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Should I use 16GB RAM to play fine Total war Attila (laptop)

KristijansKristijans Registered Users Posts: 12
edited April 21 in Technology [Archived]
Hey guys. Hope your day going well ! Do 16GB RAM enough to play normally online? Cuse I was reading about this and 8GB RAM only for minimum performence or something like that. (( Spec:::Laptop, 17.3, 8GB RAM DDR4, GDDR6 NVDIIA GeForce GTX 1660Ti 6GB, 512SSD a lot fo free space now)) becouse Im tested 4v4 singleplayer in Medieval Kingdoms 1212AD mod and there was a little lag when troops are moving forward or fighting..Its very annoyed. Should I upragade it form 8GB RAM to 16GB? Maybe it will be better? Please help. Cuse new laptop and I cant normally run SINGELPLAYER 4vs4...
Post edited by BillyRuffian on

Comments

  • psychoakpsychoak Registered Users Posts: 3,414
    That might help, but it's only a might. It's quite possible there are just too many units to run at full speed and the entirety of your performance problem here is unrelated to memory. The threading aspects aren't the greatest, and a 4vs4 battle is pretty damn large.

    If there's any paging going on, it's brutal on performance, and going to 16GB will definitely fix that, and I HIGHLY recommend doing so for general performance, whether this is the case here or not. An indication that it's CPU, as opposed to memory related, will be a rhythmic pause, versus long, inconsistent pauses. Attila in particular may not benefit much from the upgrade, being an old 32 bit application, but if you play one of the current iterations, or a future game, 8 is truly insufficient for the job. Warhammer and Three Kingdoms will use more than this by themselves.

    If your game stutters for fractions of a second like clockwork, it's the CPU. The pauses are because the frame is stuck waiting for things to process, and resumes when they catch back up. This is cyclical in nature, because the level of processing will be relatively consistent. The smoothest point will be when you enter a battle setup and there's no unit AI or pathfinding happening, just static forces sitting there waiting to be deployed. It will get worse when troops are moving, worse again when troops are fighting, and scales with the size of things. You'll get a similar stutter even with less troops, by putting the battle speed to FF.

    If you zoom in or something and your perspective changes and suddenly the game hangs momentarily, that's a memory problem. That long pause is because you've got some of your assets paged to the drive, and it takes a lot longer to get it off, even off a hot NVME SSD. The slower the drive, and the more paged data to transfer, the longer those pauses can be. Old school disk drives could result in several second pauses, more comparable to load screen times. This wont change much based on the scale of a battle, or what kind of activity is occurring, because it's primarily the graphical assets the terrain and units are using, which just get called hundreds or even thousands of times, but only exist in memory as one copy.
  • KristijansKristijans Registered Users Posts: 12
    psychoak said:

    That might help, but it's only a might. It's quite possible there are just too many units to run at full speed and the entirety of your performance problem here is unrelated to memory. The threading aspects aren't the greatest, and a 4vs4 battle is pretty damn large.

    If there's any paging going on, it's brutal on performance, and going to 16GB will definitely fix that, and I HIGHLY recommend doing so for general performance, whether this is the case here or not. An indication that it's CPU, as opposed to memory related, will be a rhythmic pause, versus long, inconsistent pauses. Attila in particular may not benefit much from the upgrade, being an old 32 bit application, but if you play one of the current iterations, or a future game, 8 is truly insufficient for the job. Warhammer and Three Kingdoms will use more than this by themselves.

    If your game stutters for fractions of a second like clockwork, it's the CPU. The pauses are because the frame is stuck waiting for things to process, and resumes when they catch back up. This is cyclical in nature, because the level of processing will be relatively consistent. The smoothest point will be when you enter a battle setup and there's no unit AI or pathfinding happening, just static forces sitting there waiting to be deployed. It will get worse when troops are moving, worse again when troops are fighting, and scales with the size of things. You'll get a similar stutter even with less troops, by putting the battle speed to FF.

    If you zoom in or something and your perspective changes and suddenly the game hangs momentarily, that's a memory problem. That long pause is because you've got some of your assets paged to the drive, and it takes a lot longer to get it off, even off a hot NVME SSD. The slower the drive, and the more paged data to transfer, the longer those pauses can be. Old school disk drives could result in several second pauses, more comparable to load screen times. This wont change much based on the scale of a battle, or what kind of activity is occurring, because it's primarily the graphical assets the terrain and units are using, which just get called hundreds or even thousands of times, but only exist in memory as one copy.

    Thanks a lot:)

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