If when we get Dogs of War I am curious what others would think their faction mechanics should play as.
Personally I think CA should do something very different with them in light of them being a mercenary faction and not a faction painting the world map their color.
Each faction could have unique progression and start position with a unique Pirate Cove or Undercity style mechanic and hybrid Horde based progression.
The faction could use "contracts" missions where progression with a faction would progressively lead to better diplomacy relations with a faction, unit unlocks, technology paths. Empire for example might give Hand Gunners or decreased upkeep and recruitment for certain units, Dwarfs might give access to Miners with Blasting Charges or Dwarf Warriors etc...
Each Turn instead of province commandments you would have a Patron, your missions come from your current patron steadily unlocking unlocks on Tech Tree(something resembling Tomb Kings would make more sense), campaign and horde recruitment options, you can only recruit armies and heroes from existing Hordes or Patron locations and cities captured are either razed for coin or given to the current patron for favorable diplomatic relations and the ability to create a Pirate Cove/Undercity style of location for recruiting local area buffs, factionwide buffs, hero recruitment, income, reduced upkeep etc...
Each faction would have a default Patron they could use even in the event that patron has been eliminated. In this way you could add a minor race as a mercenary faction with unique units, where the DoW faction chosen also determines which races factions are available to you. In this way you can add in Southern Realms/Araby/Albion/Amazons/Norse Dwarfs/Halflings/a certain brewmeister etc.. without a full blown Race Pack for every minor faction in the game while still giving them representation, unique units and a faction to call their own.
Campaign victory conditions would be based on Alliances, factions eliminated and allied holdings reputation etc...
With a Campaign Pack and 2-4 more LL we could feasibly add in 4-6 minor races with their own unique units and playthrough.
Your thoughts? What would you like to see with them?