Hello,
I’m re-building a High Elves army and I’m a bit torn on my front line units. I’ve seen many people saying Phoenix Guards are the easy choice but they don’t have shields as Silverin do. So when an enemy’s ranged units start pounding them early on they’ve got nothing to stop them. Do the Phoenix’s other qualities offset this?
Thanks for any help!
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5 · Disagree Agree- Report
4 · Disagree Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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1 · Disagree AgreeOr not. That's the beauty of the game as you can make most compositions work.
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1 · Disagree Agree- Report
0 · Disagree AgreeYes, the game leans heavily towards ranged meta, but that doesn't matter as long as you play SP.
In terms of usefulness, as long as you play on Normal battle difficulty, melee units and cav are still viable, so there's that
In multiplayer - Silverin
In singleplayer - PG
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0 · Disagree AgreeMy armies are usually like 1 Lord, 1 Light Mage, 1 Noble or Handmaiden, 2 Eagleclaws, 4 Silverin Guard and the rest are Sisters of Avelorn.
Or not really, that's just what I like as a baseline. I have no 2 armies that look exactly the same.
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0 · Disagree AgreeArcain Phoenix stack is the current doom stack though.
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0 · Disagree AgreeThe easy way is to go full sisters or dragons, but what I like about this game is that with certain buff and lords you can make weak or average units viable for the late game, It's a nice challenge.
I also rely on some items and heroes to make those unites strong, both Noble and the Damsel have buffs for spearmen, Silver Helms and archers, also the army is cheap because of Tyrion cost reduction specifically for those units. My Tyrion army is very strong.
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2 · Disagree AgreeI'd say take swordmasters for your frontline which still have some missile parry (as well as considerably better armour and more health) and maybe have a small amount of Phoenix Guard for protecting your backline and attacking monsters.
Silverin are kind of neat, but once you reach late game, the game has a tendency to throw tons of elite units at you, most of them well-armoured and well... Silverin Guards aren't technically bad, but they lack ap which becomes a dealbreaker at some point.
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0 · Disagree AgreeSo, if you can pay por both, Phoenix Guard is a much better option.
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0 · Disagree AgreeThis change REALLY needs to be reverted. Archers should be less useful against cavalry unless firing straight on (combine the vectors). Crossbows and guns should be better due to having faster projectiles, but have an appropriately lower firing rate. You know... just like all the old TWs had... in this game crossbows are just better than archers for any race that actually has crossbows and they fire just as fast. It's stupid.
Ranged units actually had nuance, once upon a time... and were best used against masses of infantry (derp derp). Although horse-archers were generally good against other cavalry due to relativity.
I can attest: hitting fast moving targets (relative to you) with anything not a gun is hard. Pretty sure it's harder for guns, too :-P.
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0 · Disagree AgreeThat's what certain ranged units should do and that definitely should not be changed. What needs to be changed is raw DPS.
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0 · Disagree AgreeSilverin guard are cheaper, and are still absolutely amazing. You only need a tier 3 barracks which is nothing since you usually start with a tier 2 one. I reckon they will eat a sizeable nerf at some point.
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0 · Disagree AgreeWatch any half decent player and you'll see they throw it on Dragon Princes, Phoenix Guards, etc.
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0 · Disagree AgreeBeing efficient about it, though, having a front line of Silverin Guard while keeping the higher-tier units in reserve to reinforce the line when needed probably isn't a bad approach.
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0 · Disagree AgreeMelee infantry also becomes weaker and more vulnerable as it loses models and gains fatigue, which lowers its combat stats and causes its armor to melt. Ranged units don't lose any effectiveness with fatigue, they hit as hard at the end of the match as in the beginning.
Regrowth, unlike its TT counterpart, doens't resurrect models, so using it on infantry is a waste of WoM. On any SE it has full effectiveness.
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0 · Disagree AgreeWill infantry do better DPS than what you consider "damage dealers"? No, not likely. Will it take it better than a bunch of ranged, a squishy caster, or even many monsters? Sure as hell it will.
Honestly, simple logic suggests that a bunch of properly supported infantry + monster will do far more than a bunch of dead infantry + monster.
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0 · Disagree AgreeRegrowth is also fantastic on SEMs and Lords etc.
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0 · Disagree AgreeA tiny swordmaster or phoenix guard unit will probably drop fast indeed, but temple guards, iron breakers, and shielded heavy infantry as a whole will not. 4-6 of those will prevent cavalry charges or monster rushes long enough for the rest of the army to kill the priority targets.
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0 · Disagree Agree