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Need help with modding

GvitrafnGvitrafn Registered Users Posts: 4
Hello everyone. Wanted to ask for those of you who are into modding and understand these things.

Can anyone tell me where I could find the necessary table, in order to edit the hero capacity for High Elves. Couldn't find a mod on steam that does this, I tried digging myself but to no avail, just don't understand all of those tables under the ''db''. Specifically I would like to only edit the mage cap, like, instead of +1 per upgraded building, to +2.

Any help would be appreciated! Thanks in advance.

Comments

  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 2,311
    look in building_effects_junction_tables
    search for "wh2_main_effect_agent_cap_increase_hef_mage" in the effect column.

    you'll the wh2_main_hef_mages_2 and wh2_main_hef_mages_3 building both increase it by 1 (value column)

    change the value to 2 for wh2_main_hef_mages_3 , and you'll have +2 for mage building level 3

  • GvitrafnGvitrafn Registered Users Posts: 4
    Thank you for the response and help. I tried it, and it technically works, however, I have another issue now. Every other hero on the campaign has lost all of their caps. I am now running 26/3 nobles and 24/3 handmaidens. What did I do wrong? Is it interfering with another mod or did I mess something up in the mod itself. Cause there were like +14k lines in that table, and I deleted everything and only kept the two you mentioned. I did that, cause most mods have the same one, two or a bit more lines and not the entire table, that's why I thought it was the right thing to do. Could that be the issue and if so, how to fix it?
  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 2,311
    Hard to tell without seeing your mod and how it's structure now. May show a screen of your screen or share it somewhere
  • GvitrafnGvitrafn Registered Users Posts: 4
    edited April 10
    its just basically
    db
    building_effects_junction_tables
    data wh2_main_hef_mages_2 wh2_main_effect_agent_cap_increase_hef_mage (value changed to 2)
    wh2_main_hef_mages_3 wh2_main_effect_agent_cap_increase_hef_mage (also to 2)

    and that's it. Those are the only lines I have left out of the thousands. Saved it, activated it in steam mod manager, load up and it applies only to mages, seemingly removing any caps from everything else.

    https://ibb.co/tXGCdNQ

    Post edited by Gvitrafn on
  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 2,311
    edited April 11
    that's what I suspected... if you do it this way, and keep the table named "data__" you are actually completly replacing CA table, with a lot of nasty side effects since you basically deleted all the entries...

    Rename "data__" to "data__MyMod". This well modify the table (in your case it will just overwrite the two lines you changed), instead of replacing it completly.

    And if I were you, I'd use RPFM instead of PFM to edit table, it's more powerful.
    Post edited by Steph_F_David on
  • GvitrafnGvitrafn Registered Users Posts: 4
    Thank you very much! Didn't know that. Now it works like a charm!

    Appreciate the time and help you gave.

    Cheers!

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