flying building with a 5 tier animal building.
Adds 12 new animal units.
Also unlocks recruitment of 4 vanilla units
*reskinned and renamed "wolves", because they're only giant relative to a goblin
Hawk Riders moved to the cavalry building.
- Tech & Skills
Who benefits from what
All units count as Drycha's monsters (if you're Drycha)
All four legged units count as: wildriders, stag knights, general cavalry
Hawks: hawk riders, general flying units
Griffon: eagles, general flying units
Lake dragon: dragons, general flying units
The 7 units unlocked at tier 4 & 5 also count as ''elite forest spirits''
- Compatibility & Submods
Won't get along with anything that uses the flying chain.
Tested by others: appears to work fine alongside Ferals for Drycha.
Will make submods by request for recruiting units at the animal chain.
Thanks to HashutChampion for creating SFO submodhttps://steamcommunity.com/sharedfiles/filedetails/?id=2366548008&searchtext=animals
Durthu & Drycha Only Submodhttps://steamcommunity.com/sharedfiles/filedetails/?id=2378087229
Availability for Avelorn Submodhttps://steamcommunity.com/sharedfiles/filedetails/?id=2378164347