A past thread got me thinking about dwarfs in fantasy in general. I like dwarfs very much, but I am often bothered about the limited range they have over various fictious works. That they are very similar if not almost identical across multiple works. Whereas elves, trolls, orcs & co can come in various flavours and incarnations dwarfs are always rough, pragmatic, rudely honest & grudge keeping, hardworking mountainfolk with a love for alcohol, mining, treasures, and axes. If you are lucky, you have evil dwarfs too. And if you are very lucky some dwarfs like the surface as much as the underground, and they have cities there too.
But I think more could be done with this people. Warhammer already has two or three different groups of dwarfs (depending on how you categorize the norscan dwarfs), and thus offer more diversity for their beardlings than most other fantasy universes. Especially as chaos dwarfs are different form basic dwarfs in many aspects.
And further hints at the diversity of dwarfen culture can be found in minor sources about expatriate dwarfs in human cities or the grey mountain dwarfs.
Still, I wanted to explore a new concept for the dwarfs. As the Warhammer setting has many white spots devoid of unique content or content in general, I decided to renew my series of just-for-fun faction pitches with this new dwarfen culture.
This concept is in my opinion very conservative, as I orientated myself closely to what we know about Warhammer dwarfs, to make the faction fit the setting better. But I hope it is still enjoyable.
This thread is not meant to be taken seriously but is just for entertainment purposes or to pass the time during Covid. And it is supposed to show some untapped potential of dwarfs in fantasy, or the potential of the white spots in the wider Warhammer fantasy setting.
In this case the dwarfs are remnants of Karak Zorn who migrated into the deserts south of Nehekhara and Araby. I think dwarfs could be suited for a desert environment, as they are often described as resistant to both heat and cold, having more stamina than normal human. It would not take many changes to see dwarfs as a humanoid camel. Not to mention that they could use their ingenuity and architectural strengths there too.
Also, Warhammer as a setting is famous for containing white spots devoid of any content. One look at the world map is enough to see this. That is why I decided to use the Warhammer setting to place this semi-original take on dwarfs.
As always if you like my concepts for some reason, you are free to use them in any way, form and shape you want. They are all meant as basic templates to be enjoyed and potentially build upon after all.
Lastly like any of my faction concepts, the desert dwarfs are a stand-alone creation. So, you do not need to know any of my previous works. But if you are interested in more, here are the links to the previous works:
Epunt: and ehtiopian-based human civilization in the southlands.
Chon: an anti-chaos harpy-like faction in the west of the new world.
Tanites: a deep sea faction of aquatic horrors.
Eddu confederacy: a confederacy of sasquatch-like ogres, elves and halflings in central naggaroth. Izwan: A human oligarchy in the southern darklands, based on Perisa, Palmyria and Carthage
Characters for the five factions, See: https://forums.totalwar.com/discussion/262448/just-for-fun-3-characters
Nethun: a coastal, marine faction based on medival and antique myths about seapeople and mermaids.
I hope you enjoy the read.