The Greenskins are sure to return to the spotlight in WH3, but the sheer variety within this race is raising some serious problems in terms of representation. And one variety of Greenskins in particular may have a very bleak prognosis for the future, with only a very slim chance of getting properly represented independently. Im talking about the Savage Orcs, which is the variety of Greenskins that may just get left behind, as WH3 will likely have a focus on the Black Orcs of Morglum Necksnapper, the various Goblin variants of Snagla Grobspit and Gitilla da Hunter and of course the Hobgoblins.
Now of course, the Savage Orcs already have representation in the game through Wurrzag and 5 units in the general Greenskins roster. But unlike their respective Goblin and Orc brothers, the Savages are currently missing any and all forms of representation in the generic leaders category. There are no Savage Orc Bosses or Shamans, no Bigs, Wars or Greats. Its only Wurrzag, who in himself might have been a missed oppertunity for a Savage Orc DLC back in WH1, representing the Savage cause. This is a big problem, as WH3 will probably focus on the lords and variants mentioned above. Adding to this is the very serious lack of major, or even in general, named Savage characters, as Wurrzag almost singlehandedly embodies this variant-race of Greenskins on his own. And finally, the only character that could be the headliner of a hypothetical Savage update is one that warrants conflict of placement with another variant, the Forest Goblins of Snagla Grobspit.

Im talking about
Grokka Goreaxe. Grokka is a Savage Orc from the Drakwald Forest, who after having ingested a whole lot of Bloodfungus, went on such a rampage that several Savage tribes came to worship him as an incarnation of Gork. Even the local goblins have a legend about him. In the End Times, he fought against Gutrot Spume's Nurglite invasion of the northern Empire in the Drakwald. He fought with such a fury that no wound could fell him, which was an inspiration to his fellow Savages. It took a beheading by Eogric the Vile, Gutrot's lieutenant, for Grokka to stop, but not before his headless body killed two more Norscans for good meassure.
Now obviously, since Grokka calls the Drakwald his home, this stands in conflict with the more established Forest Goblins and Snagla Grobspit. Snagla has the upper hand in this conflict, since his lore, not only more extensive than Grokka's, but comes from 8th edition while Grokka is only mentioned in one piece of the Glottkin volume of the End Times. And thus without Wurrzag to fight for a DLC update, the outcome doesn't look favourable for the Savages. Of course, there are possibilities for some small additions together with other-focused Greenskin DLCs, but a full Savage theme seems like only a remote chance.
But hypothetically, what would such a DLC look like? Well, keeping with the general structure of WH1/2 DLCs, this:
------

-----------Savage Orc Great Shaman (Lord)------------Savage Orc Big Boss (Hero)--------------

------
Savage Orc Stikkas (Anti-Large Spear Infantry) - Big Stabba (Anti-Large "Warmachine")------

---
------------------Savage Giant (Monster)----------------------Savage Orcs (Shielded)--------------------
------Grokkamobs (Savage Boar Boyz ROR)---The selection of units here are intended to offer maximum savagery for the DLC, but there are other alternatives that would fit as well. Like
Colossal Squigs, assuming they are not added with Morglum or any of the other Greenskin-updaters. So for example if the Savage Giant is just too close to the already implemented Giant, then throw in the Colossal Squig as a centre-piece alongside the Big Stabba. As for the Lord and Hero selection, its to offer a loreful representation of both legendaries, Shaman for Wurrzag and Big Boss for Grokka, but also nods to the fact that Shamans hold the most important positions in Savage tribes more so than in those of other variants.
What do you think guys? Should the Savage Orcs get a DLC in WH3 or should the focus be on other Greenskin variants?
Comments
So there is no certainty that greenskins get a DLC in Warhammer III at all.
I hope we get tons and tons of DLC for Warhammer III so that every faction can be as fleshed out as possible. If Greenskins need two DLC to get there thats fine by me.
- Report
1 · 1Disagree 1Agree- Report
4 · Disagree 4Agree- Report
1 · 1Disagree 1AgreeWhat greenskins really need is a troll LP. Chief Ugmak as LL and stone trolls stone throwers as a centerpiece unit. Currently troll part of their roster is dramatically unrepresented.
- Report
0 · 9Disagree AgreeWe had a Troll LP. It’s called W&P.
- Report
3 · 1Disagree 3Agree- Report
2 · 2Disagree 2AgreeChief Ugmak is actually lore friendly, yes he's kinda a lore blurb but still I think he would be a better addition than another grimgor. Monstrous lords are great fun in general, but aren't represented enough in this game.
Same for monstrous ranged infranty- only TK have accrs to it so far, it's a big shame because they are one of the most original and interesting to use units. That's why stone trolls stone throwers are perfect addition. I believe they even had ranged weapon on TT? Of course I'll be satisfied even if we get squig gobba only.
- Report
0 · 4Disagree Agree- Troll hero
- 2 Troll Units
75% of the GS side of the LP was troll themed.
.
- Report
3 · 2Disagree 3Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeWe have alternatives if we just want to pick random lore names, like Grokka Goreaxe. But are those alternatives worth it? i am all for adding the missing variants to the Lord/Hero roster,
and that includes Savgae Orcs, but is a Savage Orc DLC really the way to go?
Most things missed are a wide mix of generic stuff. Spear Chuccka, Colossal Suqig & Squig Gobba would be the obvious choices. Weapon variants for Orcs (like Orcs with spears...) or Black Orcs (Handweapon+Shield). And then we go into the space of more weird stuff like making Big Stabbas a own unit, or Gigantic Spider Rider cav.
For a actual crossover DLC, it would be best to have strong contender. And Redshirt Savage Orc X, does imo not really cut it for the end of the trilogy. I really, really, do not want to have an Ghorst or Alberic around, while Morglum Necksnapper, Gorfang Rotgut or Snagla Grobspit will be ignored.
------Red Dox
Missing units and other possible stuff (work in Progress)
- Report
9 · Disagree 9AgreeI hope you are right and we get all the content imaginable, but I wouldnt be surprised if greenskins were only represented by an unplayable faction on the Warhammer III map and never got any DLC.
- Report
1 · Disagree 1Agree- Report
0 · Disagree AgreeBut I think a savage orc generic lord and hero are borderline a necessity. Gobbos and orcs leading savage orcs isn’t right.
I would quite like an elite savage orc ap infantry unit too but maybe that’s wishful thinking
- Report
1 · Disagree 1Agree- Report
0 · Disagree AgreeAnd an ap AL hero. I think that would dovetail nicely with the borc hero. One is a tank and one is a glass cannon.
As a bonus, I would love the savage orc hero to get a wyvern mount just because I feel like I never have enough wyverns in my GS campaigns. But I know that’s not for everyone
- Report
0 · Disagree Agree- Report
2 · 3Disagree 2Agree- Report
2 · Disagree 2AgreeBut as we have 2 ''goblins'' way of play with Skarsnik and Grom I think we can still have 2.
- Report
0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
2 · Disagree 2AgreeThorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
- Report
1 · Disagree 1AgreeIf we get a GS LP, then Colossal Squigs and Big Stabbas
- Report
2 · Disagree 2AgreeBut an absolute MUST is Savage Orc Great Shaman and it is baffling that we do not already have one.
Maybe this years Skull for the Skull Throne can help.
https://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
- Report
2 · Disagree 2Agree- Report
2 · Disagree 2Agree